Player Matchup

Hades
Hades
DonAasi
Hades
Level 126
God Stats
0W - 3L
1,500 SR
Queue Stats
200W - 167L
1,584 Elo+
Party 3
Yu Huang
Yu Huang
Naapuri8
Yu Huang
Level 122
God Stats
1W - 4L
1,500 SR
Queue Stats
226W - 215L
1,584 Elo+
Party 3
Nike
Nike
Seariel
Nike
Level 105
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 18L
1,609 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
Zloolia
Ah Muzen Cab
Level 106
God Stats
5W - 7L
1,733 SR
Queue Stats
405W - 429L
1,486 Elo+
Party 1
Shiva
Shiva
Шанго
Shiva
Level 122
God Stats
14W - 12L
1,500 SR
Queue Stats
536W - 522L
1,525 Elo+
Party 1
Team Averages
Level 116
1,547 SR
1,558 Elo+

VS

Team Averages
Level 77
1,415 SR
1,599 Elo+
Baron Samedi
Baron Samedi
DMGFrizz
Baron Samedi
Level 86
God Stats
1W - 0L
1,308 SR
Queue Stats
31W - 28L
1,924 Elo+
Party 2
Chaac
Chaac
DenzelHWI87
Chaac
Level 121
God Stats
10W - 8L
1,267 SR
Queue Stats
513W - 525L
1,482 Elo+
Solo
Sol
Sol
DroopyToucan
Sol
Level 48
God Stats
1W - 1L
1,500 SR
Queue Stats
71W - 59L
1,505 Elo+
Solo
Athena
Athena
KannabisKani
Athena
Level 101
God Stats
2W - 1L
1,500 SR
Queue Stats
27W - 29L
1,638 Elo+
Party 2
Artio
Artio
WhooperXXL
Artio
Level 30
God Stats
1W - 0L
1,500 SR
Queue Stats
28W - 39L
1,447 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hades
DonAasi
Hades
15
1 / 5 / 4
8,131
739
12,340
17,294
13,829
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Yu Huang
Naapuri8
Yu Huang
12
1 / 4 / 4
7,453
678
16,046
11,598
6,126
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Nike
Seariel
Nike
13
0 / 6 / 7
7,437
676
6,900
17,519
18,428
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Ah Muzen Cab
Zloolia
Ah Muzen Cab
14
2 / 4 / 3
8,401
764
14,493
10,766
5,963
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Shiva
14
3 / 5 / 4
8,085
735
10,027
18,348
20,263
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
DMGFrizz
Baron Samedi
14
3 / 2 / 15
8,603
782
14,809
8,202
3,951
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

16
4 / 1 / 15
9,515
865
15,742
27,133
22,808
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

18
8 / 1 / 13
10,155
923
22,237
11,449
5,436
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Athena
15
6 / 1 / 12
9,232
839
10,742
14,462
12,702
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Artio
15
3 / 2 / 14
9,533
867
5,433
15,419
15,661
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
93
7
Kills
24
24
Deaths
7
22
Assists
69
Player
Kills
Deaths
Assists
KDA
W
Baron Samedi
DMGFrizz
Baron Samedi
3
2
15
5.25
W
4
1
15
11.5
L
Hades
DonAasi
Hades
1
5
4
0.6
W
8
1
13
14.5
W
Athena
6
1
12
12
L
Yu Huang
Naapuri8
Yu Huang
1
4
4
0.75
L
Nike
Seariel
Nike
0
6
7
0.58
W
Artio
3
2
14
5
L
Ah Muzen Cab
Zloolia
Ah Muzen Cab
2
4
3
0.88
L
Shiva
3
5
4
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

59,806
Damage
68,963
75,525
Taken
76,665
64,609
Mitigated
60,558
19,713
Healing
46,523
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Baron Samedi
DMGFrizz
Baron Samedi
14,809
755
11,096
3,956
8,202
3,951
380
3,463
4,739
24,875
0
W
15,742
996
657
11,990
27,133
22,808
735
8,785
18,348
0
31,554
L
Hades
DonAasi
Hades
12,340
691
1,122
4,418
17,294
13,829
0
12,921
4,204
24,264
0
W
22,237
9,388
1,406
4,241
11,449
5,436
5,444
4,846
6,603
36,820
0
W
Athena
10,742
1,375
2,970
3,384
14,462
12,702
504
7,116
7,346
12,462
1,361
L
Yu Huang
Naapuri8
Yu Huang
16,046
1,341
657
2,213
11,598
6,126
470
6,787
4,728
27,525
0
L
Nike
Seariel
Nike
6,900
1,215
1,168
1,312
17,519
18,428
0
12,447
4,714
0
11,520
W
Artio
5,433
425
2,796
4,027
15,419
15,661
364
4,259
11,160
10,030
0
L
Ah Muzen Cab
Zloolia
Ah Muzen Cab
14,493
1,719
1,844
2,337
10,766
5,963
961
7,286
3,438
0
26,117
L
Shiva
10,027
1,152
1,725
2,917
18,348
20,263
162
11,481
6,581
83
15,451

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,507
Gold Earned
47,038
103
Minions Killed
140
0
Camps Cleared
0
944,057
Distance Traveled
1,067,007
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Baron Samedi
8,603
782
19
2
0
221,581
0
W
Chaac
9,515
865
34
3
0
227,355
0
L
Hades
8,131
739
37
3
0
183,786
0
W
Sol
10,155
923
48
4
0
178,244
0
W
Athena
9,232
839
21
2
0
235,224
0
L
Yu Huang
7,453
678
21
2
0
194,010
0
L
Nike
7,437
676
12
1
0
181,039
0
W
Artio
9,533
867
18
2
0
204,603
0
L
Ah Muzen Cab
8,401
764
25
2
0
194,093
0
L
Shiva
8,085
735
8
1
0
191,129
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role