Player Matchup

Ishtar
Ishtar
 
Ishtar
Level 79
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hel
Hel
Dreamable
Hel
Level 89
God Stats
13W - 10L
1,577 SR
Queue Stats
27W - 20L
1,557 Elo+
Solo
Chaac
Chaac
Heligahiura
Chaac
Level 99
God Stats
12W - 8L
1,506 SR
Queue Stats
142W - 140L
1,586 Elo+
Party 1
Sol
Sol
JiiJii
Sol
Level 149
God Stats
1W - 0L
1,500 SR
Queue Stats
73W - 50L
1,489 Elo+
Solo
Guan Yu
Guan Yu
Wäsp
Guan Yu
Level 158
God Stats
2W - 0L
1,715 SR
Queue Stats
42W - 41L
1,529 Elo+
Party 1
Team Averages
Level 115
1,560 SR
1,532 Elo+

VS

Team Averages
Level 122
1,523 SR
1,507 Elo+
Cerberus
Cerberus
 
Cerberus
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Thanatos
Thanatos
ItsMeDanny
Thanatos
Level 107
God Stats
1W - 1L
1,500 SR
Queue Stats
90W - 102L
1,409 Elo+
Solo
Merlin
Merlin
Policyja
Merlin
Level 64
God Stats
13W - 25L
1,356 SR
Queue Stats
144W - 135L
1,529 Elo+
Solo
Tiamat
Tiamat
Slade594
Tiamat
Level 159
God Stats
19W - 27L
1,529 SR
Queue Stats
50W - 64L
1,530 Elo+
Solo
Bastet
Bastet
shadow0021
Bastet
Level 157
God Stats
5W - 3L
1,730 SR
Queue Stats
171W - 167L
1,566 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ishtar
 
Ishtar
12
2 / 0 / 8
6,919
1,384
8,667
6,738
2,749
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

12
3 / 1 / 6
6,835
1,367
5,330
6,731
2,732
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

12
2 / 0 / 10
7,000
1,400
7,735
8,919
7,058
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heavy Mace

Heavy Mace

+30
Physical Power

Sol
JiiJii
Sol
12
3 / 2 / 7
7,170
1,434
9,857
5,385
2,293
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Guan Yu
Wäsp
Guan Yu
12
3 / 1 / 10
7,172
1,434
6,762
8,217
6,685
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Team 1 Tickets

362

VS

Team 2 Tickets

317

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
 
Cerberus
11
0 / 2 / 2
6,541
1,308
7,439
14,560
12,839
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Thanatos
ItsMeDanny
Thanatos
11
2 / 7 / 1
6,560
1,312
6,182
10,217
4,126
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Merlin
Policyja
Merlin
12
0 / 1 / 4
6,630
1,326
8,641
4,410
1,979
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Tiamat
Slade594
Tiamat
11
2 / 2 / 0
6,540
1,308
7,526
10,089
5,835
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Bastet
shadow0021
Bastet
10
0 / 1 / 0
5,505
1,101
704
1,740
609
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

54
Kill Participation
11
13
Kills
4
4
Deaths
13
41
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Ishtar
 
Ishtar
2
0
8
6
L
Cerberus
 
Cerberus
0
2
2
0.5
W
3
1
6
6
W
2
0
10
7
L
Thanatos
ItsMeDanny
Thanatos
2
7
1
0.36
W
Sol
JiiJii
Sol
3
2
7
3.25
L
Merlin
Policyja
Merlin
0
1
4
2
L
Tiamat
Slade594
Tiamat
2
2
0
1
W
Guan Yu
Wäsp
Guan Yu
3
1
10
8
L
Bastet
shadow0021
Bastet
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,351
Damage
30,492
35,990
Taken
41,016
21,517
Mitigated
25,388
15,469
Healing
7,187
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ishtar
 
Ishtar
8,667
6,549
0
939
6,738
2,749
0
5,549
1,189
0
17,452
L
Cerberus
 
Cerberus
7,439
349
0
3,435
14,560
12,839
0
5,652
8,908
11,044
0
W
5,330
329
4,147
3,640
6,731
2,732
0
4,295
2,436
13,040
0
W
7,735
1,102
0
2,117
8,919
7,058
0
4,622
4,297
0
18,926
L
Thanatos
ItsMeDanny
Thanatos
6,182
1,344
0
2,578
10,217
4,126
0
3,660
6,557
0
10,754
W
Sol
JiiJii
Sol
9,857
4,454
0
1,337
5,385
2,293
0
4,073
1,312
23,066
1,936
L
Merlin
Policyja
Merlin
8,641
557
0
0
4,410
1,979
0
2,387
2,023
28,273
0
L
Tiamat
Slade594
Tiamat
7,526
565
30
1,094
10,089
5,835
0
2,686
7,403
17,629
0
W
Guan Yu
Wäsp
Guan Yu
6,762
1,052
1,609
1,680
8,217
6,685
0
5,067
3,150
502
11,422
L
Bastet
shadow0021
Bastet
704
178
0
50
1,740
609
0
647
1,093
0
2,297

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,096
Gold Earned
31,776
119
Minions Killed
117
7
Camps Cleared
3
581,803
Distance Traveled
478,878
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ishtar
6,919
1,384
28
6
1
110,960
0
L
Cerberus
6,541
1,308
18
4
0
113,878
0
W
Hel
6,835
1,367
20
4
2
124,116
0
W
Chaac
7,000
1,400
28
6
2
117,619
0
L
Thanatos
6,560
1,312
15
3
2
102,886
0
W
Sol
7,170
1,434
30
6
1
96,744
0
L
Merlin
6,630
1,326
44
9
0
106,625
0
L
Tiamat
6,540
1,308
32
6
0
114,060
0
W
Guan Yu
7,172
1,434
13
3
1
132,364
0
L
Bastet
5,505
1,101
8
2
1
41,429
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role