Player Matchup

Shiva
Shiva
IRKICKER
Shiva
Level 97
God Stats
2W - 0L
1,737 SR
Queue Stats
103W - 94L
1,559 Elo+
Party 2
Cernunnos
Cernunnos
Kuple137
Cernunnos
Level 58
God Stats
10W - 4L
1,714 SR
Queue Stats
60W - 58L
1,503 Elo+
Party 2
Baron Samedi
Baron Samedi
imcambo8727
Baron Samedi
Level 105
God Stats
1W - 0L
1,528 SR
Queue Stats
104W - 81L
1,562 Elo+
Party 2
Team Averages
Level 87
1,660 SR
1,541 Elo+

VS

Team Averages
Level 36
1,460 SR
1,345 Elo+
Sun Wukong
Sun Wukong
MFGrey
Sun Wukong
Level 34
God Stats
32W - 28L
1,729 SR
Queue Stats
990W - 1,028L
1,276 Elo+
Party 1
Chang'e
Chang'e
TrapJess
Chang'e
Level 38
God Stats
0W - 1L
1,349 SR
Queue Stats
1W - 4L
1,500 Elo+
Solo
Sol
Sol
dustbunniez
Sol
Level 35
God Stats
68W - 100L
1,300 SR
Queue Stats
1,002W - 1,041L
1,260 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Shiva
IRKICKER
Shiva
12
2 / 2 / 3
7,177
718
5,366
8,147
7,585
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cernunnos
Kuple137
Cernunnos
12
1 / 1 / 4
7,011
701
9,772
6,027
2,942
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Baron Samedi
imcambo8727
Baron Samedi
13
2 / 1 / 2
7,348
735
7,636
7,437
3,769
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
MFGrey
Sun Wukong
11
2 / 0 / 1
6,751
675
5,354
9,581
6,426
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Chang'e
TrapJess
Chang'e
11
0 / 5 / 2
6,203
620
4,016
9,982
3,698
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

11
2 / 0 / 2
6,901
690
6,959
7,269
2,949
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
9
5
Kills
4
4
Deaths
5
9
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Shiva
IRKICKER
Shiva
2
2
3
1.75
W
Cernunnos
Kuple137
Cernunnos
1
1
4
3
L
Sun Wukong
MFGrey
Sun Wukong
2
0
1
2.5
L
Chang'e
TrapJess
Chang'e
0
5
2
0.2
L
2
0
2
3
W
Baron Samedi
imcambo8727
Baron Samedi
2
1
2
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,774
Damage
16,329
21,611
Taken
26,832
14,296
Mitigated
13,073
8,081
Healing
11,198
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Shiva
IRKICKER
Shiva
5,366
775
449
1,574
8,147
7,585
0
4,110
3,743
124
14,553
W
Cernunnos
Kuple137
Cernunnos
9,772
3,994
0
1,600
6,027
2,942
501
3,152
2,585
0
29,347
L
Sun Wukong
MFGrey
Sun Wukong
5,354
648
0
4,220
9,581
6,426
0
2,189
6,676
0
23,039
L
Chang'e
TrapJess
Chang'e
4,016
452
1,818
2,634
9,982
3,698
0
3,033
6,375
15,415
0
L
6,959
1,472
0
2,526
7,269
2,949
0
2,574
4,366
21,890
1,501
W
Baron Samedi
imcambo8727
Baron Samedi
7,636
255
1,569
2,889
7,437
3,769
711
3,611
3,701
34,726
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,536
Gold Earned
19,855
128
Minions Killed
103
0
Camps Cleared
0
538,921
Distance Traveled
448,726
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Shiva
7,177
718
20
2
0
187,796
0
W
Cernunnos
7,011
701
55
6
0
167,606
0
L
Sun Wukong
6,751
675
26
3
0
167,187
0
L
Chang'e
6,203
620
25
3
0
140,239
0
L
Sol
6,901
690
52
5
0
141,300
0
W
Baron Samedi
7,348
735
53
5
0
183,519
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role