Player Matchup

Merlin
Merlin
InZantic
Merlin
Level 156
God Stats
2W - 3L
1,500 SR
Queue Stats
49W - 61L
1,388 Elo+
Party 2
Kuzenbo
Kuzenbo
SLlIIIIIN
Kuzenbo
Level 141
God Stats
2W - 1L
1,715 SR
Queue Stats
66W - 80L
1,457 Elo+
Party 2
Poseidon
Poseidon
Sïndra
Poseidon
Level 146
God Stats
3W - 2L
1,500 SR
Queue Stats
84W - 81L
1,446 Elo+
Solo
Jormungandr
Jormungandr
TryHat_
Jormungandr
Level 129
God Stats
0W - 1L
1,500 SR
Queue Stats
59W - 72L
1,369 Elo+
Party 2
Jing Wei
Jing Wei
hstp122
Jing Wei
Level 157
God Stats
0W - 1L
1,500 SR
Queue Stats
338W - 223L
1,480 Elo+
Solo
Team Averages
Level 146
1,543 SR
1,428 Elo+

VS

Team Averages
Level 115
1,465 SR
1,523 Elo+
Thanatos
Thanatos
Borkinator
Thanatos
Level 148
God Stats
5W - 1L
1,500 SR
Queue Stats
280W - 289L
1,503 Elo+
Solo
Ah Puch
Ah Puch
NeeYroN
Ah Puch
Level 101
God Stats
2W - 0L
1,500 SR
Queue Stats
48W - 48L
1,247 Elo+
Solo
King Arthur
King Arthur
SyroV
King Arthur
Level 170
God Stats
1W - 0L
1,500 SR
Queue Stats
40W - 22L
1,855 Elo+
Party 1
Nu Wa
Nu Wa
itsadanthing97
Nu Wa
Level 30
God Stats
1W - 1L
1,325 SR
Queue Stats
46W - 34L
1,552 Elo+
Party 1
Poseidon
Poseidon
vh4garrr
Poseidon
Level 124
God Stats
6W - 7L
1,500 SR
Queue Stats
1,042W - 1,060L
1,457 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
InZantic
Merlin
20
6 / 4 / 3
12,216
764
18,977
13,364
5,554
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Kuzenbo
SLlIIIIIN
Kuzenbo
16
1 / 7 / 10
10,591
662
11,194
23,549
34,709
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Poseidon
Sïndra
Poseidon
19
5 / 4 / 4
11,179
699
16,989
16,550
7,187
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Jormungandr
TryHat_
Jormungandr
17
3 / 6 / 9
10,566
660
12,579
20,202
19,002
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Jing Wei
hstp122
Jing Wei
16
1 / 8 / 10
10,169
636
11,534
19,480
8,357
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
Borkinator
Thanatos
17
4 / 6 / 11
10,844
678
14,986
16,977
9,021
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Ah Puch
NeeYroN
Ah Puch
19
6 / 5 / 14
11,963
748
20,850
17,092
9,508
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

King Arthur
SyroV
King Arthur
19
3 / 3 / 19
11,616
726
15,008
28,110
47,059
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

20
8 / 2 / 11
12,195
762
15,467
8,842
5,117
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Poseidon
vh4garrr
Poseidon
20
8 / 1 / 13
13,046
815
16,494
15,299
8,248
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

52
Kill Participation
97
16
Kills
29
29
Deaths
17
36
Assists
68
Player
Kills
Deaths
Assists
KDA
W
Thanatos
Borkinator
Thanatos
4
6
11
1.58
L
Merlin
InZantic
Merlin
6
4
3
1.88
W
Ah Puch
NeeYroN
Ah Puch
6
5
14
2.6
L
Kuzenbo
SLlIIIIIN
Kuzenbo
1
7
10
0.86
W
King Arthur
SyroV
King Arthur
3
3
19
4.17
L
Poseidon
Sïndra
Poseidon
5
4
4
1.75
L
Jormungandr
TryHat_
Jormungandr
3
6
9
1.25
L
Jing Wei
hstp122
Jing Wei
1
8
10
0.75
W
8
2
11
6.75
W
Poseidon
vh4garrr
Poseidon
8
1
13
14.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

71,273
Damage
82,805
93,145
Taken
86,320
74,809
Mitigated
78,953
26,839
Healing
37,169
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thanatos
Borkinator
Thanatos
14,986
4,240
460
9,907
16,977
9,021
1,765
14,150
2,637
0
28,139
L
Merlin
InZantic
Merlin
18,977
855
2,055
3,769
13,364
5,554
1,022
6,459
6,905
50,841
0
W
Ah Puch
NeeYroN
Ah Puch
20,850
806
1,036
5,094
17,092
9,508
956
12,053
4,807
33,958
1,959
L
Kuzenbo
SLlIIIIIN
Kuzenbo
11,194
2,172
1,599
2,374
23,549
34,709
94
12,463
11,086
20,220
0
W
King Arthur
SyroV
King Arthur
15,008
655
1,979
9,746
28,110
47,059
78
16,941
10,686
0
27,346
L
Poseidon
Sïndra
Poseidon
16,989
2,606
612
6,398
16,550
7,187
566
7,783
8,767
41,202
0
L
Jormungandr
TryHat_
Jormungandr
12,579
3,794
2,334
3,563
20,202
19,002
198
11,138
9,064
25,675
1,524
L
Jing Wei
hstp122
Jing Wei
11,534
8,403
393
3,742
19,480
8,357
1,055
13,222
6,258
0
23,801
W
15,467
1,881
896
1,180
8,842
5,117
2,309
6,533
2,189
40,591
0
W
Poseidon
vh4garrr
Poseidon
16,494
2,034
2,592
4,279
15,299
8,248
1,990
8,269
6,980
48,518
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,721
Gold Earned
59,664
233
Minions Killed
198
0
Camps Cleared
0
1,383,305
Distance Traveled
1,564,226
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thanatos
10,844
678
20
1
0
302,081
0
L
Merlin
12,216
764
82
5
0
298,264
0
W
Ah Puch
11,963
748
35
2
0
293,815
0
L
Kuzenbo
10,591
662
11
1
0
282,327
0
W
King Arthur
11,616
726
12
1
0
311,672
0
L
Poseidon
11,179
699
77
5
0
278,583
0
L
Jormungandr
10,566
660
28
2
0
262,603
0
L
Jing Wei
10,169
636
35
2
0
261,528
0
W
Nu Wa
12,195
762
52
3
0
326,027
0
W
Poseidon
13,046
815
79
5
0
330,631
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role