Player Matchup

Olorun
Olorun
 
Olorun
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cthulhu
Cthulhu
AwesomeTot408
Cthulhu
Level 151
God Stats
0W - 1L
1,308 SR
Queue Stats
22W - 8L
1,722 Elo+
Party 2
Discordia
Discordia
Basylic
Discordia
Level 133
God Stats
0W - 1L
1,500 SR
Queue Stats
44W - 41L
1,527 Elo+
Solo
Artio
Artio
KaisMan
Artio
Level 165
God Stats
2W - 2L
1,500 SR
Queue Stats
180W - 166L
1,675 Elo+
Party 2
Artemis
Artemis
Rogey3
Artemis
Level 78
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,722 Elo+
Party 2
Team Averages
Level 137
1,462 SR
1,629 Elo+

VS

Team Averages
Level 125
1,501 SR
1,518 Elo+
Mulan
Mulan
Flabergasted249
Mulan
Level 181
God Stats
6W - 6L
1,500 SR
Queue Stats
660W - 635L
1,547 Elo+
Solo
Geb
Geb
Gremlidin
Geb
Level 143
God Stats
1W - 1L
1,500 SR
Queue Stats
28W - 19L
1,368 Elo+
Solo
Chiron
Chiron
HauntedEclipse
Chiron
Level 135
God Stats
1W - 0L
1,500 SR
Queue Stats
61W - 54L
1,489 Elo+
Party 1
Vulcan
Vulcan
RunsWithBeef
Vulcan
Level 109
God Stats
3W - 2L
1,504 SR
Queue Stats
53W - 58L
1,433 Elo+
Party 1
Baron Samedi
Baron Samedi
zsweet1
Baron Samedi
Level 57
God Stats
1W - 0L
1,500 SR
Queue Stats
83W - 82L
1,751 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
 
Olorun
13
1 / 3 / 4
7,389
739
6,972
8,102
3,710
Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Cthulhu
12
1 / 6 / 5
7,360
736
7,299
17,296
16,178
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Discordia
Basylic
Discordia
15
2 / 3 / 4
8,058
806
15,542
10,760
5,140
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Artio
KaisMan
Artio
12
1 / 3 / 4
7,891
789
5,550
16,764
15,058
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Artemis
Rogey3
Artemis
13
2 / 5 / 3
7,314
731
4,859
10,079
4,427
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
4 / 3 / 10
7,984
798
11,821
13,902
11,856
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

15
3 / 1 / 16
8,465
847
8,448
13,761
15,589
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

15
3 / 1 / 11
8,348
835
11,465
5,698
2,827
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Vulcan
15
6 / 1 / 8
8,204
820
15,918
6,500
3,312
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Baron Samedi
zsweet1
Baron Samedi
15
4 / 1 / 11
8,046
805
8,969
8,547
5,023
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 1 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
76
7
Kills
20
20
Deaths
7
20
Assists
56
Player
Kills
Deaths
Assists
KDA
L
Olorun
 
Olorun
1
3
4
1
L
Cthulhu
1
6
5
0.58
L
Discordia
Basylic
Discordia
2
3
4
1.33
W
4
3
10
3
W
3
1
16
11
W
3
1
11
8.5
L
Artio
KaisMan
Artio
1
3
4
1
L
Artemis
Rogey3
Artemis
2
5
3
0.7
W
Vulcan
6
1
8
10
W
Baron Samedi
zsweet1
Baron Samedi
4
1
11
9.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,222
Damage
56,621
63,001
Taken
48,408
44,513
Mitigated
38,607
22,691
Healing
24,337
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Olorun
 
Olorun
6,972
2,291
2,129
1,936
8,102
3,710
575
4,455
3,647
20,861
0
L
Cthulhu
7,299
584
1,767
1,874
17,296
16,178
11
9,620
7,676
15,231
0
L
Discordia
Basylic
Discordia
15,542
724
1,178
2,360
10,760
5,140
94
5,581
5,179
29,689
1,159
W
11,821
1,273
2,619
4,832
13,902
11,856
44
8,901
5,001
0
16,840
W
8,448
640
268
2,021
13,761
15,589
56
10,371
3,390
12,531
0
W
11,465
3,028
3,975
1,511
5,698
2,827
545
4,738
960
0
24,178
L
Artio
KaisMan
Artio
5,550
132
4,205
6,076
16,764
15,058
0
8,708
8,056
10,430
0
L
Artemis
Rogey3
Artemis
4,859
1,052
136
1,030
10,079
4,427
258
4,247
5,832
0
15,026
W
Vulcan
15,918
7,857
1,056
1,490
6,500
3,312
36
4,877
1,623
27,971
945
W
Baron Samedi
zsweet1
Baron Samedi
8,969
586
4,533
2,032
8,547
5,023
466
5,869
2,678
18,321
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,012
Gold Earned
41,047
116
Minions Killed
107
0
Camps Cleared
0
900,581
Distance Traveled
998,233
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Olorun
7,389
739
37
4
0
162,234
0
L
Cthulhu
7,360
736
14
1
0
160,601
0
L
Discordia
8,058
806
47
5
0
201,788
0
W
Mulan
7,984
798
9
1
0
182,658
0
W
Geb
8,465
847
8
1
0
207,128
0
W
Chiron
8,348
835
38
4
0
190,402
0
L
Artio
7,891
789
4
0
0
202,113
1
L
Artemis
7,314
731
14
1
0
173,845
0
W
Vulcan
8,204
820
31
3
0
229,969
0
W
Baron Samedi
8,046
805
21
2
0
188,076
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role