Player Matchup

King Arthur
King Arthur
GODxLIKxBreezy
King Arthur
Level 204
God Stats
22W - 45L
1,406 SR
Queue Stats
643W - 667L
1,461 Elo+
Solo
Chang'e
Chang'e
LaGrosseMolle
Chang'e
Level 27
God Stats
1W - 0L
1,500 SR
Queue Stats
16W - 9L
1,626 Elo+
Party 2
Zhong Kui
Zhong Kui
ahmedbenladen
Zhong Kui
Level 147
God Stats
5W - 5L
1,500 SR
Queue Stats
189W - 155L
1,558 Elo+
Party 2
Team Averages
Level 126
1,469 SR
1,549 Elo+

VS

Team Averages
Level 85
1,500 SR
1,518 Elo+
Ullr
Ullr
Frog27valt
Ullr
Level 13
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 2L
1,487 Elo+
Party 1
Atlas
Atlas
JcLiNx
Atlas
Level 134
God Stats
0W - 1L
1,500 SR
Queue Stats
106W - 93L
1,580 Elo+
Solo
Baron Samedi
Baron Samedi
Yunalesca15
Baron Samedi
Level 108
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,487 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
GODxLIKxBreezy
King Arthur
14
4 / 3 / 10
9,365
720
12,355
14,801
15,717
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Chang'e
15
4 / 1 / 10
9,817
755
14,471
12,561
5,441
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Zhong Kui
ahmedbenladen
Zhong Kui
16
6 / 2 / 8
10,223
786
12,917
13,289
11,267
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 3 / 4
8,805
677
11,045
16,537
7,040
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Atlas
JcLiNx
Atlas
13
1 / 4 / 5
8,737
672
10,728
17,272
20,058
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Baron Samedi
Yunalesca15
Baron Samedi
15
4 / 7 / 0
9,831
756
5,116
11,267
6,083
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
15
14
Kills
6
6
Deaths
14
28
Assists
9
Player
Kills
Deaths
Assists
KDA
L
1
3
4
1
W
King Arthur
GODxLIKxBreezy
King Arthur
4
3
10
3
L
Atlas
JcLiNx
Atlas
1
4
5
0.88
W
Chang'e
4
1
10
9
L
Baron Samedi
Yunalesca15
Baron Samedi
4
7
0
0.57
W
Zhong Kui
ahmedbenladen
Zhong Kui
6
2
8
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,743
Damage
26,889
40,651
Taken
45,076
32,425
Mitigated
33,181
12,871
Healing
5,304
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
11,045
4,360
0
1,301
16,537
7,040
0
7,459
8,307
0
45,331
W
King Arthur
GODxLIKxBreezy
King Arthur
12,355
1,022
0
2,158
14,801
15,717
374
3,549
11,252
0
26,747
L
Atlas
JcLiNx
Atlas
10,728
3,414
0
2,014
17,272
20,058
0
11,504
5,044
25,674
0
W
Chang'e
14,471
1,249
2,388
4,145
12,561
5,441
342
6,667
5,894
51,730
1,590
L
Baron Samedi
Yunalesca15
Baron Samedi
5,116
382
837
1,152
11,267
6,083
0
7,349
3,572
22,000
387
W
Zhong Kui
ahmedbenladen
Zhong Kui
12,917
1,633
0
4,180
13,289
11,267
2,521
5,513
7,776
46,251
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,405
Gold Earned
27,373
164
Minions Killed
135
0
Camps Cleared
0
677,400
Distance Traveled
667,891
1
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ullr
8,805
677
68
5
0
243,976
0
W
King Arthur
9,365
720
20
2
0
218,967
0
L
Atlas
8,737
672
22
2
0
232,880
2
W
Chang'e
9,817
755
79
6
0
240,995
0
L
Baron Samedi
9,831
756
45
3
0
191,035
0
W
Zhong Kui
10,223
786
65
5
0
217,438
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role