Player Matchup

Surtr
Surtr
 
Surtr
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Yu Huang
Yu Huang
EviL X ToXiiC
Yu Huang
Level 147
God Stats
0W - 1L
1,500 SR
Queue Stats
53W - 49L
1,634 Elo+
Party 2
Bellona
Bellona
Lil sqUIRT2582
Bellona
Level 42
God Stats
8W - 7L
1,618 SR
Queue Stats
50W - 56L
1,556 Elo+
Party 2
Cernunnos
Cernunnos
M4gicNugg3t
Cernunnos
Level 104
God Stats
4W - 4L
1,637 SR
Queue Stats
64W - 60L
1,624 Elo+
Party 2
Yemoja
Yemoja
SplashKinggg
Yemoja
Level 155
God Stats
0W - 2L
1,500 SR
Queue Stats
59W - 52L
1,518 Elo+
Solo
Team Averages
Level 114
1,551 SR
1,566 Elo+

VS

Team Averages
Level 96
1,625 SR
1,574 Elo+
Thoth
Thoth
DubNerd-
Thoth
Level 129
God Stats
3W - 3L
1,731 SR
Queue Stats
42W - 43L
1,648 Elo+
Solo
Lancelot
Lancelot
ZILLA2460
Lancelot
Level 129
God Stats
27W - 19L
1,800 SR
Queue Stats
172W - 170L
1,574 Elo+
Solo
Izanami
Izanami
aManNowPerished
Izanami
Level 100
God Stats
59W - 28L
1,594 SR
Queue Stats
355W - 311L
1,544 Elo+
Party 1
He Bo
He Bo
broken-liberty0
He Bo
Level 41
God Stats
3W - 4L
1,500 SR
Queue Stats
50W - 45L
1,471 Elo+
Party 1
Ganesha
Ganesha
thiccallipygian
Ganesha
Level 80
God Stats
2W - 2L
1,501 SR
Queue Stats
4W - 3L
1,635 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Surtr
 
Surtr
12
0 / 4 / 4
7,451
466
7,269
17,631
8,716
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Yu Huang
EviL X ToXiiC
Yu Huang
14
4 / 4 / 0
8,274
517
10,671
10,899
4,528
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

11
0 / 6 / 0
6,743
421
5,708
16,513
12,613
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Cernunnos
M4gicNugg3t
Cernunnos
12
1 / 3 / 1
7,332
458
6,875
11,786
4,816
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Yemoja
12
1 / 2 / 3
7,495
468
5,979
14,454
12,268
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thoth
DubNerd-
Thoth
13
2 / 1 / 6
8,476
530
12,154
11,411
4,280
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Lancelot
ZILLA2460
Lancelot
16
5 / 0 / 8
10,099
631
13,423
14,850
11,057
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

16
3 / 1 / 2
9,565
598
10,860
11,150
5,803
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

16
9 / 2 / 5
9,987
624
13,799
11,260
3,977
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

12
0 / 2 / 13
8,308
519
3,856
15,154
13,536
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
53
6
Kills
19
19
Deaths
6
8
Assists
34
Player
Kills
Deaths
Assists
KDA
L
Surtr
 
Surtr
0
4
4
0.5
W
Thoth
DubNerd-
Thoth
2
1
6
5
L
Yu Huang
EviL X ToXiiC
Yu Huang
4
4
0
1
L
0
6
0
0
L
Cernunnos
M4gicNugg3t
Cernunnos
1
3
1
0.5
L
Yemoja
1
2
3
1.25
W
Lancelot
ZILLA2460
Lancelot
5
0
8
9
W
3
1
2
4
W
9
2
5
5.75
W
0
2
13
3.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,502
Damage
54,092
71,283
Taken
63,825
42,941
Mitigated
38,653
18,045
Healing
19,504
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Surtr
 
Surtr
7,269
2,527
0
4,419
17,631
8,716
0
7,557
9,977
167
56,567
W
Thoth
DubNerd-
Thoth
12,154
384
0
2,741
11,411
4,280
183
7,354
3,597
71,101
0
L
Yu Huang
EviL X ToXiiC
Yu Huang
10,671
1,512
0
168
10,899
4,528
0
8,282
2,438
69,508
0
L
5,708
1,433
0
2,169
16,513
12,613
97
2,840
13,673
0
42,168
L
Cernunnos
M4gicNugg3t
Cernunnos
6,875
3,735
0
4,123
11,786
4,816
0
3,026
8,695
0
53,760
L
Yemoja
5,979
1,716
3,882
3,284
14,454
12,268
0
6,892
7,278
32,332
0
W
Lancelot
ZILLA2460
Lancelot
13,423
2,545
0
4,345
14,850
11,057
606
265
14,015
0
87,330
W
10,860
6,380
0
2,417
11,150
5,803
1,532
1,107
10,043
0
92,079
W
13,799
694
401
3,477
11,260
3,977
0
3,109
7,987
75,412
1,359
W
3,856
80
2,857
3,266
15,154
13,536
69
5,055
9,901
18,077
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,295
Gold Earned
46,435
410
Minions Killed
529
0
Camps Cleared
0
1,496,822
Distance Traveled
1,658,291
13
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Surtr
7,451
466
89
6
0
364,834
0
W
Thoth
8,476
530
122
8
0
332,310
0
L
Yu Huang
8,274
517
125
8
0
285,092
6
L
Bellona
6,743
421
74
5
0
307,806
0
L
Cernunnos
7,332
458
86
5
0
254,141
4
L
Yemoja
7,495
468
36
2
0
284,949
3
W
Lancelot
10,099
631
153
10
0
354,096
0
W
Izanami
9,565
598
150
9
0
287,316
5
W
He Bo
9,987
624
100
6
0
350,956
0
W
Ganesha
8,308
519
4
0
0
333,613
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role