Player Matchup

Ravana
Ravana
Cynical_Lilj
Ravana
Level 102
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 10L
1,497 Elo+
Solo
Skadi
Skadi
DAMMITDALE
Skadi
Level 145
God Stats
2W - 4L
1,730 SR
Queue Stats
389W - 388L
1,449 Elo+
Solo
Maui
Maui
Goosecorpse
Maui
Level 122
God Stats
1W - 4L
1,500 SR
Queue Stats
432W - 436L
1,355 Elo+
Party 1
Tyr
Tyr
Jawa41
Tyr
Level 118
God Stats
3W - 3L
1,500 SR
Queue Stats
116W - 130L
1,384 Elo+
Party 1
King Arthur
King Arthur
N H Crusader
King Arthur
Level 127
God Stats
0W - 2L
1,500 SR
Queue Stats
277W - 263L
1,467 Elo+
Solo
Team Averages
Level 123
1,546 SR
1,431 Elo+

VS

Team Averages
Level 101
1,587 SR
1,518 Elo+
Tsukuyomi
Tsukuyomi
A Rogue Boulder
Tsukuyomi
Level 138
God Stats
5W - 6L
1,500 SR
Queue Stats
810W - 807L
1,564 Elo+
Solo
Hou Yi
Hou Yi
CreepingDeath249
Hou Yi
Level 140
God Stats
2W - 0L
1,719 SR
Queue Stats
52W - 63L
1,492 Elo+
Solo
Sol
Sol
IceTealTreasure
Sol
Level 29
God Stats
1W - 1L
1,500 SR
Queue Stats
52W - 43L
1,625 Elo+
Party 2
Anhur
Anhur
Pancakes48
Anhur
Level 72
God Stats
2W - 1L
1,500 SR
Queue Stats
130W - 116L
1,424 Elo+
Solo
Osiris
Osiris
xWise Mindx
Osiris
Level 125
God Stats
2W - 2L
1,715 SR
Queue Stats
169W - 166L
1,485 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ravana
15
5 / 2 / 5
8,206
746
6,491
10,193
8,173
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Skadi
14
2 / 4 / 6
8,092
736
9,998
10,050
4,618
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Toxic Blade

Toxic Blade

+100
Health
+15%
Attack Speed
+15
Penetration
+7%
Movement Speed

PASSIVE - Enemy Gods hit by your basic attacks have 20% reduced Healing and 7% reduced Attack Speed while you gain 7% increased Attack Speed, stacking up to 3 times and lasting 5s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

14
1 / 5 / 11
8,139
740
6,258
14,426
16,709
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Tyr
Jawa41
Tyr
15
2 / 5 / 8
8,369
761
10,251
17,773
13,161
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

King Arthur
N H Crusader
King Arthur
13
3 / 6 / 4
8,229
748
7,825
14,190
12,148
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
A Rogue Boulder
Tsukuyomi
15
3 / 4 / 14
9,143
831
14,861
10,796
6,066
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

16
5 / 2 / 14
9,525
866
12,472
8,691
5,304
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

16
5 / 2 / 11
9,504
864
10,267
8,006
4,562
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Anhur
16
5 / 2 / 11
9,610
874
13,365
8,968
5,658
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Osiris
16
4 / 4 / 13
10,060
915
9,751
14,142
26,872
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
85
13
Kills
22
22
Deaths
14
34
Assists
63
Player
Kills
Deaths
Assists
KDA
W
Tsukuyomi
A Rogue Boulder
Tsukuyomi
3
4
14
2.5
W
5
2
14
6
L
Ravana
5
2
5
3.75
L
Skadi
2
4
6
1.25
L
1
5
11
1.3
W
5
2
11
5.25
L
Tyr
Jawa41
Tyr
2
5
8
1.2
L
King Arthur
N H Crusader
King Arthur
3
6
4
0.83
W
Anhur
5
2
11
5.25
W
Osiris
4
4
13
2.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,823
Damage
60,716
66,632
Taken
50,603
54,809
Mitigated
48,462
15,629
Healing
20,123
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tsukuyomi
A Rogue Boulder
Tsukuyomi
14,861
1,806
2,474
2,304
10,796
6,066
1,174
1,315
9,481
0
29,506
W
12,472
5,512
1,557
1,929
8,691
5,304
2,587
1,256
7,435
0
23,243
L
Ravana
6,491
1,250
1,551
3,108
10,193
8,173
0
1,630
8,563
0
13,108
L
Skadi
9,998
3,485
847
960
10,050
4,618
0
2,780
7,270
0
23,418
L
6,258
1,079
1,501
1,352
14,426
16,709
0
2,328
12,098
15,331
432
W
10,267
2,732
1,281
3,067
8,006
4,562
3,576
769
7,237
19,547
0
L
Tyr
Jawa41
Tyr
10,251
125
685
4,347
17,773
13,161
0
3,236
14,537
0
18,782
L
King Arthur
N H Crusader
King Arthur
7,825
200
715
563
14,190
12,148
0
3,168
11,022
0
11,395
W
Anhur
13,365
6,738
682
2,476
8,968
5,658
600
1,458
7,510
0
23,800
W
Osiris
9,751
1,039
1,801
2,552
14,142
26,872
0
1,028
13,114
4,471
13,627

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,035
Gold Earned
47,842
88
Minions Killed
120
0
Camps Cleared
0
993,404
Distance Traveled
1,024,180
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tsukuyomi
9,143
831
26
2
0
228,732
0
W
Hou Yi
9,525
866
23
2
0
182,549
0
L
Ravana
8,206
746
19
2
0
216,289
0
L
Skadi
8,092
736
30
3
0
188,394
0
L
Maui
8,139
740
11
1
0
171,703
0
W
Sol
9,504
864
27
2
0
201,772
0
L
Tyr
8,369
761
21
2
0
208,612
0
L
King Arthur
8,229
748
7
1
0
208,406
0
W
Anhur
9,610
874
25
2
0
210,975
0
W
Osiris
10,060
915
19
2
0
200,152
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role