Player Matchup

Atlas
Atlas
Gold II
Enïgmå
Atlas
Gold II
Level 148
God Stats
1W - 0L
1,500 SR
Queue Stats
25W - 21L
1,643 MMR
Party 1
Ah Puch
Ah Puch
Gold II
Keyz Hprk
Ah Puch
Gold II
Level 122
God Stats
10W - 7L
1,611 SR
Queue Stats
175W - 198L
1,601 MMR
Solo
Cu Chulainn
Cu Chulainn
Gold II
SaltierThanNaCl
Cu Chulainn
Gold II
Level 163
God Stats
2W - 3L
1,198 SR
Queue Stats
523W - 525L
1,571 MMR
Party 1
Team Averages
Gold II
Gold II
Average Tier
Level 144
1,436 SR
1,605 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 148
1,520 SR
1,603 MMR
Awilix
Awilix
Silver I
Moserah
Awilix
Silver I
Level 159
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 13L
1,608 MMR
Solo
Baron Samedi
Baron Samedi
Silver I
ShowMeYourPanstu
Baron Samedi
Silver I
Level 127
God Stats
1W - 1L
1,500 SR
Queue Stats
45W - 60L
1,612 MMR
Solo
Kuzenbo
Kuzenbo
Gold IV
queEmo12
Kuzenbo
Gold IV
Level 159
God Stats
30W - 38L
1,560 SR
Queue Stats
284W - 312L
1,591 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Atlas
Enïgmå
Atlas
17
2 / 1 / 7
13,033
724
15,629
22,683
36,022
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Prophetic Cloak

Evolved Prophetic Cloak

+40
Physical Protection
+40
Magical Protection
+100
Health
+10%
Cooldown Reduction

AURA - Allies within 70 units gain 20 Physical and Magical Protections. PASSIVE - If you have over 300 total Protections, you gain 6% Damage Mitigation. If you have over 500 total Protections, you gain an additional 6% Damage Mitigation.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Ah Puch
Keyz Hprk
Ah Puch
19
2 / 1 / 7
13,046
725
24,023
7,933
4,922
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cu Chulainn
SaltierThanNaCl
Cu Chulainn
18
5 / 3 / 3
12,775
710
17,760
22,402
27,491
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Bans
Ao KuangVulcanShivaAthenaAchilles

VS

Bans
ChaacXing TianHorusBacchusDanzaburou
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Awilix
Moserah
Awilix
16
2 / 2 / 2
10,936
608
11,856
23,253
30,989
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Winged Blade

Winged Blade

+25
Magical Protection
+200
Health
+20%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - When hit by a Slow, you and nearby allies within 30 units become immune to Slows and gain 20% increased Movement Speed for 4s. This effect can only occur once every 30 seconds.

Mace

Mace

+10
Physical Power

Baron Samedi
ShowMeYourPanstu
Baron Samedi
17
2 / 4 / 3
11,581
643
13,210
15,397
9,118
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Kuzenbo
queEmo12
Kuzenbo
17
1 / 3 / 4
12,507
695
9,935
25,917
45,402
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
14
9
Kills
5
5
Deaths
9
17
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Atlas
Enïgmå
Atlas
2
1
7
5.5
W
Ah Puch
Keyz Hprk
Ah Puch
2
1
7
5.5
L
Awilix
Moserah
Awilix
2
2
2
1.5
W
Cu Chulainn
SaltierThanNaCl
Cu Chulainn
5
3
3
2.17
L
Baron Samedi
ShowMeYourPanstu
Baron Samedi
2
4
3
0.88
L
Kuzenbo
queEmo12
Kuzenbo
1
3
4
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,412
Damage
35,001
53,018
Taken
64,567
68,435
Mitigated
85,509
16,407
Healing
19,784
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Atlas
Enïgmå
Atlas
15,629
5,681
1,053
4,535
22,683
36,022
425
7,980
14,308
42,160
0
W
Ah Puch
Keyz Hprk
Ah Puch
24,023
1,164
0
3,415
7,933
4,922
1,226
5,082
2,743
73,634
4,195
L
Awilix
Moserah
Awilix
11,856
3,764
0
5,817
23,253
30,989
481
14,094
8,245
0
40,559
W
Cu Chulainn
SaltierThanNaCl
Cu Chulainn
17,760
3,680
0
7,404
22,402
27,491
1,139
9,227
12,580
0
62,468
L
Baron Samedi
ShowMeYourPanstu
Baron Samedi
13,210
377
2,723
6,096
15,397
9,118
520
9,484
5,689
61,000
0
L
Kuzenbo
queEmo12
Kuzenbo
9,935
3,955
0
5,148
25,917
45,402
451
14,587
10,403
33,733
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,854
Gold Earned
35,024
241
Minions Killed
203
0
Camps Cleared
0
1,054,521
Distance Traveled
979,143
5
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Atlas
13,033
724
33
2
0
352,764
0
W
Ah Puch
13,046
725
141
8
0
350,716
1
L
Awilix
10,936
608
49
3
0
344,129
2
W
Cu Chulainn
12,775
710
67
4
0
351,041
4
L
Baron Samedi
11,581
643
109
6
0
295,360
0
L
Kuzenbo
12,507
695
45
3
0
339,654
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role