Player Matchup

Loki
Loki
Brook02468
Loki
Level 147
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 14L
1,319 Elo+
Party 1
Gilgamesh
Gilgamesh
DzRealAlucard
Gilgamesh
Level 100
God Stats
0W - 1L
1,500 SR
Queue Stats
54W - 43L
1,531 Elo+
Party 1
Neith
Neith
Hero02468
Neith
Level 16
God Stats
1W - 4L
1,500 SR
Queue Stats
2W - 6L
1,500 Elo+
Party 1
Merlin
Merlin
Karma02468
Merlin
Level 145
God Stats
0W - 1L
1,500 SR
Queue Stats
16W - 25L
1,450 Elo+
Party 1
Zhong Kui
Zhong Kui
TrafalgaLaw02468
Zhong Kui
Level 158
God Stats
0W - 1L
1,500 SR
Queue Stats
19W - 18L
1,420 Elo+
Party 1
Team Averages
Level 113
1,500 SR
1,444 Elo+

VS

Team Averages
Level 90
1,442 SR
1,498 Elo+
Freya
Freya
B_N_C-2503
Freya
Level 146
God Stats
2W - 2L
1,500 SR
Queue Stats
238W - 220L
1,512 Elo+
Solo
Bacchus
Bacchus
Centeur
Bacchus
Level 104
God Stats
2W - 1L
1,908 SR
Queue Stats
13W - 12L
1,446 Elo+
Party 2
Chang'e
Chang'e
Cero4992
Chang'e
Level 52
God Stats
4W - 5L
1,258 SR
Queue Stats
74W - 70L
1,556 Elo+
Solo
Sol
Sol
Phasical
Sol
Level 86
God Stats
2W - 2L
1,409 SR
Queue Stats
142W - 133L
1,517 Elo+
Party 2
Fenrir
Fenrir
Tigerise
Fenrir
Level 63
God Stats
1W - 1L
1,135 SR
Queue Stats
11W - 12L
1,461 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 5 / 0
7,011
501
3,188
12,532
4,516
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Gilgamesh
DzRealAlucard
Gilgamesh
5
0 / 4 / 0
4,936
353
1,635
10,023
5,009
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Neith
Hero02468
Neith
10
0 / 5 / 0
6,157
440
2,822
8,581
3,597
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Merlin
Karma02468
Merlin
11
0 / 7 / 1
6,567
469
6,096
9,401
3,833
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Zhong Kui
10
1 / 6 / 0
6,712
479
7,848
13,016
8,472
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Freya
13
3 / 1 / 4
7,925
566
7,625
7,905
3,203
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Bacchus
Centeur
Bacchus
11
5 / 0 / 8
7,333
524
6,430
13,079
12,368
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Chang'e
Cero4992
Chang'e
13
4 / 0 / 7
7,814
558
6,938
9,658
3,726
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

13
4 / 1 / 4
8,338
596
8,212
10,365
4,449
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Fenrir
Tigerise
Fenrir
14
11 / 2 / 8
8,856
633
10,992
11,990
5,319
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
58
3
Kills
27
27
Deaths
4
1
Assists
31
Player
Kills
Deaths
Assists
KDA
W
Freya
3
1
4
5
L
2
5
0
0.4
W
Bacchus
Centeur
Bacchus
5
0
8
9
W
Chang'e
Cero4992
Chang'e
4
0
7
7.5
L
Gilgamesh
DzRealAlucard
Gilgamesh
0
4
0
0
L
Neith
Hero02468
Neith
0
5
0
0
L
Merlin
Karma02468
Merlin
0
7
1
0.07
W
4
1
4
6
W
Fenrir
Tigerise
Fenrir
11
2
8
7.5
L
Zhong Kui
1
6
0
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,589
Damage
40,197
53,553
Taken
52,997
25,427
Mitigated
29,065
10,749
Healing
23,031
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Freya
7,625
2,065
0
3,487
7,905
3,203
340
1,193
6,704
50,315
0
L
3,188
399
0
3,581
12,532
4,516
0
2,767
9,695
0
46,517
W
Bacchus
Centeur
Bacchus
6,430
1,273
0
3,604
13,079
12,368
216
1,250
11,781
22,539
0
W
Chang'e
Cero4992
Chang'e
6,938
582
955
5,477
9,658
3,726
759
3,163
6,459
62,454
0
L
Gilgamesh
DzRealAlucard
Gilgamesh
1,635
276
122
1,096
10,023
5,009
0
5,373
4,516
0
7,397
L
Neith
Hero02468
Neith
2,822
696
0
1,202
8,581
3,597
0
5,450
2,969
0
34,504
L
Merlin
Karma02468
Merlin
6,096
222
0
240
9,401
3,833
0
6,269
3,076
40,242
438
W
8,212
3,687
0
5,652
10,365
4,449
1,188
4,938
5,171
54,260
5,407
W
Fenrir
Tigerise
Fenrir
10,992
1,455
0
3,856
11,990
5,319
1,359
2,586
9,302
35
43,524
L
Zhong Kui
7,848
996
0
4,508
13,016
8,472
0
8,470
4,512
40,410
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,383
Gold Earned
40,266
326
Minions Killed
394
0
Camps Cleared
0
1,205,917
Distance Traveled
1,459,987
5
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Freya
7,925
566
87
6
0
274,375
1
L
Loki
7,011
501
76
5
0
289,694
0
W
Bacchus
7,333
524
25
2
0
301,547
1
W
Chang'e
7,814
558
101
7
0
280,888
2
L
Gilgamesh
4,936
353
8
1
0
183,245
0
L
Neith
6,157
440
66
5
0
259,732
0
L
Merlin
6,567
469
86
6
0
242,416
0
W
Sol
8,338
596
127
9
0
271,797
0
W
Fenrir
8,856
633
54
4
0
331,380
0
L
Zhong Kui
6,712
479
90
6
0
230,830
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role