Player Matchup

Sol
Sol
 
Sol
Level 161
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Guan Yu
Guan Yu
Replica009
Guan Yu
Level 26
God Stats
0W - 1L
1,628 SR
Queue Stats
0W - 3L
1,292 Elo+
Party 1
Thanatos
Thanatos
Salem_Jester
Thanatos
Level 145
God Stats
2W - 4L
1,500 SR
Queue Stats
100W - 104L
1,091 Elo+
Party 1
Merlin
Merlin
Suckers1998
Merlin
Level 127
God Stats
2W - 3L
1,500 SR
Queue Stats
52W - 47L
1,465 Elo+
Solo
Surtr
Surtr
shadowstalker61
Surtr
Level 147
God Stats
1W - 4L
1,416 SR
Queue Stats
51W - 42L
1,919 Elo+
Solo
Team Averages
Level 121
1,509 SR
1,454 Elo+

VS

Team Averages
Level 103
1,429 SR
1,518 Elo+
Apollo
Apollo
Asura死鬼
Apollo
Level 157
God Stats
10W - 5L
1,500 SR
Queue Stats
559W - 510L
1,527 Elo+
Solo
Loki
Loki
JayyOhhh
Loki
Level 109
God Stats
2W - 1L
1,331 SR
Queue Stats
13W - 17L
1,311 Elo+
Solo
Guan Yu
Guan Yu
Justalilpush
Guan Yu
Level 120
God Stats
4W - 5L
1,074 SR
Queue Stats
39W - 43L
1,601 Elo+
Solo
Aphrodite
Aphrodite
Luna_Sama_
Aphrodite
Level 63
God Stats
10W - 6L
1,519 SR
Queue Stats
22W - 17L
1,570 Elo+
Party 2
Sol
Sol
UnhappyRefrain__
Sol
Level 67
God Stats
10W - 2L
1,721 SR
Queue Stats
26W - 14L
1,582 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
12
2 / 2 / 0
7,635
509
12,500
14,222
6,236
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Guan Yu
Replica009
Guan Yu
9
0 / 5 / 1
6,239
416
2,400
16,218
13,794
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Thanatos
Salem_Jester
Thanatos
11
2 / 8 / 1
7,203
480
3,583
17,250
6,751
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Mace

Mace

+10
Physical Power

Merlin
13
1 / 5 / 0
8,180
545
9,118
10,013
4,103
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

14
0 / 3 / 0
8,230
549
7,925
16,183
13,948
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
16
10 / 2 / 2
10,026
668
12,695
16,741
7,035
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Bow

Short Bow

+15%
Attack Speed

Loki
15
6 / 0 / 2
9,057
604
8,378
11,804
4,553
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Guan Yu
Justalilpush
Guan Yu
14
0 / 0 / 3
8,515
568
7,164
11,500
15,159
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Aphrodite
Luna_Sama_
Aphrodite
13
2 / 1 / 9
7,967
531
7,917
10,394
7,702
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

13
5 / 2 / 7
7,768
518
14,692
12,206
4,223
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Gleaming Ear Cuffs

Gleaming Ear Cuffs

+20
Physical Power
+30
Magical Power
+15%
Attack Speed
+15
Mp 5

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
46
5
Kills
23
23
Deaths
5
2
Assists
23
Player
Kills
Deaths
Assists
KDA
L
Sol
 
Sol
2
2
0
1
W
Apollo
10
2
2
5.5
W
Loki
6
0
2
7
W
Guan Yu
Justalilpush
Guan Yu
0
0
3
1.5
W
Aphrodite
Luna_Sama_
Aphrodite
2
1
9
6.5
L
Guan Yu
Replica009
Guan Yu
0
5
1
0.1
L
Thanatos
Salem_Jester
Thanatos
2
8
1
0.31
L
Merlin
1
5
0
0.2
W
5
2
7
4.25
L
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,526
Damage
50,846
73,886
Taken
62,645
44,832
Mitigated
38,672
22,571
Healing
30,604
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sol
 
Sol
12,500
3,122
0
5,586
14,222
6,236
0
8,494
5,728
63,305
6,771
W
Apollo
12,695
6,901
0
6,904
16,741
7,035
100
8,938
7,349
0
81,658
W
Loki
8,378
1,406
0
2,395
11,804
4,553
0
1,995
9,753
0
69,238
W
Guan Yu
Justalilpush
Guan Yu
7,164
1,443
341
5,702
11,500
15,159
551
283
11,217
0
69,832
W
Aphrodite
Luna_Sama_
Aphrodite
7,917
1,304
3,749
5,506
10,394
7,702
525
4,577
5,737
44,153
0
L
Guan Yu
Replica009
Guan Yu
2,400
492
531
2,914
16,218
13,794
0
8,821
7,397
0
21,489
L
Thanatos
Salem_Jester
Thanatos
3,583
463
0
7,044
17,250
6,751
0
4,032
13,218
0
42,657
L
Merlin
9,118
596
65
1,534
10,013
4,103
244
1,262
8,751
61,627
0
W
14,692
5,798
0
6,007
12,206
4,223
1,248
6,113
6,091
54,324
0
L
7,925
2,813
0
4,897
16,183
13,948
0
0
15,316
1,586
70,490

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,487
Gold Earned
43,333
423
Minions Killed
481
0
Camps Cleared
0
1,533,292
Distance Traveled
1,549,354
5
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
7,635
509
108
7
0
308,794
2
W
Apollo
10,026
668
135
9
0
304,107
1
W
Loki
9,057
604
97
6
0
353,615
3
W
Guan Yu
8,515
568
125
8
0
283,421
3
W
Aphrodite
7,967
531
61
4
0
304,310
0
L
Guan Yu
6,239
416
25
2
0
314,366
0
L
Thanatos
7,203
480
53
4
0
314,351
0
L
Merlin
8,180
545
112
7
0
285,832
0
W
Sol
7,768
518
63
4
0
303,901
0
L
Surtr
8,230
549
125
8
0
309,949
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role