Player Matchup

Ymir
Ymir
Gold IV
AndMom
Ymir
Gold IV
Level 122
God Stats
7W - 9L
1,736 SR
Queue Stats
227W - 224L
1,503 MMR
Solo
Jing Wei
Jing Wei
Gold IV
Jayskyll
Jing Wei
Gold IV
Level 159
God Stats
8W - 8L
1,564 SR
Queue Stats
118W - 115L
1,505 MMR
Solo
Hel
Hel
Silver I
Luck4624
Hel
Silver I
Level 158
God Stats
2W - 2L
1,759 SR
Queue Stats
203W - 196L
1,506 MMR
Solo
Sun Wukong
Sun Wukong
Silver II
TARTARO_12
Sun Wukong
Silver II
Level 127
God Stats
6W - 5L
1,527 SR
Queue Stats
104W - 104L
1,501 MMR
Solo
Arachne
Arachne
Bronze III
Tailgate2
Arachne
Bronze III
Level 118
God Stats
0W - 3L
1,243 SR
Queue Stats
1W - 3L
1,508 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 137
1,566 SR
1,505 MMR

VS

Team Averages
Silver V
Silver V
Average Tier
Level 153
1,610 SR
1,505 MMR
Cerberus
Cerberus
Bronze III
BioMactor
Cerberus
Bronze III
Level 143
God Stats
2W - 3L
1,511 SR
Queue Stats
41W - 40L
1,507 MMR
Solo
Morgan Le Fay
Morgan Le Fay
Gold V
Hashira Mo Z
Morgan Le Fay
Gold V
Level 156
God Stats
20W - 16L
1,780 SR
Queue Stats
189W - 174L
1,509 MMR
Solo
Ravana
Ravana
Bronze III
HelpOrTroll
Ravana
Bronze III
Level 168
God Stats
1W - 0L
1,500 SR
Queue Stats
133W - 129L
1,500 MMR
Party 1
Freya
Freya
Gold V
K1ng_M0r1n
Freya
Gold V
Level 129
God Stats
16W - 12L
1,761 SR
Queue Stats
65W - 68L
1,506 MMR
Solo
Sobek
Sobek
Bronze III
x SoSkiLLeD
Sobek
Bronze III
Level 167
God Stats
3W - 1L
1,500 SR
Queue Stats
89W - 81L
1,500 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
AndMom
Ymir
9
6 / 2 / 2
5,993
749
6,147
11,027
7,682
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Jing Wei
Jayskyll
Jing Wei
8
0 / 0 / 0
4,509
564
1,285
4,353
1,421
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

9
2 / 4 / 6
5,303
663
7,452
7,357
2,556
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Sun Wukong
TARTARO_12
Sun Wukong
9
1 / 2 / 1
4,894
612
3,013
6,815
4,030
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Arachne
Tailgate2
Arachne
1
0 / 0 / 0
1,620
203
0
0
0
Bans
GebAo KuangMerlin

VS

Bans
SusanoThanatosThor
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
BioMactor
Cerberus
10
2 / 1 / 0
5,753
719
3,740
6,771
5,818
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Morgan Le Fay
Hashira Mo Z
Morgan Le Fay
9
0 / 4 / 4
5,057
632
4,163
8,089
3,180
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Ravana
9
3 / 2 / 2
5,529
691
3,805
5,381
2,301
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Mace

Mace

+10
Physical Power

Freya
11
1 / 0 / 1
6,080
760
3,754
4,030
1,720
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

7
2 / 2 / 2
5,015
627
3,741
8,027
7,143
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
17
9
Kills
8
8
Deaths
9
9
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Ymir
AndMom
Ymir
6
2
2
3.5
W
Cerberus
BioMactor
Cerberus
2
1
0
2
W
Morgan Le Fay
Hashira Mo Z
Morgan Le Fay
0
4
4
0.5
W
Ravana
3
2
2
2
L
Jing Wei
Jayskyll
Jing Wei
0
0
0
0
W
Freya
1
0
1
1.5
L
2
4
6
1.25
L
Sun Wukong
TARTARO_12
Sun Wukong
1
2
1
0.75
L
Arachne
Tailgate2
Arachne
0
0
0
0
W
2
2
2
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,897
Damage
19,203
29,552
Taken
32,298
15,689
Mitigated
20,162
9,947
Healing
11,604
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ymir
AndMom
Ymir
6,147
2,081
726
3,043
11,027
7,682
0
4,408
6,383
20,629
0
W
Cerberus
BioMactor
Cerberus
3,740
281
0
3,263
6,771
5,818
0
703
5,638
35,309
0
W
Morgan Le Fay
Hashira Mo Z
Morgan Le Fay
4,163
924
0
2,545
8,089
3,180
0
5,438
2,651
33,297
0
W
Ravana
3,805
1,474
0
642
5,381
2,301
0
2,918
2,430
0
33,230
L
Jing Wei
Jayskyll
Jing Wei
1,285
1,025
0
2,038
4,353
1,421
0
2,819
1,316
0
22,199
W
Freya
3,754
1,268
0
2,773
4,030
1,720
0
0
4,030
51,711
0
L
7,452
756
579
1,672
7,357
2,556
0
4,188
2,995
28,427
0
L
Sun Wukong
TARTARO_12
Sun Wukong
3,013
826
0
1,889
6,815
4,030
0
3,355
3,460
0
29,733
L
Arachne
Tailgate2
Arachne
0
0
0
0
0
0
0
0
0
0
0
W
3,741
696
0
2,381
8,027
7,143
0
4,540
3,469
11,955
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,319
Gold Earned
27,434
164
Minions Killed
335
0
Camps Cleared
0
656,430
Distance Traveled
841,312
3
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
5,993
749
25
3
0
161,054
0
W
Cerberus
5,753
719
106
13
0
157,407
0
W
Morgan Le Fay
5,057
632
62
8
0
151,667
0
W
Ravana
5,529
691
56
7
0
196,683
0
L
Jing Wei
4,509
564
44
6
0
142,952
3
W
Freya
6,080
760
102
13
0
170,085
2
L
Hel
5,303
663
51
6
0
167,764
0
L
Sun Wukong
4,894
612
44
6
0
184,660
0
L
Arachne
1,620
203
0
0
0
0
0
W
Sobek
5,015
627
9
1
0
165,470
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role