Player Matchup

Hun Batz
Hun Batz
GAMINGBOSS101
Hun Batz
Level 149
God Stats
23W - 14L
1,824 SR
Queue Stats
342W - 336L
1,537 Elo+
Party 1
Amaterasu
Amaterasu
JohnThicc623
Amaterasu
Level 87
God Stats
12W - 5L
1,500 SR
Queue Stats
380W - 354L
1,535 Elo+
Party 1
He Bo
He Bo
SadLocs
He Bo
Level 134
God Stats
7W - 1L
1,888 SR
Queue Stats
325W - 315L
1,560 Elo+
Solo
Geb
Geb
XxLAZR_KILLERxX
Geb
Level 69
God Stats
3W - 3L
1,313 SR
Queue Stats
94W - 76L
1,484 Elo+
Party 1
Skadi
Skadi
itsPerbOnTTV
Skadi
Level 156
God Stats
8W - 5L
1,820 SR
Queue Stats
217W - 198L
1,534 Elo+
Solo
Team Averages
Level 119
1,669 SR
1,530 Elo+

VS

Team Averages
Level 132
1,492 SR
1,512 Elo+
Zhong Kui
Zhong Kui
 
Zhong Kui
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Surtr
Surtr
TanuleM
Surtr
Level 137
God Stats
12W - 6L
1,491 SR
Queue Stats
312W - 281L
1,454 Elo+
Solo
Ravana
Ravana
Xxgho5twolfxX
Ravana
Level 111
God Stats
0W - 2L
1,500 SR
Queue Stats
2W - 9L
1,500 Elo+
Solo
Cernunnos
Cernunnos
Yaagaa
Cernunnos
Level 124
God Stats
8W - 14L
1,468 SR
Queue Stats
118W - 120L
1,503 Elo+
Solo
Sylvanus
Sylvanus
iimagrant65
Sylvanus
Level 129
God Stats
0W - 1L
1,500 SR
Queue Stats
68W - 70L
1,602 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
GAMINGBOSS101
Hun Batz
15
5 / 0 / 7
9,494
633
7,600
11,209
4,653
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Shadowdrinker

Shadowdrinker

+45
Physical Power
+10
Physical Penetration
+10%
Movement Speed

PASSIVE - Killing an enemy god drains their shadow, causing you to enter stealth and gain 30% Movement Speed for 5s. Taking damage, firing an Ability, or firing a Basic Attack breaks the stealth.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Amaterasu
JohnThicc623
Amaterasu
16
4 / 2 / 0
9,778
652
10,456
16,151
18,102
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

He Bo
SadLocs
He Bo
16
12 / 0 / 2
10,206
680
15,126
12,097
4,991
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

11
0 / 2 / 6
7,526
502
4,445
14,268
13,051
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

14
2 / 4 / 3
9,011
601
9,441
11,056
3,863
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
 
Zhong Kui
13
2 / 7 / 0
7,646
510
9,367
14,890
9,608
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Magic Focus

Magic Focus

+20
Magical Power

Surtr
TanuleM
Surtr
14
2 / 4 / 0
8,652
577
13,523
18,033
13,733
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Mace

Mace

+10
Physical Power

13
1 / 6 / 2
7,413
494
4,739
12,276
4,960
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cernunnos
Yaagaa
Cernunnos
11
2 / 3 / 1
6,995
466
6,506
11,898
5,552
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Sylvanus
iimagrant65
Sylvanus
11
0 / 3 / 2
6,867
458
5,347
14,329
14,371
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
12
23
Kills
7
8
Deaths
23
18
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Zhong Kui
 
Zhong Kui
2
7
0
0.29
W
Hun Batz
GAMINGBOSS101
Hun Batz
5
0
7
8.5
W
Amaterasu
JohnThicc623
Amaterasu
4
2
0
2
W
He Bo
SadLocs
He Bo
12
0
2
13
L
Surtr
TanuleM
Surtr
2
4
0
0.5
W
0
2
6
1.5
L
1
6
2
0.33
L
Cernunnos
Yaagaa
Cernunnos
2
3
1
0.83
L
Sylvanus
iimagrant65
Sylvanus
0
3
2
0.33
W
2
4
3
0.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,068
Damage
39,482
64,781
Taken
71,426
44,660
Mitigated
48,224
16,060
Healing
25,640
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Zhong Kui
 
Zhong Kui
9,367
715
0
3,680
14,890
9,608
0
9,609
5,281
55,384
0
W
Hun Batz
GAMINGBOSS101
Hun Batz
7,600
2,266
0
1,132
11,209
4,653
0
3,013
8,076
0
69,399
W
Amaterasu
JohnThicc623
Amaterasu
10,456
4,360
0
8,665
16,151
18,102
440
389
15,762
3,764
72,670
W
He Bo
SadLocs
He Bo
15,126
1,372
227
3,204
12,097
4,991
384
6,223
5,528
79,569
449
L
Surtr
TanuleM
Surtr
13,523
6,183
0
7,469
18,033
13,733
169
1,080
15,861
943
80,756
W
4,445
723
0
1,580
14,268
13,051
0
4,134
10,008
19,208
0
L
4,739
1,227
0
796
12,276
4,960
0
3,741
8,494
0
66,985
L
Cernunnos
Yaagaa
Cernunnos
6,506
3,241
0
4,188
11,898
5,552
0
2,392
9,506
0
52,846
L
Sylvanus
iimagrant65
Sylvanus
5,347
1,347
2,557
6,950
14,329
14,371
0
4,656
9,673
22,024
0
W
9,441
3,629
0
1,252
11,056
3,863
237
3,683
7,321
0
81,445

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,015
Gold Earned
37,573
499
Minions Killed
438
0
Camps Cleared
0
1,525,433
Distance Traveled
1,308,971
6
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Zhong Kui
7,646
510
92
6
0
260,271
2
W
Hun Batz
9,494
633
100
7
0
376,364
0
W
Amaterasu
9,778
652
151
10
0
264,445
2
W
He Bo
10,206
680
104
7
0
304,809
4
L
Surtr
8,652
577
138
9
0
264,273
0
W
Geb
7,526
502
26
2
0
309,225
0
L
Ravana
7,413
494
89
6
0
260,964
0
L
Cernunnos
6,995
466
86
6
0
274,055
2
L
Sylvanus
6,867
458
33
2
0
249,408
0
W
Skadi
9,011
601
118
8
0
270,590
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role