Player Matchup

Loki
Loki
JBsmoove502
Loki
Level 68
God Stats
9W - 4L
1,500 SR
Queue Stats
492W - 448L
1,463 Elo+
Solo
Horus
Horus
Leonkrrgn
Horus
Level 156
God Stats
7W - 5L
1,500 SR
Queue Stats
116W - 108L
1,374 Elo+
Solo
Sol
Sol
Rxgxn-Zaimitsu
Sol
Level 120
God Stats
1W - 2L
1,734 SR
Queue Stats
125W - 128L
1,434 Elo+
Party 2
Shiva
Shiva
TacoThePurpleWar
Shiva
Level 101
God Stats
2W - 0L
1,533 SR
Queue Stats
120W - 132L
1,452 Elo+
Party 2
Poseidon
Poseidon
dudelebowski169
Poseidon
Level 129
God Stats
4W - 3L
1,803 SR
Queue Stats
164W - 153L
1,381 Elo+
Solo
Team Averages
Level 115
1,614 SR
1,421 Elo+

VS

Team Averages
Level 55
1,456 SR
1,436 Elo+
Susano
Susano
BroodingValkyrie
Susano
Level 66
God Stats
0W - 1L
1,500 SR
Queue Stats
59W - 49L
1,393 Elo+
Party 3
Ishtar
Ishtar
Its_Excalibur17
Ishtar
Level 39
God Stats
2W - 2L
1,309 SR
Queue Stats
76W - 61L
1,509 Elo+
Party 1
Erlang Shen
Erlang Shen
PushinPleads
Erlang Shen
Level 44
God Stats
0W - 1L
1,500 SR
Queue Stats
32W - 14L
1,436 Elo+
Party 3
Sol
Sol
RW480VOLTS
Sol
Level 61
God Stats
1W - 3L
1,500 SR
Queue Stats
190W - 190L
1,439 Elo+
Party 1
Kumbhakarna
Kumbhakarna
hurricane-drunk-
Kumbhakarna
Level 65
God Stats
3W - 5L
1,472 SR
Queue Stats
14W - 24L
1,406 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
5 / 0 / 4
9,969
554
8,166
14,145
5,940
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Horus
Leonkrrgn
Horus
15
5 / 2 / 5
10,268
570
13,566
15,297
15,711
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

14
1 / 0 / 3
8,765
487
16,047
11,408
4,631
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

11
1 / 3 / 3
7,134
396
5,490
14,168
12,735
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Poseidon
18
10 / 1 / 1
11,320
629
16,714
9,273
3,595
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 10 / 3
6,947
386
6,414
17,665
6,603
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Shadowdrinker

Shadowdrinker

+45
Physical Power
+10
Physical Penetration
+10%
Movement Speed

PASSIVE - Killing an enemy god drains their shadow, causing you to enter stealth and gain 30% Movement Speed for 5s. Taking damage, firing an Ability, or firing a Basic Attack breaks the stealth.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

16
1 / 4 / 0
9,316
518
5,119
18,993
8,153
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Erlang Shen
PushinPleads
Erlang Shen
14
2 / 4 / 0
8,093
450
8,639
20,621
16,571
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Toxic Blade

Toxic Blade

+100
Health
+15%
Attack Speed
+15
Penetration
+7%
Movement Speed

PASSIVE - Enemy Gods hit by your basic attacks have 20% reduced Healing and 7% reduced Attack Speed while you gain 7% increased Attack Speed, stacking up to 3 times and lasting 5s.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

13
2 / 2 / 1
7,664
426
10,637
14,588
5,679
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Kumbhakarna
hurricane-drunk-
Kumbhakarna
11
1 / 2 / 2
7,565
420
4,451
16,346
16,461
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
12
22
Kills
6
6
Deaths
22
16
Assists
6
Player
Kills
Deaths
Assists
KDA
L
0
10
3
0.15
L
1
4
0
0.25
W
5
0
4
7
W
Horus
Leonkrrgn
Horus
5
2
5
3.75
L
Erlang Shen
PushinPleads
Erlang Shen
2
4
0
0.5
L
2
2
1
1.25
W
1
0
3
2.5
W
1
3
3
0.83
W
Poseidon
10
1
1
10.5
L
Kumbhakarna
hurricane-drunk-
Kumbhakarna
1
2
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

59,983
Damage
35,260
64,291
Taken
88,213
42,612
Mitigated
53,467
27,274
Healing
32,583
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,414
1,358
0
2,302
17,665
6,603
58
3,867
13,445
0
38,398
L
5,119
3,120
0
7,554
18,993
8,153
37
9,035
9,861
0
87,750
W
8,166
1,544
278
8,253
14,145
5,940
0
1,223
12,922
0
85,098
W
Horus
Leonkrrgn
Horus
13,566
6,137
1,378
8,189
15,297
15,711
208
0
15,297
0
73,205
L
Erlang Shen
PushinPleads
Erlang Shen
8,639
4,437
0
9,353
20,621
16,571
0
3,029
16,796
0
47,653
L
10,637
4,037
0
7,722
14,588
5,679
0
7,827
6,275
73,617
0
W
16,047
3,848
0
6,704
11,408
4,631
362
7,196
4,212
62,727
0
W
5,490
1,205
801
671
14,168
12,735
54
6,567
7,601
0
30,693
W
Poseidon
16,714
3,357
0
1,000
9,273
3,595
998
102
9,171
93,727
3,168
L
Kumbhakarna
hurricane-drunk-
Kumbhakarna
4,451
624
167
5,485
16,346
16,461
0
7,507
8,079
16,138
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,456
Gold Earned
39,585
497
Minions Killed
399
0
Camps Cleared
0
1,815,282
Distance Traveled
1,641,312
22
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Susano
6,947
386
56
3
0
344,604
0
L
Ishtar
9,316
518
152
8
0
301,322
6
W
Loki
9,969
554
111
6
0
391,577
0
W
Horus
10,268
570
101
6
0
370,788
0
L
Erlang Shen
8,093
450
66
4
0
328,904
2
L
Sol
7,664
426
103
6
0
306,265
0
W
Sol
8,765
487
115
6
0
317,034
10
W
Shiva
7,134
396
28
2
0
367,033
6
W
Poseidon
11,320
629
142
8
0
368,850
6
L
Kumbhakarna
7,565
420
22
1
0
360,217
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role