Player Matchup

Surtr
Surtr
Finalhavokx21
Surtr
Level 65
God Stats
16W - 8L
1,623 SR
Queue Stats
59W - 62L
1,372 Elo+
Party 1
Ne Zha
Ne Zha
IMINASHl
Ne Zha
Level 43
God Stats
17W - 18L
1,365 SR
Queue Stats
33W - 34L
1,291 Elo+
Party 1
Yu Huang
Yu Huang
Yuri_cheiman333
Yu Huang
Level 37
God Stats
0W - 2L
1,188 SR
Queue Stats
62W - 74L
1,216 Elo+
Solo
Team Averages
Level 48
1,392 SR
1,293 Elo+

VS

Team Averages
Level 55
1,720 SR
1,571 Elo+
Nu Wa
Nu Wa
 
Nu Wa
Level 43
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Surtr
Surtr
Just_Aj_One
Surtr
Level 25
God Stats
4W - 0L
1,949 SR
Queue Stats
6W - 8L
1,583 Elo+
Party 2
Medusa
Medusa
Luhhjaybihh
Medusa
Level 96
God Stats
3W - 1L
1,712 SR
Queue Stats
51W - 35L
1,631 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 4 / 2
6,805
681
6,038
12,823
9,878
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Ne Zha
IMINASHl
Ne Zha
9
2 / 8 / 3
7,103
710
5,912
13,464
4,667
Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Yu Huang
11
1 / 7 / 1
6,788
679
6,390
10,631
4,139
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
 
Nu Wa
13
1 / 2 / 14
8,162
816
9,622
5,026
1,804
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

15
10 / 0 / 7
9,583
958
13,173
14,858
16,045
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Medusa
12
8 / 3 / 5
8,784
878
8,136
9,846
3,581
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
45
5
Kills
19
19
Deaths
5
6
Assists
26
Player
Kills
Deaths
Assists
KDA
W
Nu Wa
 
Nu Wa
1
2
14
4
L
2
4
2
0.75
L
Ne Zha
IMINASHl
Ne Zha
2
8
3
0.44
W
10
0
7
13.5
W
Medusa
8
3
5
3.5
L
Yu Huang
1
7
1
0.21

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,340
Damage
30,931
36,918
Taken
29,730
18,684
Mitigated
21,430
3,798
Healing
6,279
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nu Wa
 
Nu Wa
9,622
4,452
0
907
5,026
1,804
1,102
1,768
3,258
27,666
0
L
6,038
2,747
0
1,482
12,823
9,878
0
3,796
8,707
287
20,077
L
Ne Zha
IMINASHl
Ne Zha
5,912
2,490
0
1,264
13,464
4,667
0
3,846
9,194
0
14,810
W
13,173
4,510
279
3,447
14,858
16,045
389
2,878
11,980
1,053
34,307
W
Medusa
8,136
3,131
235
1,411
9,846
3,581
1,109
2,025
7,821
0
25,041
L
Yu Huang
6,390
666
171
881
10,631
4,139
276
2,578
7,690
23,973
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,696
Gold Earned
26,529
62
Minions Killed
138
0
Camps Cleared
0
529,066
Distance Traveled
569,603
0
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nu Wa
8,162
816
47
5
0
195,051
2
L
Surtr
6,805
681
21
2
0
177,153
0
L
Ne Zha
7,103
710
11
1
0
191,133
0
W
Surtr
9,583
958
49
5
0
205,724
0
W
Medusa
8,784
878
42
4
0
168,828
2
L
Yu Huang
6,788
679
30
3
0
160,780
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role