Player Matchup

Medusa
Medusa
DeathsRedeemer
Medusa
Level 89
God Stats
11W - 7L
1,547 SR
Queue Stats
79W - 73L
1,488 Elo+
Solo
Surtr
Surtr
ST6 Demon1971
Surtr
Level 61
God Stats
0W - 2L
1,500 SR
Queue Stats
1W - 2L
1,500 Elo+
Solo
Pele
Pele
SubComanderTpol
Pele
Level 61
God Stats
4W - 4L
1,500 SR
Queue Stats
101W - 96L
1,516 Elo+
Solo
Kuzenbo
Kuzenbo
lndoril-Nerevar
Kuzenbo
Level 86
God Stats
2W - 2L
1,500 SR
Queue Stats
48W - 43L
1,384 Elo+
Solo
Sol
Sol
simpAhsokaTano
Sol
Level 69
God Stats
2W - 5L
1,500 SR
Queue Stats
20W - 27L
1,407 Elo+
Solo
Team Averages
Level 73
1,509 SR
1,459 Elo+

VS

Team Averages
Level 109
1,510 SR
1,430 Elo+
Surtr
Surtr
 
Surtr
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Bacchus
Bacchus
BrutaIIyHonest
Bacchus
Level 96
God Stats
1W - 0L
1,500 SR
Queue Stats
115W - 110L
1,373 Elo+
Solo
Hades
Hades
FRX_itsGanzo_24
Hades
Level 95
God Stats
25W - 19L
1,500 SR
Queue Stats
156W - 188L
1,451 Elo+
Party 2
Arachne
Arachne
LordMortus1860
Arachne
Level 104
God Stats
29W - 31L
1,549 SR
Queue Stats
64W - 77L
1,427 Elo+
Party 1
Neith
Neith
Tom22522Tom
Neith
Level 128
God Stats
13W - 6L
1,500 SR
Queue Stats
37W - 41L
1,398 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
0 / 3 / 1
4,056
507
5,231
6,101
2,073
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

1
0 / 0 / 0
3,087
386
0
0
0
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

8
1 / 1 / 1
4,670
584
3,498
6,055
2,024
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

7
1 / 1 / 0
4,702
588
2,758
6,901
5,372
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

8
1 / 2 / 1
4,658
582
2,265
6,408
2,289
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Surtr
 
Surtr
9
0 / 0 / 4
5,415
677
2,328
3,861
2,512
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

8
3 / 1 / 1
5,193
649
2,821
5,607
3,811
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

9
2 / 2 / 1
5,479
685
4,393
6,957
3,309
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

9
2 / 0 / 1
5,314
664
1,826
5,461
1,830
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

9
0 / 0 / 3
4,885
611
4,085
4,321
1,439
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
17
3
Kills
7
7
Deaths
3
3
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Surtr
 
Surtr
0
0
4
2
W
3
1
1
3.5
L
0
3
1
0.17
W
2
2
1
1.25
W
2
0
1
2.5
L
0
0
0
0
L
1
1
1
1.5
W
0
0
3
1.5
L
1
1
0
1
L
1
2
1
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,752
Damage
15,453
25,465
Taken
26,207
11,758
Mitigated
12,901
6,409
Healing
9,060
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Surtr
 
Surtr
2,328
691
0
767
3,861
2,512
286
134
3,727
2,739
33,445
W
2,821
375
0
1,673
5,607
3,811
160
1,548
4,059
13,818
0
L
5,231
2,480
0
2,040
6,101
2,073
0
2,108
3,993
0
24,670
W
4,393
291
0
2,245
6,957
3,309
653
1,888
5,069
33,813
0
W
1,826
1,647
0
3,133
5,461
1,830
0
304
5,157
0
26,676
L
0
0
0
0
0
0
0
0
0
0
0
L
3,498
1,226
0
740
6,055
2,024
0
1,001
5,054
0
23,934
W
4,085
1,411
0
1,242
4,321
1,439
128
1,043
3,278
0
27,270
L
2,758
1,377
0
2,205
6,901
5,372
0
1,107
5,794
8,890
0
L
2,265
595
0
1,424
6,408
2,289
0
3,543
2,865
25,477
2,971

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,173
Gold Earned
26,286
126
Minions Killed
238
0
Camps Cleared
0
699,839
Distance Traveled
836,201
1
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Surtr
5,415
677
58
7
0
168,458
0
W
Bacchus
5,193
649
20
3
0
172,371
0
L
Medusa
4,056
507
31
4
0
162,508
0
W
Hades
5,479
685
52
7
0
153,508
1
W
Arachne
5,314
664
58
7
0
187,510
1
L
Surtr
3,087
386
0
0
0
11,957
0
L
Pele
4,670
584
39
5
0
197,868
0
W
Neith
4,885
611
50
6
0
154,354
0
L
Kuzenbo
4,702
588
12
2
0
166,517
1
L
Sol
4,658
582
44
6
0
160,989
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role