Player Matchup

Olorun
Olorun
Bronze III
Asteish
Olorun
Bronze III
Level 120
God Stats
1W - 0L
1,500 SR
Queue Stats
73W - 57L
1,500 MMR
Party 2
King Arthur
King Arthur
Gold V
Messeery
King Arthur
Gold V
Level 124
God Stats
11W - 16L
1,357 SR
Queue Stats
65W - 70L
1,336 MMR
Party 1
Kukulkan
Kukulkan
Silver I
RavenSketch
Kukulkan
Silver I
Level 128
God Stats
1W - 1L
1,723 SR
Queue Stats
45W - 51L
1,501 MMR
Solo
Pele
Pele
Gold II
RoadBlocker
Pele
Gold II
Level 121
God Stats
8W - 10L
1,606 SR
Queue Stats
24W - 25L
1,666 MMR
Party 1
Horus
Horus
Bronze III
breent
Horus
Bronze III
Level 128
God Stats
1W - 1L
1,500 SR
Queue Stats
179W - 145L
1,500 MMR
Party 2
Team Averages
Silver III
Silver III
Average Tier
Level 124
1,537 SR
1,501 MMR

VS

Team Averages
Silver V
Silver V
Average Tier
Level 138
1,663 SR
1,500 MMR
Mulan
Mulan
Bronze III
AkiraWusky
Mulan
Bronze III
Level 144
God Stats
2W - 2L
1,500 SR
Queue Stats
83W - 62L
1,500 MMR
Solo
Ao Kuang
Ao Kuang
Bronze III
DeeJay_Supreme00
Ao Kuang
Bronze III
Level 83
God Stats
0W - 1L
1,715 SR
Queue Stats
0W - 1L
1,500 MMR
Solo
Yu Huang
Yu Huang
Silver II
KoxUp
Yu Huang
Silver II
Level 157
God Stats
6W - 8L
1,786 SR
Queue Stats
211W - 200L
1,502 MMR
Solo
Odin
Odin
Bronze III
Simon15
Odin
Bronze III
Level 148
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 6L
1,500 MMR
Solo
Freya
Freya
Silver I
TheBennyPL
Freya
Silver I
Level 159
God Stats
9W - 5L
1,815 SR
Queue Stats
20W - 20L
1,501 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
Asteish
Olorun
14
3 / 3 / 3
8,552
611
14,240
11,282
4,923
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

King Arthur
Messeery
King Arthur
13
2 / 3 / 0
7,461
533
5,548
11,458
6,036
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Kukulkan
RavenSketch
Kukulkan
13
2 / 2 / 0
7,438
531
5,740
6,609
2,605
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

16
5 / 0 / 1
8,962
640
7,178
11,927
5,035
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Horus
breent
Horus
11
3 / 1 / 4
7,510
536
5,657
8,190
7,241
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Bans
He BoHerculesCharybdisFenrir

VS

Bans
MercuryThothCliodhnaIshtar
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mulan
14
3 / 2 / 0
8,710
622
10,418
13,769
9,241
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

8
0 / 4 / 1
5,739
410
2,136
9,879
2,628
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Yu Huang
KoxUp
Yu Huang
14
1 / 1 / 1
7,763
555
5,304
6,310
2,524
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Odin
Simon15
Odin
10
1 / 4 / 1
6,655
475
2,389
13,084
8,495
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman

Talisman

+75
Health
+15
Magical Protection

Freya
13
4 / 4 / 0
7,656
547
11,155
15,165
6,508
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
12
15
Kills
9
9
Deaths
15
8
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Mulan
3
2
0
1.5
W
Olorun
Asteish
Olorun
3
3
3
1.5
L
0
4
1
0.13
L
Yu Huang
KoxUp
Yu Huang
1
1
1
1.5
W
King Arthur
Messeery
King Arthur
2
3
0
0.67
W
Kukulkan
RavenSketch
Kukulkan
2
2
0
1
W
5
0
1
5.5
L
Odin
Simon15
Odin
1
4
1
0.38
L
Freya
4
4
0
1
W
Horus
breent
Horus
3
1
4
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,363
Damage
31,402
49,466
Taken
58,207
25,840
Mitigated
29,396
16,642
Healing
18,407
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Mulan
10,418
1,764
0
6,487
13,769
9,241
201
666
13,103
0
81,252
W
Olorun
Asteish
Olorun
14,240
8,726
49
4,740
11,282
4,923
1,502
5,872
5,410
80,318
0
L
2,136
841
0
1,299
9,879
2,628
0
852
9,027
23,374
0
L
Yu Huang
KoxUp
Yu Huang
5,304
411
0
990
6,310
2,524
0
2,660
3,650
66,279
0
W
King Arthur
Messeery
King Arthur
5,548
1,214
0
3,168
11,458
6,036
0
270
11,188
0
55,607
W
Kukulkan
RavenSketch
Kukulkan
5,740
599
0
648
6,609
2,605
155
4,580
2,029
62,218
0
W
7,178
2,762
0
3,538
11,927
5,035
0
2,735
9,192
0
92,771
L
Odin
Simon15
Odin
2,389
383
1,246
1,261
13,084
8,495
0
7,068
6,016
0
21,734
L
Freya
11,155
3,600
0
7,124
15,165
6,508
0
8,734
6,431
47,950
5,200
W
Horus
breent
Horus
5,657
2,353
2,160
2,339
8,190
7,241
0
4,544
3,646
0
16,842

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,923
Gold Earned
36,523
509
Minions Killed
415
0
Camps Cleared
0
1,458,689
Distance Traveled
1,337,212
6
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mulan
8,710
622
137
10
0
269,262
4
W
Olorun
8,552
611
134
10
0
238,711
1
L
Ao Kuang
5,739
410
32
2
0
280,303
6
L
Yu Huang
7,763
555
136
10
0
256,148
2
W
King Arthur
7,461
533
105
8
0
295,361
0
W
Kukulkan
7,438
531
118
8
0
255,941
0
W
Pele
8,962
640
131
9
0
345,144
1
L
Odin
6,655
475
26
2
0
281,651
1
L
Freya
7,656
547
84
6
0
249,848
0
W
Horus
7,510
536
21
2
0
323,532
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role