Player Matchup

Nike
Nike
Cykoteq
Nike
Level 16
God Stats
2W - 0L
1,500 SR
Queue Stats
20W - 28L
1,730 Elo+
Solo
Merlin
Merlin
SirBlacky
Merlin
Level 65
God Stats
2W - 0L
1,500 SR
Queue Stats
7W - 1L
1,500 Elo+
Solo
Apollo
Apollo
TruT1gerK1ng
Apollo
Level 106
God Stats
1W - 2L
1,500 SR
Queue Stats
170W - 152L
1,424 Elo+
Solo
Hera
Hera
cyuwute
Hera
Level 95
God Stats
9W - 8L
1,500 SR
Queue Stats
531W - 535L
1,409 Elo+
Solo
Thoth
Thoth
pavot-mondial
Thoth
Level 65
God Stats
1W - 0L
1,500 SR
Queue Stats
24W - 22L
1,363 Elo+
Solo
Team Averages
Level 69
1,500 SR
1,485 Elo+

VS

Team Averages
Level 67
1,500 SR
1,495 Elo+
Lancelot
Lancelot
Burmanboi
Lancelot
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 8L
1,500 Elo+
Solo
Ullr
Ullr
chuclingpeach6
Ullr
Level 29
God Stats
1W - 1L
1,500 SR
Queue Stats
6W - 5L
1,441 Elo+
Solo
Cabrakan
Cabrakan
ferkoory
Cabrakan
Level 28
God Stats
0W - 2L
1,500 SR
Queue Stats
188W - 220L
1,438 Elo+
Solo
Chernobog
Chernobog
jcup21988
Chernobog
Level 103
God Stats
1W - 1L
1,500 SR
Queue Stats
133W - 141L
1,512 Elo+
Solo
Janus
Janus
xYOURE_ALL_DONEx
Janus
Level 145
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 13L
1,587 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nike
Cykoteq
Nike
15
4 / 3 / 6
8,848
804
8,731
15,540
16,972
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Merlin
SirBlacky
Merlin
15
1 / 3 / 8
8,602
782
10,194
7,874
3,491
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Apollo
16
4 / 3 / 4
9,615
874
7,795
10,565
5,082
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Hera
cyuwute
Hera
17
4 / 1 / 7
9,569
870
17,021
4,821
2,461
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

14
2 / 4 / 6
8,381
762
6,678
8,414
3,356
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
Burmanboi
Lancelot
14
2 / 4 / 5
7,654
696
7,457
13,754
11,207
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

15
3 / 3 / 7
7,922
720
10,557
12,728
6,684
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Cabrakan
ferkoory
Cabrakan
16
2 / 4 / 9
8,306
755
3,022
17,888
21,998
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Chernobog
jcup21988
Chernobog
7
1 / 2 / 4
6,421
584
1,946
3,709
1,631
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

15
5 / 2 / 3
8,297
754
11,368
7,134
3,757
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
41
15
Kills
13
14
Deaths
15
31
Assists
28
Player
Kills
Deaths
Assists
KDA
L
Lancelot
Burmanboi
Lancelot
2
4
5
1.13
W
Nike
Cykoteq
Nike
4
3
6
2.33
W
Merlin
SirBlacky
Merlin
1
3
8
1.67
W
Apollo
4
3
4
2
L
3
3
7
2.17
W
Hera
cyuwute
Hera
4
1
7
7.5
L
Cabrakan
ferkoory
Cabrakan
2
4
9
1.63
L
Chernobog
jcup21988
Chernobog
1
2
4
1.5
W
2
4
6
1.25
L
5
2
3
3.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,419
Damage
34,350
47,214
Taken
55,213
31,362
Mitigated
45,277
12,420
Healing
13,985
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Lancelot
Burmanboi
Lancelot
7,457
606
1,044
2,530
13,754
11,207
0
7,642
6,112
0
18,668
W
Nike
Cykoteq
Nike
8,731
701
889
1,497
15,540
16,972
44
4,160
11,186
0
17,787
W
Merlin
SirBlacky
Merlin
10,194
1,413
298
741
7,874
3,491
1,525
1,395
6,429
19,342
0
W
Apollo
7,795
4,276
604
3,329
10,565
5,082
1,145
3,669
6,712
0
20,962
L
10,557
5,147
1,082
1,427
12,728
6,684
0
7,016
5,712
0
21,593
W
Hera
cyuwute
Hera
17,021
4,293
1,980
1,410
4,821
2,461
1,124
1,482
3,187
30,016
0
L
Cabrakan
ferkoory
Cabrakan
3,022
177
987
4,045
17,888
21,998
0
12,433
5,455
8,829
0
L
Chernobog
jcup21988
Chernobog
1,946
1,035
321
690
3,709
1,631
0
2,396
1,313
0
3,568
W
6,678
966
537
1,135
8,414
3,356
1,056
2,851
5,377
14,564
225
L
11,368
714
497
1,362
7,134
3,757
0
4,181
2,953
25,535
737

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,015
Gold Earned
38,600
132
Minions Killed
86
0
Camps Cleared
0
947,389
Distance Traveled
837,641
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Lancelot
7,654
696
22
2
0
252,088
0
W
Nike
8,848
804
15
1
0
209,229
0
W
Merlin
8,602
782
21
2
0
191,007
0
W
Apollo
9,615
874
39
4
0
185,965
0
L
Ullr
7,922
720
17
2
0
195,791
0
W
Hera
9,569
870
41
4
0
187,414
0
L
Cabrakan
8,306
755
4
0
0
181,004
0
L
Chernobog
6,421
584
4
0
0
53,223
0
W
Thoth
8,381
762
16
1
0
173,774
0
L
Janus
8,297
754
39
4
0
155,535
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role