Player Matchup

He Bo
He Bo
D o c8614
He Bo
Level 60
God Stats
1W - 1L
1,715 SR
Queue Stats
7W - 6L
1,474 Elo+
Party 1
Arachne
Arachne
D0nPeterGotti
Arachne
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 21L
1,341 Elo+
Solo
Kali
Kali
KatPotato2658
Kali
Level 89
God Stats
0W - 1L
1,500 SR
Queue Stats
118W - 124L
1,289 Elo+
Party 1
Gilgamesh
Gilgamesh
U510_Marquez_Bro
Gilgamesh
Level 141
God Stats
4W - 7L
1,500 SR
Queue Stats
506W - 521L
1,697 Elo+
Solo
Eset
Eset
WhisperFox76
Eset
Level 129
God Stats
2W - 2L
1,500 SR
Queue Stats
91W - 80L
907 Elo+
Party 1
Team Averages
Level 87
1,543 SR
1,342 Elo+

VS

Team Averages
Level 123
1,564 SR
1,591 Elo+
Jormungandr
Jormungandr
IwhitehouseI
Jormungandr
Level 105
God Stats
2W - 1L
1,500 SR
Queue Stats
83W - 85L
1,496 Elo+
Solo
Tsukuyomi
Tsukuyomi
MellowDaPro
Tsukuyomi
Level 152
God Stats
2W - 0L
1,820 SR
Queue Stats
149W - 138L
1,610 Elo+
Party 2
Nox
Nox
SanctionedOG
Nox
Level 179
God Stats
8W - 9L
1,500 SR
Queue Stats
993W - 913L
1,567 Elo+
Solo
Bastet
Bastet
ShoTGuNPro12
Bastet
Level 153
God Stats
1W - 0L
1,500 SR
Queue Stats
55W - 58L
1,640 Elo+
Party 2
Chiron
Chiron
wickedxmindzz
Chiron
Level 24
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 9L
1,643 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
D o c8614
He Bo
19
3 / 8 / 2
10,871
725
12,114
18,331
6,789
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Arachne
11
0 / 7 / 3
7,885
526
242
10,301
4,681
15
3 / 9 / 7
9,345
623
5,972
19,167
12,030
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Magi's Shelter

Magi's Shelter

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity. <n>GLYPH - Whenever your passive is consumed, the nearest allied god within 40 units gains protection from a single hard Crowd Control effect for 8s. If this passive is consumed before time runs out, they gain 1s of Crowd Control immunity.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Gilgamesh
18
4 / 5 / 10
11,369
758
16,798
26,619
26,712
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Mace

Mace

+10
Physical Power

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

16
6 / 7 / 5
10,148
677
14,346
16,818
7,529
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
IwhitehouseI
Jormungandr
18
2 / 2 / 18
10,627
708
6,539
14,155
11,726
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Tsukuyomi
MellowDaPro
Tsukuyomi
20
14 / 3 / 14
12,922
861
25,883
18,441
9,706
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

20
8 / 1 / 24
13,239
883
23,416
9,082
6,897
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Mystical Earring

Mystical Earring

+15
Mp 5

Bastet
18
10 / 7 / 15
12,141
809
15,379
17,482
9,008
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

15
2 / 5 / 16
9,943
663
9,850
13,549
5,969
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
123
16
Kills
36
36
Deaths
18
27
Assists
87
Player
Kills
Deaths
Assists
KDA
L
He Bo
D o c8614
He Bo
3
8
2
0.5
L
Arachne
0
7
3
0.21
W
Jormungandr
IwhitehouseI
Jormungandr
2
2
18
5.5
L
3
9
7
0.72
W
Tsukuyomi
MellowDaPro
Tsukuyomi
14
3
14
7
W
8
1
24
20
W
Bastet
10
7
15
2.5
L
Gilgamesh
4
5
10
1.8
L
6
7
5
1.21
W
2
5
16
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,472
Damage
81,067
91,236
Taken
72,709
57,741
Mitigated
43,306
21,166
Healing
28,153
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
He Bo
D o c8614
He Bo
12,114
218
777
2,278
18,331
6,789
0
7,817
10,514
37,244
0
L
Arachne
242
242
620
224
10,301
4,681
0
3,434
6,867
0
1,204
W
Jormungandr
IwhitehouseI
Jormungandr
6,539
1,238
916
2,240
14,155
11,726
556
5,482
8,673
23,209
646
L
5,972
1,047
1,398
2,925
19,167
12,030
0
6,086
13,081
0
9,714
W
Tsukuyomi
MellowDaPro
Tsukuyomi
25,883
5,339
1,900
6,904
18,441
9,706
2,129
6,878
11,563
0
48,845
W
23,416
1,695
2,654
2,166
9,082
6,897
2,499
2,062
7,020
50,308
0
W
Bastet
15,379
4,400
1,842
3,546
17,482
9,008
525
5,211
12,271
0
24,472
L
Gilgamesh
16,798
3,653
3,077
5,247
26,619
26,712
0
5,981
20,638
3,100
28,520
L
14,346
875
1,997
2,623
16,818
7,529
0
6,296
10,522
24,613
3,349
W
9,850
4,100
2,464
3,521
13,549
5,969
2,031
6,198
7,347
0
18,565

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,618
Gold Earned
58,872
133
Minions Killed
170
0
Camps Cleared
0
1,059,693
Distance Traveled
1,369,950
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
He Bo
10,871
725
60
4
0
225,393
0
L
Arachne
7,885
526
1
0
0
131,869
0
W
Jormungandr
10,627
708
33
2
0
237,146
0
L
Kali
9,345
623
4
0
0
244,965
0
W
Tsukuyomi
12,922
861
36
2
0
322,637
0
W
Nox
13,239
883
64
4
0
286,866
0
W
Bastet
12,141
809
21
1
0
262,295
0
L
Gilgamesh
11,369
758
32
2
0
251,462
0
L
Eset
10,148
677
36
2
0
206,004
0
W
Chiron
9,943
663
16
1
0
261,006
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role