Player Matchup

Discordia
Discordia
Falcolm
Discordia
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 10L
1,223 Elo+
Party 1
Janus
Janus
KingNakari
Janus
Level 139
God Stats
5W - 7L
1,500 SR
Queue Stats
331W - 335L
1,547 Elo+
Solo
Kuzenbo
Kuzenbo
LuluNightshade
Kuzenbo
Level 22
God Stats
0W - 1L
1,500 SR
Queue Stats
28W - 33L
1,223 Elo+
Party 1
Hera
Hera
OskiBrownie
Hera
Level 110
God Stats
5W - 7L
1,748 SR
Queue Stats
321W - 326L
1,321 Elo+
Party 2
Sol
Sol
huesoscerebron
Sol
Level 138
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 21L
1,465 Elo+
Party 2
Team Averages
Level 87
1,550 SR
1,356 Elo+

VS

Team Averages
Level 110
1,453 SR
1,498 Elo+
Skadi
Skadi
 
Skadi
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
Blue_Raptor47
Morgan Le Fay
Level 102
God Stats
10W - 8L
1,500 SR
Queue Stats
514W - 530L
1,541 Elo+
Solo
Cerberus
Cerberus
MosaiqCode
Cerberus
Level 147
God Stats
6W - 2L
1,265 SR
Queue Stats
202W - 189L
1,553 Elo+
Solo
Tsukuyomi
Tsukuyomi
Pyrotecness
Tsukuyomi
Level 148
God Stats
5W - 7L
1,500 SR
Queue Stats
475W - 498L
1,485 Elo+
Solo
Yu Huang
Yu Huang
sixxn
Yu Huang
Level 26
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 4L
1,410 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
Falcolm
Discordia
16
5 / 6 / 8
9,808
817
10,627
10,250
4,116
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Janus
16
2 / 3 / 4
9,107
759
11,047
7,558
4,064
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mystical Earring

Mystical Earring

+15
Mp 5

14
0 / 4 / 8
8,747
729
5,729
12,359
17,920
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Abyssal Stone

Abyssal Stone

+35
Physical Protection
+40
Magical Protection
+250
Health

PASSIVE - Successful ability damage to an enemy god applies a debuff that afflicts them with 20% Negative CDR for 5s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

14
0 / 2 / 6
8,094
675
8,145
7,097
3,123
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

18
9 / 2 / 4
10,720
893
20,450
13,480
6,598
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Skadi
 
Skadi
18
7 / 3 / 7
11,014
918
8,577
8,926
4,638
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Morgan Le Fay
Blue_Raptor47
Morgan Le Fay
17
3 / 2 / 8
9,554
796
9,235
10,611
6,160
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Cerberus
MosaiqCode
Cerberus
16
2 / 3 / 13
10,193
849
9,265
26,693
30,574
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Tsukuyomi
Pyrotecness
Tsukuyomi
17
3 / 3 / 8
9,477
790
9,580
12,044
16,932
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Yu Huang
sixxn
Yu Huang
16
2 / 5 / 9
9,170
764
9,352
9,763
5,874
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
62
16
Kills
17
17
Deaths
16
30
Assists
45
Player
Kills
Deaths
Assists
KDA
W
Skadi
 
Skadi
7
3
7
3.5
W
Morgan Le Fay
Blue_Raptor47
Morgan Le Fay
3
2
8
3.5
L
Discordia
Falcolm
Discordia
5
6
8
1.5
L
Janus
2
3
4
1.33
L
0
4
8
1
W
Cerberus
MosaiqCode
Cerberus
2
3
13
2.83
L
0
2
6
1.5
W
Tsukuyomi
Pyrotecness
Tsukuyomi
3
3
8
2.33
L
9
2
4
5.5
W
Yu Huang
sixxn
Yu Huang
2
5
9
1.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,998
Damage
46,009
50,744
Taken
68,037
35,821
Mitigated
64,178
18,737
Healing
26,950
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Skadi
 
Skadi
8,577
2,737
310
1,093
8,926
4,638
2,506
6,384
2,542
0
24,302
W
Morgan Le Fay
Blue_Raptor47
Morgan Le Fay
9,235
550
1,665
3,625
10,611
6,160
701
9,120
1,491
18,933
0
L
Discordia
Falcolm
Discordia
10,627
186
224
748
10,250
4,116
0
4,933
5,149
18,125
0
L
Janus
11,047
85
1,723
1,308
7,558
4,064
318
3,996
3,422
29,660
0
L
5,729
2,301
0
1,111
12,359
17,920
69
4,763
7,317
8,893
0
W
Cerberus
MosaiqCode
Cerberus
9,265
184
2,282
14,774
26,693
30,574
359
22,800
3,893
17,716
0
L
8,145
1,004
2,764
2,219
7,097
3,123
152
3,480
3,545
14,858
0
W
Tsukuyomi
Pyrotecness
Tsukuyomi
9,580
667
1,294
1,473
12,044
16,932
74
8,537
3,507
0
36,346
L
20,450
6,179
987
7,653
13,480
6,598
1,451
8,261
4,921
41,816
0
W
Yu Huang
sixxn
Yu Huang
9,352
513
0
434
9,763
5,874
691
9,157
606
15,188
2,378

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,476
Gold Earned
49,408
136
Minions Killed
175
0
Camps Cleared
0
1,104,778
Distance Traveled
1,108,261
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Skadi
11,014
918
37
3
0
211,896
0
W
Morgan Le Fay
9,554
796
41
3
0
230,055
0
L
Discordia
9,808
817
14
1
0
205,600
0
L
Janus
9,107
759
53
4
0
214,068
0
L
Kuzenbo
8,747
729
5
0
0
222,744
0
W
Cerberus
10,193
849
32
3
0
233,730
0
L
Hera
8,094
675
16
1
0
248,775
0
W
Tsukuyomi
9,477
790
36
3
0
234,004
0
L
Sol
10,720
893
48
4
0
213,591
0
W
Yu Huang
9,170
764
29
2
0
198,576
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role