Player Matchup

Sun Wukong
Sun Wukong
Leonea
Sun Wukong
Level 45
God Stats
0W - 1L
1,173 SR
Queue Stats
2W - 9L
1,266 Elo+
Party 2
Nox
Nox
Overloerd
Nox
Level 40
God Stats
0W - 2L
1,142 SR
Queue Stats
2W - 6L
1,377 Elo+
Party 2
Ne Zha
Ne Zha
Tojomo_Rambo
Ne Zha
Level 14
God Stats
2W - 5L
1,597 SR
Queue Stats
2W - 9L
1,266 Elo+
Party 2
Team Averages
Level 33
1,304 SR
1,303 Elo+

VS

Team Averages
Level 51
1,500 SR
1,168 Elo+
Danzaburou
Danzaburou
Grigmanator
Danzaburou
Level 56
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 8L
1,192 Elo+
Party 1
Cthulhu
Cthulhu
Hexxzy
Cthulhu
Level 55
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 8L
1,192 Elo+
Party 1
Baron Samedi
Baron Samedi
SaraxXN1
Baron Samedi
Level 41
God Stats
17W - 16L
1,500 SR
Queue Stats
220W - 228L
1,119 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
Leonea
Sun Wukong
12
0 / 6 / 3
7,682
591
7,667
19,325
14,004
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

12
0 / 5 / 3
7,938
611
7,952
9,915
5,325
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Ne Zha
13
3 / 2 / 0
8,851
681
5,590
10,557
10,332
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Grigmanator
Danzaburou
17
6 / 0 / 6
10,728
825
16,287
14,177
6,448
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Cthulhu
Hexxzy
Cthulhu
15
5 / 2 / 5
10,836
834
7,728
9,195
6,864
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Baron Samedi
SaraxXN1
Baron Samedi
15
2 / 2 / 11
9,455
727
9,683
8,424
4,092
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Obsidian Shard

Obsidian Shard

+65
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
35
3
Kills
13
13
Deaths
4
6
Assists
22
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
Grigmanator
Danzaburou
6
0
6
9
W
Cthulhu
Hexxzy
Cthulhu
5
2
5
3.75
L
Sun Wukong
Leonea
Sun Wukong
0
6
3
0.25
L
0
5
3
0.3
W
Baron Samedi
SaraxXN1
Baron Samedi
2
2
11
3.75
L
Ne Zha
3
2
0
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,209
Damage
33,698
39,797
Taken
31,796
29,661
Mitigated
17,404
5,990
Healing
14,923
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
Grigmanator
Danzaburou
16,287
8,898
0
8,755
14,177
6,448
1,448
3,745
10,119
0
77,761
W
Cthulhu
Hexxzy
Cthulhu
7,728
342
731
1,369
9,195
6,864
883
1,849
7,212
26,180
1,107
L
Sun Wukong
Leonea
Sun Wukong
7,667
1,039
463
4,719
19,325
14,004
0
9,390
9,935
0
23,569
L
7,952
1,002
0
160
9,915
5,325
290
3,434
6,481
26,694
398
W
Baron Samedi
SaraxXN1
Baron Samedi
9,683
1,009
2,230
1,838
8,424
4,092
780
2,047
6,235
26,161
0
L
Ne Zha
5,590
274
0
648
10,557
10,332
0
4,582
5,975
0
12,158

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,471
Gold Earned
31,019
97
Minions Killed
168
0
Camps Cleared
0
683,483
Distance Traveled
665,848
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
10,728
825
104
8
0
233,585
0
W
Cthulhu
10,836
834
31
2
0
231,710
0
L
Sun Wukong
7,682
591
13
1
0
231,774
0
L
Nox
7,938
611
65
5
0
189,940
0
W
Baron Samedi
9,455
727
33
3
0
200,553
0
L
Ne Zha
8,851
681
19
1
0
261,769
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role