Player Matchup

Da Ji
Da Ji
DJgammerd
Da Ji
Level 59
God Stats
28W - 42L
1,340 SR
Queue Stats
219W - 250L
1,299 Elo+
Solo
Achilles
Achilles
Mad Primal
Achilles
Level 61
God Stats
2W - 4L
1,742 SR
Queue Stats
110W - 105L
1,240 Elo+
Solo
Anubis
Anubis
PKSlush
Anubis
Level 62
God Stats
7W - 1L
1,500 SR
Queue Stats
19W - 8L
1,453 Elo+
Solo
Team Averages
Level 61
1,527 SR
1,330 Elo+

VS

Team Averages
Level 59
1,436 SR
1,525 Elo+
Sol
Sol
HerrDer-Wehmacht
Sol
Level 62
God Stats
1W - 1L
1,500 SR
Queue Stats
14W - 26L
1,646 Elo+
Party 1
Bacchus
Bacchus
Kapitan-drpfeffe
Bacchus
Level 27
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 6L
1,646 Elo+
Party 1
Neith
Neith
booobooo2030
Neith
Level 88
God Stats
28W - 40L
1,309 SR
Queue Stats
219W - 237L
1,284 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
DJgammerd
Da Ji
11
1 / 1 / 3
6,918
692
4,056
7,594
3,517
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Toxic Blade

Toxic Blade

+100
Health
+15%
Attack Speed
+15
Penetration
+7%
Movement Speed

PASSIVE - Enemy Gods hit by your basic attacks have 20% reduced Healing and 7% reduced Attack Speed while you gain 7% increased Attack Speed, stacking up to 3 times and lasting 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Achilles
Mad Primal
Achilles
10
0 / 4 / 2
6,229
623
3,830
10,403
10,040
Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Anubis
PKSlush
Anubis
13
3 / 3 / 1
7,754
775
6,237
8,866
3,977
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 3 / 5
7,426
743
5,813
6,599
2,356
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

12
3 / 1 / 5
7,422
742
4,613
8,412
4,854
Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

13
3 / 0 / 5
7,830
783
10,010
4,101
1,578
Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
23
4
Kills
8
8
Deaths
4
6
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Da Ji
DJgammerd
Da Ji
1
1
3
2.5
W
2
3
5
1.5
W
3
1
5
5.5
L
Achilles
Mad Primal
Achilles
0
4
2
0.25
L
Anubis
PKSlush
Anubis
3
3
1
1.17
W
3
0
5
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,123
Damage
20,436
26,863
Taken
19,112
17,534
Mitigated
8,788
4,663
Healing
5,088
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Da Ji
DJgammerd
Da Ji
4,056
960
0
612
7,594
3,517
0
2,738
4,856
0
21,515
W
5,813
1,758
0
1,073
6,599
2,356
1,227
1,851
4,748
21,065
2,068
W
4,613
919
216
1,828
8,412
4,854
0
3,446
4,966
9,644
0
L
Achilles
Mad Primal
Achilles
3,830
1,057
0
582
10,403
10,040
0
4,570
5,833
0
10,455
L
Anubis
PKSlush
Anubis
6,237
351
0
3,469
8,866
3,977
234
2,976
5,890
28,794
0
W
10,010
5,455
361
1,610
4,101
1,578
760
969
3,132
0
28,502

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,901
Gold Earned
22,678
100
Minions Killed
96
0
Camps Cleared
0
497,665
Distance Traveled
513,755
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Da Ji
6,918
692
29
3
0
166,428
0
W
Sol
7,426
743
42
4
0
167,037
0
W
Bacchus
7,422
742
17
2
0
173,909
0
L
Achilles
6,229
623
10
1
0
161,928
0
L
Anubis
7,754
775
61
6
0
169,309
0
W
Neith
7,830
783
37
4
0
172,809
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role