Player Matchup

Sol
Sol
Ignnnn
Sol
Level 141
God Stats
1W - 1L
1,500 SR
Queue Stats
50W - 27L
1,597 Elo+
Solo
Danzaburou
Danzaburou
MacDacYa
Danzaburou
Level 85
God Stats
1W - 0L
1,500 SR
Queue Stats
39W - 32L
1,641 Elo+
Solo
Ullr
Ullr
Rektax
Ullr
Level 116
God Stats
1W - 1L
1,298 SR
Queue Stats
8W - 13L
1,394 Elo+
Solo
Horus
Horus
Toby6569
Horus
Level 157
God Stats
1W - 0L
1,500 SR
Queue Stats
22W - 20L
1,500 Elo+
Solo
Neith
Neith
Xifardo
Neith
Level 124
God Stats
3W - 5L
1,715 SR
Queue Stats
223W - 221L
1,588 Elo+
Solo
Team Averages
Level 125
1,503 SR
1,544 Elo+

VS

Team Averages
Level 111
1,539 SR
1,612 Elo+
Cerberus
Cerberus
ConfusedDuck
Cerberus
Level 145
God Stats
0W - 6L
1,500 SR
Queue Stats
285W - 282L
1,577 Elo+
Solo
Chang'e
Chang'e
Firstblood0688
Chang'e
Level 102
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Solo
Izanami
Izanami
Lasertag5
Izanami
Level 123
God Stats
0W - 1L
1,500 SR
Queue Stats
182W - 66L
1,727 Elo+
Party 1
Zhong Kui
Zhong Kui
Lilleplutt
Zhong Kui
Level 119
God Stats
0W - 1L
1,696 SR
Queue Stats
52W - 22L
1,727 Elo+
Party 1
Cernunnos
Cernunnos
SpiritLis
Cernunnos
Level 67
God Stats
1W - 1L
1,500 SR
Queue Stats
54W - 58L
1,527 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
Ignnnn
Sol
18
9 / 4 / 8
11,161
859
28,345
18,058
7,331
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Danzaburou
MacDacYa
Danzaburou
13
1 / 5 / 8
8,433
649
8,905
13,088
5,342
The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Ullr
Rektax
Ullr
18
5 / 2 / 15
10,236
787
18,543
11,906
7,367
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Horus
Toby6569
Horus
17
7 / 3 / 13
10,374
798
9,799
16,648
19,054
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Neith
Xifardo
Neith
18
1 / 2 / 16
9,944
765
15,143
14,844
6,273
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
ConfusedDuck
Cerberus
15
4 / 4 / 6
9,038
695
9,785
22,389
25,251
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

16
3 / 5 / 8
8,887
684
10,341
15,936
7,873
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Izanami
Lasertag5
Izanami
15
1 / 6 / 9
9,151
704
10,460
17,790
10,184
Toxic Blade

Toxic Blade

+100
Health
+15%
Attack Speed
+15
Penetration
+7%
Movement Speed

PASSIVE - Enemy Gods hit by your basic attacks have 20% reduced Healing and 7% reduced Attack Speed while you gain 7% increased Attack Speed, stacking up to 3 times and lasting 5s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Zhong Kui
Lilleplutt
Zhong Kui
16
4 / 4 / 6
9,138
703
20,220
20,175
29,646
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Cernunnos
SpiritLis
Cernunnos
14
1 / 4 / 3
8,055
620
11,363
12,463
5,908
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Match Insights

Player Kills, Deaths, and Assists

83
Kill Participation
45
23
Kills
13
16
Deaths
23
60
Assists
32
Player
Kills
Deaths
Assists
KDA
L
Cerberus
ConfusedDuck
Cerberus
4
4
6
1.75
L
3
5
8
1.4
W
Sol
Ignnnn
Sol
9
4
8
3.25
L
Izanami
Lasertag5
Izanami
1
6
9
0.92
L
Zhong Kui
Lilleplutt
Zhong Kui
4
4
6
1.75
W
Danzaburou
MacDacYa
Danzaburou
1
5
8
1
W
Ullr
Rektax
Ullr
5
2
15
6.25
L
Cernunnos
SpiritLis
Cernunnos
1
4
3
0.63
W
Horus
Toby6569
Horus
7
3
13
4.5
W
Neith
Xifardo
Neith
1
2
16
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

80,735
Damage
62,169
74,544
Taken
88,753
45,367
Mitigated
78,862
38,292
Healing
30,365
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cerberus
ConfusedDuck
Cerberus
9,785
64
322
4,080
22,389
25,251
0
7,433
14,716
21,781
0
L
10,341
395
6,059
3,220
15,936
7,873
315
3,949
11,841
16,774
1,499
W
Sol
Ignnnn
Sol
28,345
12,258
0
9,199
18,058
7,331
2,664
6,629
11,046
47,880
0
L
Izanami
Lasertag5
Izanami
10,460
4,221
2,104
3,492
17,790
10,184
0
8,495
9,127
0
22,509
L
Zhong Kui
Lilleplutt
Zhong Kui
20,220
1,676
2,653
5,385
20,175
29,646
561
3,707
16,060
24,850
3,493
W
Danzaburou
MacDacYa
Danzaburou
8,905
2,880
2,625
2,354
13,088
5,342
55
6,806
5,725
0
19,561
W
Ullr
Rektax
Ullr
18,543
9,415
2,530
2,433
11,906
7,367
2,161
5,881
5,519
0
26,513
L
Cernunnos
SpiritLis
Cernunnos
11,363
4,562
1,187
1,863
12,463
5,908
0
5,039
7,332
0
23,927
W
Horus
Toby6569
Horus
9,799
2,782
4,825
4,779
16,648
19,054
70
6,554
9,631
371
11,388
W
Neith
Xifardo
Neith
15,143
6,343
1,215
8,332
14,844
6,273
1,055
7,986
6,368
0
34,372

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,148
Gold Earned
44,269
137
Minions Killed
165
0
Camps Cleared
0
1,146,072
Distance Traveled
1,061,763
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cerberus
9,038
695
47
4
0
207,224
0
L
Chang'e
8,887
684
36
3
0
231,617
0
W
Sol
11,161
859
44
3
0
201,279
0
L
Izanami
9,151
704
31
2
0
208,833
0
L
Zhong Kui
9,138
703
23
2
0
215,669
2
W
Danzaburou
8,433
649
19
1
0
226,521
0
W
Ullr
10,236
787
25
2
0
221,134
0
L
Cernunnos
8,055
620
28
2
0
198,420
0
W
Horus
10,374
798
7
1
0
262,757
0
W
Neith
9,944
765
42
3
0
234,381
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role