Player Matchup

Nu Wa
Nu Wa
NoblePurple7
Nu Wa
Level 61
God Stats
1W - 2L
1,468 SR
Queue Stats
109W - 107L
1,418 Elo+
Party 1
Neith
Neith
RAMBO-FF
Neith
Level 44
God Stats
13W - 9L
1,741 SR
Queue Stats
109W - 111L
1,450 Elo+
Solo
Surtr
Surtr
WhisprWraith
Surtr
Level 24
God Stats
3W - 9L
1,438 SR
Queue Stats
37W - 57L
1,326 Elo+
Party 1
Team Averages
Level 43
1,549 SR
1,398 Elo+

VS

Team Averages
Level 65
1,535 SR
1,292 Elo+
Arachne
Arachne
Andyvxc
Arachne
Level 46
God Stats
5W - 3L
1,571 SR
Queue Stats
19W - 29L
1,191 Elo+
Party 2
Baron Samedi
Baron Samedi
NekoCing
Baron Samedi
Level 48
God Stats
8W - 7L
1,634 SR
Queue Stats
19W - 27L
1,191 Elo+
Party 2
Ymir
Ymir
schmidt7283
Ymir
Level 100
God Stats
43W - 40L
1,399 SR
Queue Stats
187W - 183L
1,495 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
0 / 6 / 2
8,932
638
10,216
12,876
5,796
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Neith
RAMBO-FF
Neith
14
1 / 4 / 1
9,362
669
12,464
14,346
6,468
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

13
1 / 5 / 0
8,384
599
6,363
17,033
13,795
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
Andyvxc
Arachne
16
7 / 1 / 3
11,045
789
9,668
12,849
7,091
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown.

Baron Samedi
NekoCing
Baron Samedi
16
2 / 1 / 10
10,279
734
13,876
11,452
6,652
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

17
6 / 0 / 8
11,638
831
15,057
15,022
17,672
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
36
2
Kills
15
15
Deaths
2
3
Assists
21
Player
Kills
Deaths
Assists
KDA
W
Arachne
Andyvxc
Arachne
7
1
3
8.5
W
Baron Samedi
NekoCing
Baron Samedi
2
1
10
7
L
0
6
2
0.17
L
Neith
RAMBO-FF
Neith
1
4
1
0.38
L
1
5
0
0.2
W
6
0
8
10

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,043
Damage
38,601
44,255
Taken
39,323
26,059
Mitigated
31,415
5,229
Healing
17,794
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Arachne
Andyvxc
Arachne
9,668
7,022
0
6,045
12,849
7,091
1,587
3,275
9,436
0
57,115
W
Baron Samedi
NekoCing
Baron Samedi
13,876
1,746
1,769
4,244
11,452
6,652
735
3,021
8,344
45,406
0
L
10,216
2,533
0
310
12,876
5,796
0
9,454
3,422
42,705
0
L
Neith
RAMBO-FF
Neith
12,464
3,864
201
2,587
14,346
6,468
0
8,859
5,487
0
35,274
L
6,363
2,720
0
2,131
17,033
13,795
0
10,658
6,375
671
22,814
W
15,057
1,963
0
5,736
15,022
17,672
413
4,057
10,604
54,376
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,678
Gold Earned
32,962
168
Minions Killed
217
0
Camps Cleared
0
641,272
Distance Traveled
762,984
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Arachne
11,045
789
81
6
0
297,910
0
W
Baron Samedi
10,279
734
73
5
0
227,500
0
L
Nu Wa
8,932
638
73
5
0
191,755
0
L
Neith
9,362
669
48
3
0
232,210
0
L
Surtr
8,384
599
47
3
0
217,307
0
W
Ymir
11,638
831
63
5
0
237,574
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role