Player Matchup

Tsukuyomi
Tsukuyomi
Gam3k
Tsukuyomi
Level 49
God Stats
39W - 33L
1,505 SR
Queue Stats
61W - 50L
1,441 Elo+
Solo
Anubis
Anubis
ORODRUİN
Anubis
Level 126
God Stats
16W - 20L
1,897 SR
Queue Stats
61W - 76L
1,554 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
SpalteK
Ah Muzen Cab
Level 108
God Stats
3W - 3L
1,500 SR
Queue Stats
49W - 59L
1,552 Elo+
Party 1
Bacchus
Bacchus
Vizier12
Bacchus
Level 97
God Stats
3W - 2L
1,454 SR
Queue Stats
21W - 19L
1,422 Elo+
Solo
Scylla
Scylla
bo6su
Scylla
Level 143
God Stats
1W - 2L
1,500 SR
Queue Stats
62W - 74L
1,509 Elo+
Party 1
Team Averages
Level 105
1,571 SR
1,496 Elo+

VS

Team Averages
Level 92
1,556 SR
1,649 Elo+
Kukulkan
Kukulkan
 
Kukulkan
Level 161
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Rama
Rama
Nironmaster
Rama
Level 64
God Stats
4W - 2L
1,300 SR
Queue Stats
16W - 6L
1,766 Elo+
Party 2
Nu Wa
Nu Wa
Tiger0815
Nu Wa
Level 135
God Stats
196W - 193L
1,346 SR
Queue Stats
273W - 281L
1,361 Elo+
Solo
Thor
Thor
alex011299
Thor
Level 84
God Stats
10W - 8L
2,016 SR
Queue Stats
50W - 22L
1,850 Elo+
Party 2
Surtr
Surtr
willibonkers
Surtr
Level 15
God Stats
5W - 1L
1,620 SR
Queue Stats
10W - 2L
1,766 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
Gam3k
Tsukuyomi
13
3 / 6 / 2
8,244
1,178
11,391
12,928
5,012
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Anubis
ORODRUİN
Anubis
13
3 / 3 / 4
8,670
1,239
4,899
8,080
3,945
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Ah Muzen Cab
SpalteK
Ah Muzen Cab
13
1 / 1 / 5
7,968
1,138
4,196
7,934
3,134
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Bacchus
Vizier12
Bacchus
13
0 / 2 / 5
8,582
1,226
8,329
10,433
15,038
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Scylla
bo6su
Scylla
13
1 / 3 / 4
7,631
1,090
5,328
5,339
1,936
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Team 1 Tickets

260

VS

Team 2 Tickets

299

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
 
Kukulkan
14
1 / 4 / 6
8,137
1,162
6,199
5,033
1,556
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

14
5 / 0 / 5
9,125
1,304
5,687
9,280
2,871
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Nu Wa
Tiger0815
Nu Wa
14
1 / 1 / 6
8,371
1,196
8,066
5,459
1,831
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

14
5 / 0 / 5
9,055
1,294
10,084
3,128
1,220
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

14
3 / 3 / 6
8,881
1,269
10,797
13,371
11,489
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
43
8
Kills
15
15
Deaths
8
20
Assists
28
Player
Kills
Deaths
Assists
KDA
W
Kukulkan
 
Kukulkan
1
4
6
1
L
Tsukuyomi
Gam3k
Tsukuyomi
3
6
2
0.67
W
5
0
5
7.5
L
Anubis
ORODRUİN
Anubis
3
3
4
1.67
L
Ah Muzen Cab
SpalteK
Ah Muzen Cab
1
1
5
3.5
W
Nu Wa
Tiger0815
Nu Wa
1
1
6
4
L
Bacchus
Vizier12
Bacchus
0
2
5
1.25
W
5
0
5
7.5
L
Scylla
bo6su
Scylla
1
3
4
1
W
3
3
6
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,143
Damage
40,833
44,714
Taken
36,271
29,065
Mitigated
18,967
3,701
Healing
3,687
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kukulkan
 
Kukulkan
6,199
257
0
4
5,033
1,556
0
4,010
1,023
22,937
0
L
Tsukuyomi
Gam3k
Tsukuyomi
11,391
2,404
0
632
12,928
5,012
0
4,490
8,436
0
30,512
W
5,687
4,310
0
1,236
9,280
2,871
0
4,682
4,598
0
19,743
L
Anubis
ORODRUİN
Anubis
4,899
0
0
533
8,080
3,945
0
2,640
5,434
26,916
0
L
Ah Muzen Cab
SpalteK
Ah Muzen Cab
4,196
2,227
0
1,213
7,934
3,134
0
1,455
6,479
0
29,244
W
Nu Wa
Tiger0815
Nu Wa
8,066
2,321
379
205
5,459
1,831
0
3,346
2,113
30,407
0
L
Bacchus
Vizier12
Bacchus
8,329
288
0
1,323
10,433
15,038
0
4,794
5,632
14,089
0
W
10,084
138
0
0
3,128
1,220
0
859
2,269
0
14,286
L
Scylla
bo6su
Scylla
5,328
161
0
0
5,339
1,936
0
1,184
4,155
21,461
324
W
10,797
3,306
0
1,863
13,371
11,489
0
5,377
7,994
548
18,259

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,095
Gold Earned
43,569
203
Minions Killed
169
5
Camps Cleared
7
682,205
Distance Traveled
715,933
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kukulkan
8,137
1,162
54
8
2
126,530
0
L
Tsukuyomi
8,244
1,178
37
5
2
148,939
0
W
Rama
9,125
1,304
37
5
1
141,310
0
L
Anubis
8,670
1,239
59
8
2
143,972
0
L
Ah Muzen Cab
7,968
1,138
57
8
1
138,043
0
W
Nu Wa
8,371
1,196
48
7
3
139,224
0
L
Bacchus
8,582
1,226
7
1
0
154,011
0
W
Thor
9,055
1,294
14
2
0
166,544
0
L
Scylla
7,631
1,090
43
6
0
97,240
0
W
Surtr
8,881
1,269
16
2
1
142,325
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role