Player Matchup

Sol
Sol
Apekage
Sol
Level 33
God Stats
5W - 9L
1,354 SR
Queue Stats
32W - 45L
1,367 Elo+
Solo
Khepri
Khepri
DarthKheprion
Khepri
Level 48
God Stats
2W - 0L
1,500 SR
Queue Stats
29W - 36L
1,484 Elo+
Solo
Thanatos
Thanatos
Fr3aKiNOuT 14
Thanatos
Level 114
God Stats
7W - 7L
1,336 SR
Queue Stats
18W - 15L
1,528 Elo+
Solo
Nu Wa
Nu Wa
Imperios117
Nu Wa
Level 100
God Stats
84W - 72L
1,572 SR
Queue Stats
411W - 420L
1,479 Elo+
Solo
Shiva
Shiva
stayfrosty62282
Shiva
Level 59
God Stats
1W - 0L
1,500 SR
Queue Stats
44W - 35L
1,819 Elo+
Solo
Team Averages
Level 71
1,452 SR
1,536 Elo+

VS

Team Averages
Level 44
1,422 SR
1,450 Elo+
Heimdallr
Heimdallr
 
Heimdallr
Level 68
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Terra
Terra
NameTooDank
Terra
Level 48
God Stats
0W - 2L
1,274 SR
Queue Stats
48W - 45L
1,365 Elo+
Solo
Merlin
Merlin
NinjaFoX1900
Merlin
Level 17
God Stats
7W - 15L
1,336 SR
Queue Stats
25W - 35L
1,322 Elo+
Party 1
Thor
Thor
System_Criminal
Thor
Level 83
God Stats
13W - 22L
1,500 SR
Queue Stats
187W - 195L
1,564 Elo+
Party 2
Kukulkan
Kukulkan
valerie509
Kukulkan
Level 3
God Stats
1W - 3L
1,500 SR
Queue Stats
1W - 5L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
14
3 / 0 / 7
8,578
1,225
13,916
5,862
2,119
Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

13
0 / 0 / 9
7,731
1,104
3,337
6,424
5,453
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Thanatos
Fr3aKiNOuT 14
Thanatos
14
8 / 0 / 3
9,595
1,371
11,183
7,421
3,124
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

15
5 / 0 / 8
9,386
1,341
13,529
4,770
2,428
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

13
0 / 0 / 7
7,491
1,070
1,565
3,119
1,909
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Team 1 Tickets

357

VS

Team 2 Tickets

225

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
 
Heimdallr
13
0 / 3 / 0
7,411
1,059
4,970
14,207
4,387
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

12
0 / 4 / 0
7,242
1,035
2,730
10,667
7,764
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Merlin
12
0 / 3 / 0
7,386
1,055
8,132
8,452
2,942
Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

12
0 / 6 / 0
7,188
1,027
7,524
14,541
4,030
Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Kukulkan
valerie509
Kukulkan
12
0 / 0 / 0
6,637
948
0
696
226

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
0
16
Kills
0
0
Deaths
16
34
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Heimdallr
 
Heimdallr
0
3
0
0
W
Sol
3
0
7
6.5
W
0
0
9
4.5
W
Thanatos
Fr3aKiNOuT 14
Thanatos
8
0
3
9.5
W
5
0
8
9
L
0
4
0
0
L
Merlin
0
3
0
0
L
0
6
0
0
W
0
0
7
3.5
L
Kukulkan
valerie509
Kukulkan
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,530
Damage
23,356
27,596
Taken
48,563
15,033
Mitigated
19,349
10,805
Healing
3,349
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Heimdallr
 
Heimdallr
4,970
1,550
0
827
14,207
4,387
0
9,243
4,964
0
25,063
W
Sol
13,916
6,824
0
1,394
5,862
2,119
0
2,252
3,610
36,976
0
W
3,337
252
0
0
6,424
5,453
0
1,893
4,531
8,833
0
W
Thanatos
Fr3aKiNOuT 14
Thanatos
11,183
3,641
0
7,306
7,421
3,124
0
1,942
5,479
0
26,224
W
13,529
4,625
0
1,001
4,770
2,428
0
3,095
1,675
30,634
0
L
2,730
99
512
1,225
10,667
7,764
0
6,116
4,551
14,700
0
L
Merlin
8,132
135
0
749
8,452
2,942
0
5,214
3,238
34,284
0
L
7,524
1,291
0
36
14,541
4,030
0
9,513
5,028
0
23,724
W
1,565
90
501
603
3,119
1,909
0
1,680
1,439
0
5,803
L
Kukulkan
valerie509
Kukulkan
0
0
0
0
696
226
0
696
0
0
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,781
Gold Earned
35,864
148
Minions Killed
146
9
Camps Cleared
3
801,674
Distance Traveled
496,563
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Heimdallr
7,411
1,059
31
4
0
130,407
0
W
Sol
8,578
1,225
68
10
1
135,571
0
W
Khepri
7,731
1,104
10
1
0
196,428
0
W
Thanatos
9,595
1,371
19
3
4
147,541
0
W
Nu Wa
9,386
1,341
31
4
1
136,009
0
L
Terra
7,242
1,035
23
3
1
124,776
0
L
Merlin
7,386
1,055
61
9
2
120,591
0
L
Thor
7,188
1,027
31
4
0
120,789
0
W
Shiva
7,491
1,070
20
3
3
186,125
0
L
Kukulkan
6,637
948
0
0
0
0
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role