Player Matchup

Hercules
Hercules
 
Hercules
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
King Arthur
King Arthur
 
King Arthur
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Gilgamesh
Gilgamesh
CosmicMedic666
Gilgamesh
Level 87
God Stats
5W - 0L
1,763 SR
Queue Stats
39W - 36L
1,459 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
dmngzz7
Morgan Le Fay
Level 116
God Stats
1W - 1L
1,239 SR
Queue Stats
111W - 101L
1,399 Elo+
Solo
Neith
Neith
iiHellKitten
Neith
Level 47
God Stats
1W - 0L
1,145 SR
Queue Stats
11W - 7L
1,364 Elo+
Party 1
Team Averages
Level 107
1,430 SR
1,444 Elo+

VS

Team Averages
Level 75
1,576 SR
1,490 Elo+
Ymir
Ymir
Dale911
Ymir
Level 49
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Danzaburou
Danzaburou
GameTeamBrasil
Danzaburou
Level 106
God Stats
21W - 25L
1,649 SR
Queue Stats
119W - 136L
1,464 Elo+
Solo
Bellona
Bellona
IPlayForFun4781
Bellona
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Thor
Thor
NinthGryphon475
Thor
Level 117
God Stats
4W - 7L
1,500 SR
Queue Stats
196W - 179L
1,538 Elo+
Solo
Merlin
Merlin
zay-gaymer
Merlin
Level 101
God Stats
5W - 8L
1,734 SR
Queue Stats
452W - 435L
1,447 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
 
Hercules
11
1 / 0 / 0
6,435
644
4,225
7,253
6,397
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

King Arthur
 
King Arthur
9
6 / 1 / 2
6,277
628
4,256
7,694
3,143
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Gilgamesh
CosmicMedic666
Gilgamesh
8
1 / 0 / 4
5,354
535
4,209
8,457
5,644
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Morgan Le Fay
dmngzz7
Morgan Le Fay
9
1 / 0 / 2
5,902
590
2,887
2,287
839
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

9
0 / 0 / 2
5,487
549
2,477
3,279
1,421
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
Dale911
Ymir
6
0 / 2 / 1
4,151
415
627
3,999
3,070
Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Danzaburou
GameTeamBrasil
Danzaburou
8
0 / 4 / 0
4,964
496
6,002
7,937
2,561
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

7
0 / 1 / 0
4,468
447
2,841
6,330
3,501
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

10
0 / 0 / 0
5,506
551
1,651
6,172
2,470
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Merlin
zay-gaymer
Merlin
10
1 / 2 / 0
6,102
610
3,016
5,765
2,230
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
2
9
Kills
1
1
Deaths
9
10
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Hercules
 
Hercules
1
0
0
1
W
King Arthur
 
King Arthur
6
1
2
7
W
Gilgamesh
CosmicMedic666
Gilgamesh
1
0
4
3
L
Ymir
Dale911
Ymir
0
2
1
0.25
L
Danzaburou
GameTeamBrasil
Danzaburou
0
4
0
0
L
0
1
0
0
L
0
0
0
0
W
Morgan Le Fay
dmngzz7
Morgan Le Fay
1
0
2
2
W
0
0
2
1
L
Merlin
zay-gaymer
Merlin
1
2
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,054
Damage
14,137
28,970
Taken
30,203
17,444
Mitigated
13,832
8,919
Healing
4,600
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hercules
 
Hercules
4,225
1,695
0
1,884
7,253
6,397
0
868
6,385
0
49,753
W
King Arthur
 
King Arthur
4,256
1,119
0
3,326
7,694
3,143
373
545
7,149
0
30,541
W
Gilgamesh
CosmicMedic666
Gilgamesh
4,209
1,094
279
1,541
8,457
5,644
0
916
7,541
0
20,266
L
Ymir
Dale911
Ymir
627
295
0
0
3,999
3,070
0
155
3,700
1,707
0
L
Danzaburou
GameTeamBrasil
Danzaburou
6,002
2,804
0
1,858
7,937
2,561
0
0
7,670
0
38,413
L
2,841
1,576
0
2,146
6,330
3,501
0
0
6,330
0
16,633
L
1,651
243
0
417
6,172
2,470
0
324
5,746
0
40,361
W
Morgan Le Fay
dmngzz7
Morgan Le Fay
2,887
483
0
503
2,287
839
585
1,211
1,076
32,279
0
W
2,477
809
114
1,272
3,279
1,421
649
103
3,176
0
37,069
L
Merlin
zay-gaymer
Merlin
3,016
67
0
179
5,765
2,230
0
2,061
3,382
41,980
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,455
Gold Earned
25,191
302
Minions Killed
243
0
Camps Cleared
0
975,425
Distance Traveled
897,506
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hercules
6,435
644
95
10
0
182,714
0
W
King Arthur
6,277
628
45
5
0
229,861
0
W
Gilgamesh
5,354
535
30
3
0
204,584
0
L
Ymir
4,151
415
1
0
0
154,189
0
L
Danzaburou
4,964
496
61
6
0
187,883
0
L
Bellona
4,468
447
27
3
0
185,919
0
L
Thor
5,506
551
66
7
0
188,542
0
W
Morgan Le Fay
5,902
590
69
7
0
173,596
0
W
Neith
5,487
549
63
6
0
184,670
0
L
Merlin
6,102
610
88
9
0
180,973
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role