Player Matchup

King Arthur
King Arthur
 
King Arthur
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ullr
Ullr
Deuslouvado
Ullr
Level 51
God Stats
2W - 7L
1,500 SR
Queue Stats
600W - 595L
1,445 Elo+
Solo
Poseidon
Poseidon
Lobo-invernal
Poseidon
Level 85
God Stats
6W - 6L
1,538 SR
Queue Stats
145W - 152L
1,462 Elo+
Solo
Yemoja
Yemoja
Twelvye
Yemoja
Level 141
God Stats
12W - 11L
1,715 SR
Queue Stats
343W - 363L
1,423 Elo+
Solo
Serqet
Serqet
xAlsufar
Serqet
Level 108
God Stats
3W - 5L
1,541 SR
Queue Stats
37W - 42L
1,505 Elo+
Solo
Team Averages
Level 109
1,559 SR
1,467 Elo+

VS

Team Averages
Level 180
1,639 SR
1,791 Elo+
Sol
Sol
 
Sol
Level 173
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Hera
Hera
Aerisé
Hera
Level 155
God Stats
1W - 0L
1,854 SR
Queue Stats
18W - 11L
1,817 Elo+
Party 1
Mercury
Mercury
Octî
Mercury
Level 223
God Stats
18W - 1L
1,500 SR
Queue Stats
432W - 106L
2,018 Elo+
Party 1
Gilgamesh
Gilgamesh
Pinwoo
Gilgamesh
Level 179
God Stats
4W - 2L
1,500 SR
Queue Stats
146W - 59L
1,845 Elo+
Party 1
Hercules
Hercules
Tĥöth
Hercules
Level 168
God Stats
9W - 3L
1,842 SR
Queue Stats
244W - 77L
1,775 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
 
King Arthur
10
1 / 1 / 1
6,117
612
5,555
9,316
7,590
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

9
0 / 4 / 2
4,936
494
1,765
8,067
2,700
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Poseidon
Lobo-invernal
Poseidon
7
0 / 6 / 0
4,526
453
1,320
6,265
1,470
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Yemoja
Twelvye
Yemoja
6
1 / 5 / 1
4,752
475
3,010
11,945
4,885
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Serqet
xAlsufar
Serqet
10
2 / 3 / 0
5,933
593
3,708
8,724
3,332
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
12
3 / 2 / 4
6,949
695
6,750
5,284
2,069
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Hera
Aerisé
Hera
11
4 / 0 / 5
6,547
655
6,073
3,035
953
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Mercury
Octî
Mercury
11
7 / 1 / 1
6,755
676
7,313
7,598
2,427
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Gilgamesh
Pinwoo
Gilgamesh
10
5 / 0 / 6
5,882
588
6,259
8,053
5,299
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Hercules
Tĥöth
Hercules
10
0 / 1 / 2
5,967
597
5,392
10,398
7,914
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Mystical Earring

Mystical Earring

+15
Mp 5

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
37
4
Kills
19
19
Deaths
4
4
Assists
18
Player
Kills
Deaths
Assists
KDA
L
King Arthur
 
King Arthur
1
1
1
1.5
W
Sol
 
Sol
3
2
4
2.5
W
Hera
Aerisé
Hera
4
0
5
6.5
L
0
4
2
0.25
L
Poseidon
Lobo-invernal
Poseidon
0
6
0
0
W
Mercury
Octî
Mercury
7
1
1
7.5
W
Gilgamesh
Pinwoo
Gilgamesh
5
0
6
8
L
Yemoja
Twelvye
Yemoja
1
5
1
0.3
W
Hercules
Tĥöth
Hercules
0
1
2
1
L
Serqet
xAlsufar
Serqet
2
3
0
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,358
Damage
31,787
44,317
Taken
34,368
19,977
Mitigated
18,662
9,353
Healing
10,110
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
King Arthur
 
King Arthur
5,555
468
0
2,620
9,316
7,590
0
762
8,554
3,357
43,129
W
Sol
 
Sol
6,750
3,319
0
2,867
5,284
2,069
1,860
1,140
4,024
53,231
6,167
W
Hera
Aerisé
Hera
6,073
1,246
0
548
3,035
953
88
871
2,164
40,804
1,459
L
1,765
662
0
444
8,067
2,700
0
3,281
4,786
0
29,481
L
Poseidon
Lobo-invernal
Poseidon
1,320
132
0
572
6,265
1,470
0
1,915
4,350
25,395
0
W
Mercury
Octî
Mercury
7,313
4,442
0
847
7,598
2,427
0
1,791
5,327
0
47,075
W
Gilgamesh
Pinwoo
Gilgamesh
6,259
1,895
0
1,492
8,053
5,299
0
825
7,228
0
24,530
L
Yemoja
Twelvye
Yemoja
3,010
703
1,517
1,985
11,945
4,885
0
4,480
7,465
9,070
0
W
Hercules
Tĥöth
Hercules
5,392
2,013
0
4,356
10,398
7,914
0
908
9,490
0
45,054
L
Serqet
xAlsufar
Serqet
3,708
504
0
2,215
8,724
3,332
0
1,702
7,022
0
27,173

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,264
Gold Earned
32,100
245
Minions Killed
362
0
Camps Cleared
0
994,562
Distance Traveled
1,068,063
8
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
King Arthur
6,117
612
92
9
0
211,971
1
W
Sol
6,949
695
96
10
0
185,029
0
W
Hera
6,547
655
77
8
0
206,406
0
L
Ullr
4,936
494
39
4
0
206,109
0
L
Poseidon
4,526
453
44
4
0
171,091
4
W
Mercury
6,755
676
69
7
0
249,869
1
W
Gilgamesh
5,882
588
37
4
0
212,437
0
L
Yemoja
4,752
475
16
2
0
171,115
3
W
Hercules
5,967
597
83
8
0
214,322
0
L
Serqet
5,933
593
54
5
0
234,276
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role