Player Matchup

Cupid
Cupid
 
Cupid
Level 98
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Achilles
Achilles
 
Achilles
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Zeus
Zeus
Cesar20gka
Zeus
Level 29
God Stats
3W - 1L
1,899 SR
Queue Stats
82W - 71L
1,526 Elo+
Party 1
Thor
Thor
ItsOmii
Thor
Level 125
God Stats
4W - 4L
1,877 SR
Queue Stats
45W - 44L
1,521 Elo+
Solo
Geb
Geb
mansillaciro10
Geb
Level 128
God Stats
4W - 4L
1,797 SR
Queue Stats
286W - 267L
1,540 Elo+
Party 1
Team Averages
Level 101
1,715 SR
1,518 Elo+

VS

Team Averages
Level 104
1,604 SR
1,530 Elo+
Maui
Maui
 
Maui
Level 143
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chronos
Chronos
Aleksandrianna
Chronos
Level 92
God Stats
1W - 0L
2,138 SR
Queue Stats
77W - 38L
1,561 Elo+
Solo
Merlin
Merlin
LibertyBiberty
Merlin
Level 87
God Stats
2W - 0L
1,574 SR
Queue Stats
2W - 2L
1,349 Elo+
Solo
Medusa
Medusa
TiltedOldMan
Medusa
Level 138
God Stats
1W - 1L
1,307 SR
Queue Stats
101W - 109L
1,679 Elo+
Solo
Hun Batz
Hun Batz
macksaucey
Hun Batz
Level 62
God Stats
1W - 1L
1,500 SR
Queue Stats
92W - 87L
1,560 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cupid
 
Cupid
9
1 / 1 / 0
5,428
493
3,301
6,780
2,021
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Achilles
 
Achilles
9
0 / 4 / 0
4,734
430
3,451
10,787
7,026
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

10
0 / 3 / 0
5,486
499
2,243
5,558
1,682
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

Thor
ItsOmii
Thor
8
1 / 1 / 0
5,355
487
2,981
8,871
2,787
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

9
0 / 1 / 1
5,543
504
2,044
6,564
4,132
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Maui
 
Maui
9
0 / 0 / 3
5,811
528
2,355
5,692
3,998
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

14
5 / 1 / 0
8,399
764
9,945
8,513
3,041
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

12
2 / 0 / 0
6,920
629
2,916
2,800
816
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Magic Focus

Magic Focus

+20
Magical Power

Medusa
10
0 / 0 / 1
5,943
540
4,016
5,458
1,898
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Hun Batz
macksaucey
Hun Batz
11
2 / 1 / 2
6,319
574
3,739
8,340
3,075
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
15
2
Kills
9
10
Deaths
2
1
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Cupid
 
Cupid
1
1
0
1
L
Achilles
 
Achilles
0
4
0
0
W
Maui
 
Maui
0
0
3
1.5
W
5
1
0
5
L
0
3
0
0
L
Thor
ItsOmii
Thor
1
1
0
1
W
2
0
0
2
W
Medusa
0
0
1
0.5
W
Hun Batz
macksaucey
Hun Batz
2
1
2
3
L
0
1
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,020
Damage
22,971
38,560
Taken
30,803
17,648
Mitigated
12,828
12,050
Healing
11,969
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cupid
 
Cupid
3,301
1,205
249
2,968
6,780
2,021
0
854
5,926
0
33,185
L
Achilles
 
Achilles
3,451
708
0
1,979
10,787
7,026
0
7,224
3,563
0
25,547
W
Maui
 
Maui
2,355
710
0
2,978
5,692
3,998
0
1,341
4,351
15,336
0
W
9,945
5,338
0
1,456
8,513
3,041
2,845
774
7,216
72,669
0
L
2,243
460
0
479
5,558
1,682
0
2,212
3,124
38,590
0
L
Thor
ItsOmii
Thor
2,981
714
0
3,544
8,871
2,787
0
3,306
5,489
0
23,986
W
2,916
128
0
1,250
2,800
816
500
1,069
1,731
45,399
0
W
Medusa
4,016
1,331
0
2,515
5,458
1,898
388
313
5,145
0
43,606
W
Hun Batz
macksaucey
Hun Batz
3,739
1,033
0
3,770
8,340
3,075
0
790
7,550
0
39,145
L
2,044
399
259
2,572
6,564
4,132
0
1,252
5,242
13,720
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,546
Gold Earned
33,392
223
Minions Killed
384
0
Camps Cleared
0
1,055,374
Distance Traveled
1,073,095
4
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cupid
5,428
493
59
5
0
201,651
0
L
Achilles
4,734
430
31
3
0
207,340
0
W
Maui
5,811
528
18
2
0
232,200
0
W
Chronos
8,399
764
129
12
0
196,672
0
L
Zeus
5,486
499
70
6
0
179,913
0
L
Thor
5,355
487
42
4
0
229,144
2
W
Merlin
6,920
629
98
9
0
194,885
0
W
Medusa
5,943
540
70
6
0
206,649
3
W
Hun Batz
6,319
574
69
6
0
242,689
4
L
Geb
5,543
504
21
2
0
237,326
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role