Player Matchup

Rama
Rama
Mikkel_lomholt
Rama
Level 25
God Stats
4W - 1L
1,877 SR
Queue Stats
21W - 22L
1,571 Elo+
Party 1
Bacchus
Bacchus
Minivich
Bacchus
Level 75
God Stats
2W - 2L
1,906 SR
Queue Stats
31W - 34L
1,413 Elo+
Party 1
Neith
Neith
xKeaach
Neith
Level 38
God Stats
0W - 2L
1,500 SR
Queue Stats
6W - 10L
1,500 Elo+
Party 1
Team Averages
Level 46
1,761 SR
1,495 Elo+

VS

Team Averages
Level 120
1,471 SR
1,424 Elo+
Atlas
Atlas
DaRk_SaMaNuSkY
Atlas
Level 117
God Stats
7W - 5L
1,500 SR
Queue Stats
609W - 649L
1,455 Elo+
Solo
Freya
Freya
MRDA Cempa
Freya
Level 156
God Stats
1W - 0L
1,500 SR
Queue Stats
208W - 219L
1,420 Elo+
Solo
Danzaburou
Danzaburou
Turbokick18
Danzaburou
Level 87
God Stats
159W - 171L
1,412 SR
Queue Stats
160W - 175L
1,396 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 5 / 2
9,017
644
9,527
15,694
7,538
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Bacchus
Minivich
Bacchus
13
3 / 4 / 2
9,505
679
9,344
17,746
24,996
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Neith
xKeaach
Neith
14
1 / 5 / 3
8,762
626
11,164
11,949
5,982
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
5 / 1 / 9
11,361
812
12,766
19,949
21,374
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Freya
15
6 / 3 / 5
10,197
728
12,439
14,584
6,952
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Danzaburou
Turbokick18
Danzaburou
17
3 / 2 / 11
11,455
818
14,135
11,680
5,599
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
39
6
Kills
14
14
Deaths
6
7
Assists
25
Player
Kills
Deaths
Assists
KDA
W
5
1
9
9.5
W
Freya
6
3
5
2.83
L
2
5
2
0.6
L
Bacchus
Minivich
Bacchus
3
4
2
1
W
Danzaburou
Turbokick18
Danzaburou
3
2
11
4.25
L
Neith
xKeaach
Neith
1
5
3
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,035
Damage
39,340
45,389
Taken
46,213
38,516
Mitigated
33,925
11,094
Healing
17,258
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
12,766
4,171
399
6,405
19,949
21,374
358
3,427
16,522
29,688
1,628
W
Freya
12,439
3,928
0
5,881
14,584
6,952
1,710
3,548
11,036
54,252
0
L
9,527
8,491
0
4,621
15,694
7,538
144
7,130
8,564
0
30,441
L
Bacchus
Minivich
Bacchus
9,344
555
194
4,242
17,746
24,996
0
8,658
9,088
16,107
0
W
Danzaburou
Turbokick18
Danzaburou
14,135
9,042
374
4,199
11,680
5,599
1,403
2,596
9,084
0
58,929
L
Neith
xKeaach
Neith
11,164
3,658
0
2,037
11,949
5,982
147
7,797
4,152
0
38,886

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,284
Gold Earned
33,013
131
Minions Killed
189
0
Camps Cleared
0
668,645
Distance Traveled
718,952
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Atlas
11,361
812
23
2
0
252,311
0
W
Freya
10,197
728
71
5
0
211,750
0
L
Rama
9,017
644
48
3
0
196,811
0
L
Bacchus
9,505
679
7
1
0
259,215
2
W
Danzaburou
11,455
818
95
7
0
254,891
0
L
Neith
8,762
626
76
5
0
212,619
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role