Player Matchup

Kumbhakarna
Kumbhakarna
Silver II
IL_Maffs
Kumbhakarna
Silver II
Level 81
God Stats
3W - 1L
1,665 SR
Queue Stats
70W - 83L
1,408 MMR
Party 2
Neith
Neith
Bronze III
LangerLarry1
Neith
Bronze III
Level 67
God Stats
1W - 2L
1,500 SR
Queue Stats
8W - 25L
1,500 MMR
Solo
Cabrakan
Cabrakan
Silver II
ffilippox
Cabrakan
Silver II
Level 102
God Stats
2W - 4L
1,476 SR
Queue Stats
10W - 13L
1,379 MMR
Party 2
Team Averages
Silver IV
Silver IV
Average Tier
Level 83
1,547 SR
1,429 MMR

VS

Team Averages
Silver IV
Silver IV
Average Tier
Level 131
1,500 SR
1,517 MMR
Cthulhu
Cthulhu
Silver II
 
Cthulhu
Silver II
Level 88
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Sol
Sol
Bronze III
 
Sol
Bronze III
Level 152
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Fenrir
Fenrir
Silver II
Dúck
Fenrir
Silver II
Level 153
God Stats
2W - 0L
1,500 SR
Queue Stats
60W - 54L
1,551 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kumbhakarna
IL_Maffs
Kumbhakarna
11
0 / 3 / 1
6,404
712
2,528
13,786
10,507
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

8
0 / 3 / 1
5,670
630
1,781
4,078
1,448
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cabrakan
ffilippox
Cabrakan
11
1 / 5 / 0
6,188
688
2,395
14,487
12,342
Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Bans
Hun BatzAresYu HuangNe ZhaHercules

VS

Bans
Ao KuangGilgameshNoxCu ChulainnThoth
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
12
2 / 0 / 8
8,201
911
7,645
6,243
6,530
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Sol
 
Sol
13
2 / 1 / 7
7,962
885
9,638
4,433
1,694
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Fenrir
Dúck
Fenrir
13
7 / 0 / 4
8,183
909
9,288
9,754
7,293
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
30
1
Kills
11
11
Deaths
1
2
Assists
19
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
 
Cthulhu
2
0
8
6
W
Sol
 
Sol
2
1
7
5.5
W
Fenrir
Dúck
Fenrir
7
0
4
9
L
Kumbhakarna
IL_Maffs
Kumbhakarna
0
3
1
0.17
L
0
3
1
0.17
L
Cabrakan
ffilippox
Cabrakan
1
5
0
0.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

6,704
Damage
26,571
32,351
Taken
20,430
24,297
Mitigated
15,517
4,687
Healing
8,513
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
 
Cthulhu
7,645
854
524
3,089
6,243
6,530
24
1,100
5,143
19,950
0
W
Sol
 
Sol
9,638
4,585
0
2,531
4,433
1,694
2,051
1,274
3,159
36,783
3,876
W
Fenrir
Dúck
Fenrir
9,288
2,639
0
2,369
9,754
7,293
250
2,620
7,134
0
34,563
L
Kumbhakarna
IL_Maffs
Kumbhakarna
2,528
216
0
2,743
13,786
10,507
0
6,794
6,992
13,476
0
L
1,781
401
0
447
4,078
1,448
0
1,931
2,147
0
13,163
L
Cabrakan
ffilippox
Cabrakan
2,395
487
0
1,497
14,487
12,342
0
7,971
6,516
13,932
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,262
Gold Earned
24,346
69
Minions Killed
134
0
Camps Cleared
0
407,304
Distance Traveled
557,113
4
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
8,201
911
25
3
0
196,637
1
W
Sol
7,962
885
73
8
0
160,725
0
W
Fenrir
8,183
909
36
4
0
199,751
0
L
Kumbhakarna
6,404
712
20
2
0
177,638
0
L
Neith
5,670
630
25
3
0
76,690
2
L
Cabrakan
6,188
688
24
3
0
152,976
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role