Player Matchup

Cabrakan
Cabrakan
ActingYoyo
Cabrakan
Level 107
God Stats
3W - 3L
1,530 SR
Queue Stats
17W - 18L
1,414 Elo+
Party 2
Nu Wa
Nu Wa
DisOfTheVanir
Nu Wa
Level 78
God Stats
141W - 114L
1,573 SR
Queue Stats
218W - 215L
1,485 Elo+
Solo
Fenrir
Fenrir
FanaticFantom
Fenrir
Level 61
God Stats
15W - 14L
1,500 SR
Queue Stats
40W - 29L
1,722 Elo+
Solo
Kukulkan
Kukulkan
Greynik
Kukulkan
Level 45
God Stats
2W - 1L
1,733 SR
Queue Stats
26W - 23L
1,680 Elo+
Solo
Surtr
Surtr
ScrubM0l3str
Surtr
Level 22
God Stats
5W - 5L
1,358 SR
Queue Stats
7W - 5L
1,451 Elo+
Party 2
Team Averages
Level 63
1,539 SR
1,550 Elo+

VS

Team Averages
Level 49
1,397 SR
1,385 Elo+
Kukulkan
Kukulkan
DormantDave
Kukulkan
Level 49
God Stats
34W - 34L
1,382 SR
Queue Stats
79W - 83L
1,361 Elo+
Solo
Da Ji
Da Ji
Esmerida
Da Ji
Level 80
God Stats
5W - 4L
1,340 SR
Queue Stats
124W - 111L
1,464 Elo+
Solo
Achilles
Achilles
KillTheUndead
Achilles
Level 41
God Stats
1W - 4L
1,275 SR
Queue Stats
18W - 24L
1,163 Elo+
Party 1
Maui
Maui
Trumanator
Maui
Level 7
God Stats
2W - 4L
1,275 SR
Queue Stats
2W - 5L
1,163 Elo+
Party 1
Artemis
Artemis
Янисбенис
Artemis
Level 69
God Stats
1W - 4L
1,715 SR
Queue Stats
74W - 85L
1,773 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cabrakan
ActingYoyo
Cabrakan
15
6 / 1 / 12
9,925
1,241
16,073
11,131
8,773
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

15
2 / 0 / 14
8,818
1,102
10,507
3,437
1,592
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

15
8 / 0 / 11
9,812
1,227
8,924
4,945
3,055
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Kukulkan
Greynik
Kukulkan
14
4 / 2 / 15
9,020
1,128
13,801
3,893
1,902
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Magic Focus

Magic Focus

+20
Magical Power

14
2 / 3 / 10
8,456
1,057
7,713
8,866
7,178
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Team 1 Tickets

328

VS

Team 2 Tickets

193

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
DormantDave
Kukulkan
13
1 / 3 / 4
8,101
1,013
10,769
7,117
3,364
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Da Ji
Esmerida
Da Ji
13
1 / 8 / 3
7,955
994
3,386
16,892
7,754
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Achilles
KillTheUndead
Achilles
14
3 / 3 / 3
8,637
1,080
7,351
16,002
17,228
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

14
0 / 5 / 6
8,905
1,113
5,058
19,265
23,147
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

12
1 / 3 / 1
7,427
928
1,154
4,169
1,644
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

84
Kill Participation
23
22
Kills
6
6
Deaths
22
62
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Cabrakan
ActingYoyo
Cabrakan
6
1
12
12
W
2
0
14
9
L
Kukulkan
DormantDave
Kukulkan
1
3
4
1
L
Da Ji
Esmerida
Da Ji
1
8
3
0.31
W
8
0
11
13.5
W
Kukulkan
Greynik
Kukulkan
4
2
15
5.75
L
Achilles
KillTheUndead
Achilles
3
3
3
1.5
W
2
3
10
2.33
L
0
5
6
0.6
L
1
3
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,018
Damage
27,718
32,272
Taken
63,445
22,500
Mitigated
53,137
5,320
Healing
3,047
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cabrakan
ActingYoyo
Cabrakan
16,073
1,788
0
3,017
11,131
8,773
0
4,948
5,903
34,694
0
W
10,507
2,926
0
279
3,437
1,592
0
2,582
806
21,064
0
L
Kukulkan
DormantDave
Kukulkan
10,769
56
0
149
7,117
3,364
0
2,539
4,294
42,625
0
L
Da Ji
Esmerida
Da Ji
3,386
451
0
660
16,892
7,754
0
10,583
5,699
26
18,893
W
8,924
3,751
0
909
4,945
3,055
0
2,282
2,483
0
9,960
W
Kukulkan
Greynik
Kukulkan
13,801
1,034
0
0
3,893
1,902
0
2,360
1,533
26,704
0
L
Achilles
KillTheUndead
Achilles
7,351
1,134
0
782
16,002
17,228
0
9,883
5,408
0
27,550
W
7,713
3,418
0
1,115
8,866
7,178
0
3,681
4,944
517
18,795
L
5,058
1,074
0
1,330
19,265
23,147
0
12,982
5,617
18,094
0
L
1,154
699
0
126
4,169
1,644
0
2,657
1,266
0
9,456

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,031
Gold Earned
41,025
155
Minions Killed
178
5
Camps Cleared
3
697,510
Distance Traveled
590,361
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cabrakan
9,925
1,241
73
9
2
136,037
0
W
Nu Wa
8,818
1,102
13
2
1
150,361
0
L
Kukulkan
8,101
1,013
77
10
1
115,949
0
L
Da Ji
7,955
994
38
5
2
137,914
0
W
Fenrir
9,812
1,227
2
0
0
171,070
0
W
Kukulkan
9,020
1,128
47
6
1
135,320
0
L
Achilles
8,637
1,080
30
4
0
161,500
0
W
Surtr
8,456
1,057
20
3
1
104,722
0
L
Maui
8,905
1,113
20
3
0
132,595
0
L
Artemis
7,427
928
13
2
0
42,403
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role