Player Matchup

Fenrir
Fenrir
Bronze III
BrandoTheLord007
Fenrir
Bronze III
Level 78
God Stats
0W - 3L
1,362 SR
Queue Stats
44W - 43L
1,454 MMR
Solo
Artio
Artio
Gold V
Guashy
Artio
Gold V
Level 155
God Stats
1W - 2L
1,500 SR
Queue Stats
182W - 190L
1,395 MMR
Solo
Zeus
Zeus
Bronze III
TuhoojaRopotti9K
Zeus
Bronze III
Level 83
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 4L
1,446 MMR
Solo
Cabrakan
Cabrakan
Gold IV
shadow_3000
Cabrakan
Gold IV
Level 154
God Stats
10W - 6L
1,986 SR
Queue Stats
778W - 791L
1,384 MMR
Solo
Sol
Sol
Gold V
zLuminary
Sol
Gold V
Level 159
God Stats
20W - 18L
1,606 SR
Queue Stats
333W - 314L
1,426 MMR
Solo
Team Averages
Silver III
Silver III
Average Tier
Level 126
1,591 SR
1,421 MMR

VS

Team Averages
Silver IV
Silver IV
Average Tier
Level 136
1,469 SR
1,445 MMR
Izanami
Izanami
Bronze III
 
Izanami
Bronze III
Level 60
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Xing Tian
Xing Tian
Gold V
 
Xing Tian
Gold V
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Morgan Le Fay
Morgan Le Fay
Gold III
NatsuzDragneeL
Morgan Le Fay
Gold III
Level 229
God Stats
18W - 18L
1,439 SR
Queue Stats
274W - 294L
1,456 MMR
Solo
Cu Chulainn
Cu Chulainn
Bronze III
RimCleaner
Cu Chulainn
Bronze III
Level 124
God Stats
9W - 7L
1,407 SR
Queue Stats
248W - 237L
1,415 MMR
Solo
Bastet
Bastet
Silver IV
i-Noxzyy
Bastet
Silver IV
Level 115
God Stats
2W - 1L
1,500 SR
Queue Stats
36W - 40L
1,354 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 3 / 0
6,183
442
4,044
12,187
4,827
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Shadowdrinker

Shadowdrinker

+45
Physical Power
+10
Physical Penetration
+10%
Movement Speed

PASSIVE - Killing an enemy god drains their shadow, causing you to enter stealth and gain 30% Movement Speed for 5s. Taking damage, firing an Ability, or firing a Basic Attack breaks the stealth.

Artio
Guashy
Artio
10
0 / 2 / 0
5,676
405
681
7,139
5,744
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

13
0 / 1 / 1
6,847
489
3,051
4,828
1,663
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Cabrakan
shadow_3000
Cabrakan
10
0 / 2 / 1
6,226
445
2,589
10,447
10,390
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

12
0 / 5 / 2
6,808
486
9,321
10,343
3,332
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Bans
ThorNe ZhaAo KuangMercury

VS

Bans
ThanatosKing ArthurSkadiHe Bo
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
13
4 / 1 / 2
7,706
550
4,276
8,671
3,735
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Bow

Short Bow

+15%
Attack Speed

Xing Tian
 
Xing Tian
12
0 / 0 / 7
7,454
532
3,847
9,641
8,273
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Morgan Le Fay
NatsuzDragneeL
Morgan Le Fay
13
2 / 0 / 3
7,933
567
6,310
4,096
1,616
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Cu Chulainn
RimCleaner
Cu Chulainn
14
3 / 0 / 1
8,944
639
2,799
4,362
2,444
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Talisman

Talisman

+75
Health
+15
Magical Protection

Bastet
i-Noxzyy
Bastet
13
4 / 2 / 4
7,916
565
6,511
10,617
4,410
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
30
1
Kills
13
13
Deaths
3
4
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Izanami
 
Izanami
4
1
2
5
W
Xing Tian
 
Xing Tian
0
0
7
3.5
L
1
3
0
0.33
L
Artio
Guashy
Artio
0
2
0
0
W
Morgan Le Fay
NatsuzDragneeL
Morgan Le Fay
2
0
3
3.5
W
Cu Chulainn
RimCleaner
Cu Chulainn
3
0
1
3.5
L
0
1
1
0.5
W
Bastet
i-Noxzyy
Bastet
4
2
4
3
L
Cabrakan
shadow_3000
Cabrakan
0
2
1
0.25
L
0
5
2
0.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,686
Damage
23,743
44,944
Taken
37,387
25,956
Mitigated
20,478
10,789
Healing
12,896
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
 
Izanami
4,276
2,643
381
2,185
8,671
3,735
0
5,487
3,143
0
50,331
W
Xing Tian
 
Xing Tian
3,847
204
0
3,622
9,641
8,273
394
4,489
5,002
16,288
0
L
4,044
1,137
0
2,709
12,187
4,827
20
1,913
10,214
0
44,574
L
Artio
Guashy
Artio
681
111
0
1,941
7,139
5,744
0
1,243
5,819
27,250
0
W
Morgan Le Fay
NatsuzDragneeL
Morgan Le Fay
6,310
446
0
1,256
4,096
1,616
825
1,775
2,321
58,494
0
W
Cu Chulainn
RimCleaner
Cu Chulainn
2,799
498
0
2,245
4,362
2,444
2,174
1,266
2,871
0
62,881
L
3,051
357
0
719
4,828
1,663
363
1,624
3,078
55,219
0
W
Bastet
i-Noxzyy
Bastet
6,511
2,216
0
3,207
10,617
4,410
351
2,209
8,408
0
49,678
L
Cabrakan
shadow_3000
Cabrakan
2,589
643
114
2,401
10,447
10,390
0
3,926
6,445
16,028
0
L
9,321
4,585
0
2,905
10,343
3,332
637
1,086
9,231
62,506
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,740
Gold Earned
39,953
345
Minions Killed
416
0
Camps Cleared
0
1,177,013
Distance Traveled
1,476,756
5
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
7,706
550
98
7
0
292,552
5
W
Xing Tian
7,454
532
12
1
0
288,010
2
L
Fenrir
6,183
442
61
4
0
281,171
0
L
Artio
5,676
405
54
4
0
206,003
0
W
Morgan Le Fay
7,933
567
115
8
0
287,160
2
W
Cu Chulainn
8,944
639
121
9
0
282,150
3
L
Zeus
6,847
489
102
7
0
222,088
0
W
Bastet
7,916
565
70
5
0
326,884
0
L
Cabrakan
6,226
445
21
2
0
235,099
3
L
Sol
6,808
486
107
8
0
232,652
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role