Player Matchup

Heimdallr
Heimdallr
 
Heimdallr
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Atlas
Atlas
BL7u7Gera
Atlas
Level 129
God Stats
4W - 0L
1,500 SR
Queue Stats
128W - 136L
1,153 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
TrewTateyyy
Morgan Le Fay
Level 97
God Stats
26W - 24L
1,500 SR
Queue Stats
1,017W - 1,016L
1,415 Elo+
Solo
Janus
Janus
kochen2100
Janus
Level 97
God Stats
10W - 2L
1,319 SR
Queue Stats
1,029W - 999L
1,572 Elo+
Solo
Xbalanque
Xbalanque
x DAT THUNDA x
Xbalanque
Level 121
God Stats
6W - 8L
1,283 SR
Queue Stats
152W - 165L
1,450 Elo+
Solo
Team Averages
Level 120
1,420 SR
1,418 Elo+

VS

Team Averages
Level 117
1,461 SR
1,599 Elo+
Sun Wukong
Sun Wukong
EvLeGrand
Sun Wukong
Level 37
God Stats
0W - 2L
1,500 SR
Queue Stats
12W - 16L
1,554 Elo+
Solo
Ao Kuang
Ao Kuang
ImGabriel09
Ao Kuang
Level 121
God Stats
1W - 2L
1,303 SR
Queue Stats
24W - 35L
1,474 Elo+
Solo
Hera
Hera
KaosSavira
Hera
Level 125
God Stats
8W - 5L
1,500 SR
Queue Stats
333W - 311L
1,583 Elo+
Solo
Maui
Maui
SzWarlord
Maui
Level 148
God Stats
1W - 1L
1,500 SR
Queue Stats
172W - 150L
1,709 Elo+
Solo
Fafnir
Fafnir
Trapletic
Fafnir
Level 155
God Stats
1W - 1L
1,500 SR
Queue Stats
170W - 150L
1,673 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
 
Heimdallr
17
5 / 2 / 12
10,862
724
17,357
11,972
5,617
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Atlas
BL7u7Gera
Atlas
17
3 / 2 / 10
11,403
760
14,034
17,150
21,304
Sentinel's Boon

Sentinel's Boon

+40
Physical Protection
+40
Magical Protection
+250
Health
+20
Mp 5

PASSIVE - Getting the assist when an enemy dies restores 4% of your Health and 4% of your Mana. If you have the lowest gold on your team, the assists also provides 20 Bonus Gold.

Abyssal Stone

Abyssal Stone

+35
Physical Protection
+40
Magical Protection
+250
Health

PASSIVE - Successful ability damage to an enemy god applies a debuff that afflicts them with 20% Negative CDR for 5s.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Breastplate

Breastplate

+20
Physical Protection

Morgan Le Fay
TrewTateyyy
Morgan Le Fay
19
2 / 1 / 13
10,693
713
16,450
10,998
6,936
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Janus
18
3 / 1 / 13
10,666
711
14,336
8,078
3,644
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Xbalanque
x DAT THUNDA x
Xbalanque
18
7 / 4 / 10
11,408
761
23,925
12,571
5,612
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
EvLeGrand
Sun Wukong
15
0 / 7 / 8
8,349
557
7,293
21,155
19,949
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Ao Kuang
ImGabriel09
Ao Kuang
17
5 / 4 / 1
9,610
641
8,678
17,719
9,570
Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

16
2 / 5 / 5
8,907
594
16,375
12,391
7,069
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Maui
18
2 / 2 / 7
9,920
661
7,333
31,306
32,290
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Fafnir
Trapletic
Fafnir
15
0 / 2 / 6
8,646
576
4,601
14,603
18,296
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Match Insights

Player Kills, Deaths, and Assists

78
Kill Participation
36
20
Kills
9
10
Deaths
20
58
Assists
27
Player
Kills
Deaths
Assists
KDA
W
Heimdallr
 
Heimdallr
5
2
12
5.5
W
Atlas
BL7u7Gera
Atlas
3
2
10
4
L
Sun Wukong
EvLeGrand
Sun Wukong
0
7
8
0.57
L
Ao Kuang
ImGabriel09
Ao Kuang
5
4
1
1.38
L
2
5
5
0.9
L
Maui
2
2
7
2.75
L
Fafnir
Trapletic
Fafnir
0
2
6
1.5
W
Morgan Le Fay
TrewTateyyy
Morgan Le Fay
2
1
13
8.5
W
Janus
3
1
13
9.5
W
Xbalanque
x DAT THUNDA x
Xbalanque
7
4
10
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

86,102
Damage
44,280
60,769
Taken
97,174
43,113
Mitigated
87,174
23,858
Healing
42,379
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Heimdallr
 
Heimdallr
17,357
6,890
1,495
3,654
11,972
5,617
726
6,864
5,108
0
31,096
W
Atlas
BL7u7Gera
Atlas
14,034
4,321
1,657
5,112
17,150
21,304
101
8,517
8,633
23,863
0
L
Sun Wukong
EvLeGrand
Sun Wukong
7,293
653
312
4,079
21,155
19,949
0
9,798
11,357
0
20,053
L
Ao Kuang
ImGabriel09
Ao Kuang
8,678
1,805
1,025
7,120
17,719
9,570
0
7,808
9,911
20,563
0
L
16,375
2,700
1,219
1,814
12,391
7,069
176
6,822
5,569
36,406
0
L
Maui
7,333
781
2,947
15,458
31,306
32,290
0
12,959
17,917
12,825
0
L
Fafnir
Trapletic
Fafnir
4,601
705
3,309
5,096
14,603
18,296
0
7,003
7,600
8,615
203
W
Morgan Le Fay
TrewTateyyy
Morgan Le Fay
16,450
894
777
2,023
10,998
6,936
817
7,823
3,175
47,428
0
W
Janus
14,336
594
2,201
2,892
8,078
3,644
516
6,196
1,882
22,202
0
W
Xbalanque
x DAT THUNDA x
Xbalanque
23,925
3,531
2,476
1,571
12,571
5,612
3,303
7,520
5,051
0
47,022

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,032
Gold Earned
45,432
190
Minions Killed
114
0
Camps Cleared
0
1,402,343
Distance Traveled
1,363,006
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Heimdallr
10,862
724
22
1
0
281,090
0
W
Atlas
11,403
760
16
1
0
262,789
0
L
Sun Wukong
8,349
557
24
2
0
255,293
0
L
Ao Kuang
9,610
641
31
2
0
335,495
0
L
Hera
8,907
594
51
3
0
244,031
0
L
Maui
9,920
661
4
0
0
301,077
0
L
Fafnir
8,646
576
4
0
0
227,110
0
W
Morgan Le Fay
10,693
713
59
4
0
287,661
0
W
Janus
10,666
711
23
2
0
294,778
0
W
Xbalanque
11,408
761
70
5
0
276,025
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role