Player Matchup

Fenrir
Fenrir
 
Fenrir
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Scylla
Scylla
AyraNim
Scylla
Level 169
God Stats
4W - 5L
1,301 SR
Queue Stats
138W - 132L
1,565 Elo+
Party 1
Sun Wukong
Sun Wukong
MoonLotus423
Sun Wukong
Level 63
God Stats
10W - 8L
1,500 SR
Queue Stats
117W - 114L
1,532 Elo+
Solo
Ullr
Ullr
PeFFeK
Ullr
Level 122
God Stats
4W - 4L
1,821 SR
Queue Stats
17W - 14L
1,726 Elo+
Party 1
Bacchus
Bacchus
XIDROM
Bacchus
Level 159
God Stats
3W - 2L
1,773 SR
Queue Stats
275W - 280L
1,388 Elo+
Party 1
Team Averages
Level 132
1,579 SR
1,542 Elo+

VS

Team Averages
Level 33
1,509 SR
1,502 Elo+
Izanami
Izanami
Kofomo
Izanami
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 3L
1,608 Elo+
Party 2
Chang'e
Chang'e
Monderk
Chang'e
Level 41
God Stats
0W - 2L
1,500 SR
Queue Stats
33W - 33L
1,583 Elo+
Solo
Nemesis
Nemesis
StexCG
Nemesis
Level 37
God Stats
9W - 5L
1,840 SR
Queue Stats
31W - 25L
1,447 Elo+
Solo
Cthulhu
Cthulhu
adamoli03
Cthulhu
Level 43
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 3L
1,608 Elo+
Party 2
Osiris
Osiris
meteorkid
Osiris
Level 37
God Stats
0W - 5L
1,207 SR
Queue Stats
16W - 41L
1,263 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
10
5 / 1 / 4
5,867
652
6,333
8,947
3,316
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Scylla
AyraNim
Scylla
11
2 / 0 / 2
6,122
680
3,092
3,291
1,119
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Sun Wukong
MoonLotus423
Sun Wukong
9
1 / 0 / 2
5,250
583
5,280
6,811
3,148
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Ullr
PeFFeK
Ullr
11
8 / 1 / 1
7,020
780
7,956
5,005
1,763
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bacchus
XIDROM
Bacchus
9
2 / 0 / 7
6,034
670
2,956
3,905
3,306
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Kofomo
Izanami
7
1 / 6 / 1
5,098
566
1,290
6,920
2,119
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Chang'e
Monderk
Chang'e
9
0 / 4 / 0
5,071
563
2,509
7,792
2,730
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Nemesis
StexCG
Nemesis
5
0 / 3 / 0
4,003
445
1,693
5,242
1,317
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Cthulhu
adamoli03
Cthulhu
8
1 / 3 / 0
5,213
579
2,237
6,420
3,869
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Osiris
meteorkid
Osiris
8
0 / 2 / 0
4,720
524
2,406
10,616
7,241
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
3
18
Kills
2
2
Deaths
18
16
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Fenrir
 
Fenrir
5
1
4
7
W
Scylla
AyraNim
Scylla
2
0
2
3
L
Izanami
Kofomo
Izanami
1
6
1
0.25
L
Chang'e
Monderk
Chang'e
0
4
0
0
W
Sun Wukong
MoonLotus423
Sun Wukong
1
0
2
2
W
Ullr
PeFFeK
Ullr
8
1
1
8.5
L
Nemesis
StexCG
Nemesis
0
3
0
0
W
Bacchus
XIDROM
Bacchus
2
0
7
5.5
L
Cthulhu
adamoli03
Cthulhu
1
3
0
0.33
L
Osiris
meteorkid
Osiris
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,617
Damage
10,135
27,959
Taken
36,990
12,652
Mitigated
17,276
7,419
Healing
7,772
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
 
Fenrir
6,333
3,757
0
3,004
8,947
3,316
0
447
8,500
0
34,762
W
Scylla
AyraNim
Scylla
3,092
977
0
536
3,291
1,119
252
1,690
1,582
47,639
0
L
Izanami
Kofomo
Izanami
1,290
1,138
0
307
6,920
2,119
0
1,075
5,845
0
15,663
L
Chang'e
Monderk
Chang'e
2,509
345
84
2,386
7,792
2,730
0
3,519
4,273
34,714
0
W
Sun Wukong
MoonLotus423
Sun Wukong
5,280
670
0
1,603
6,811
3,148
521
0
6,811
0
26,529
W
Ullr
PeFFeK
Ullr
7,956
4,100
0
819
5,005
1,763
1,590
1,761
3,244
0
53,774
L
Nemesis
StexCG
Nemesis
1,693
852
0
160
5,242
1,317
0
770
4,472
0
12,492
W
Bacchus
XIDROM
Bacchus
2,956
447
0
1,457
3,905
3,306
90
829
3,076
14,792
0
L
Cthulhu
adamoli03
Cthulhu
2,237
570
0
704
6,420
3,869
0
643
5,777
10,082
0
L
Osiris
meteorkid
Osiris
2,406
655
0
4,131
10,616
7,241
0
41
10,575
0
19,461

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,293
Gold Earned
24,105
298
Minions Killed
161
0
Camps Cleared
0
987,255
Distance Traveled
871,754
6
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
5,867
652
58
6
0
232,695
0
W
Scylla
6,122
680
81
9
0
191,108
2
L
Izanami
5,098
566
29
3
0
157,132
0
L
Chang'e
5,071
563
67
7
0
189,049
0
W
Sun Wukong
5,250
583
37
4
0
179,751
0
W
Ullr
7,020
780
94
10
0
183,294
1
L
Nemesis
4,003
445
23
3
0
159,032
0
W
Bacchus
6,034
670
28
3
0
200,407
3
L
Cthulhu
5,213
579
14
2
0
192,456
1
L
Osiris
4,720
524
28
3
0
174,085
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role