Player Matchup

Jormungandr
Jormungandr
FragrantMonk
Jormungandr
Level 85
God Stats
21W - 19L
1,688 SR
Queue Stats
53W - 75L
1,682 Elo+
Party 1
Ares
Ares
Krezins16
Ares
Level 54
God Stats
8W - 5L
1,932 SR
Queue Stats
20W - 19L
1,749 Elo+
Party 1
Surtr
Surtr
ToG0din
Surtr
Level 108
God Stats
50W - 42L
1,604 SR
Queue Stats
160W - 173L
1,574 Elo+
Party 1
Team Averages
Level 82
1,741 SR
1,668 Elo+

VS

Team Averages
Level 152
1,461 SR
1,543 Elo+
Hades
Hades
 
Hades
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sun Wukong
Sun Wukong
Bigshploof25
Sun Wukong
Level 128
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 3L
1,500 Elo+
Solo
Jormungandr
Jormungandr
UnreadyZeus5626
Jormungandr
Level 201
God Stats
34W - 33L
1,383 SR
Queue Stats
638W - 635L
1,629 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
FragrantMonk
Jormungandr
14
1 / 4 / 5
9,813
613
12,341
21,361
22,776
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Ares
13
0 / 6 / 8
10,237
640
10,154
23,349
33,295
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Surtr
ToG0din
Surtr
17
10 / 3 / 1
12,134
758
27,885
30,106
26,973
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hades
 
Hades
18
5 / 4 / 5
12,473
780
25,476
23,778
16,509
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Sun Wukong
Bigshploof25
Sun Wukong
17
4 / 3 / 7
11,969
748
15,428
19,607
22,323
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Jormungandr
UnreadyZeus5626
Jormungandr
16
4 / 4 / 7
12,162
760
15,111
21,173
22,784
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Abyssal Stone

Abyssal Stone

+35
Physical Protection
+40
Magical Protection
+250
Health

PASSIVE - Successful ability damage to an enemy god applies a debuff that afflicts them with 20% Negative CDR for 5s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
32
11
Kills
13
13
Deaths
11
14
Assists
19
Player
Kills
Deaths
Assists
KDA
W
Hades
 
Hades
5
4
5
1.88
W
Sun Wukong
Bigshploof25
Sun Wukong
4
3
7
2.5
L
Jormungandr
FragrantMonk
Jormungandr
1
4
5
0.88
L
Ares
0
6
8
0.67
L
Surtr
ToG0din
Surtr
10
3
1
3.5
W
Jormungandr
UnreadyZeus5626
Jormungandr
4
4
7
1.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,380
Damage
56,015
74,816
Taken
64,558
83,044
Mitigated
61,616
14,899
Healing
21,781
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hades
 
Hades
25,476
1,686
1,741
10,509
23,778
16,509
1,319
7,620
16,158
77,137
801
W
Sun Wukong
Bigshploof25
Sun Wukong
15,428
1,888
0
3,972
19,607
22,323
528
7,285
12,322
0
48,126
L
Jormungandr
FragrantMonk
Jormungandr
12,341
2,141
0
0
21,361
22,776
143
10,283
11,078
35,715
0
L
Ares
10,154
535
0
2,424
23,349
33,295
0
13,623
9,726
16,041
0
L
Surtr
ToG0din
Surtr
27,885
17,723
0
12,475
30,106
26,973
747
16,468
13,638
596
64,006
W
Jormungandr
UnreadyZeus5626
Jormungandr
15,111
5,439
2,573
2,986
21,173
22,784
346
8,735
12,438
42,513
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,184
Gold Earned
36,604
126
Minions Killed
209
0
Camps Cleared
0
812,992
Distance Traveled
806,721
4
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hades
12,473
780
116
7
0
274,979
0
W
Sun Wukong
11,969
748
49
3
0
303,656
0
L
Jormungandr
9,813
613
40
3
0
265,067
0
L
Ares
10,237
640
11
1
0
267,832
4
L
Surtr
12,134
758
75
5
0
280,093
0
W
Jormungandr
12,162
760
44
3
0
228,086
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role