Player Matchup

Danzaburou
Danzaburou
Iagging out
Danzaburou
Level 108
God Stats
210W - 149L
1,655 SR
Queue Stats
552W - 561L
1,528 Elo+
Party 2
Sylvanus
Sylvanus
blowcain
Sylvanus
Level 78
God Stats
47W - 60L
1,638 SR
Queue Stats
50W - 68L
1,535 Elo+
Party 2
Chaac
Chaac
lilteccaqwert
Chaac
Level 85
God Stats
45W - 27L
1,659 SR
Queue Stats
212W - 214L
1,618 Elo+
Party 2
Team Averages
Level 90
1,651 SR
1,560 Elo+

VS

Team Averages
Level 116
1,637 SR
1,825 Elo+
Merlin
Merlin
Praise1118
Merlin
Level 114
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 14L
1,854 Elo+
Party 1
Ne Zha
Ne Zha
Siberian Glocc
Ne Zha
Level 153
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 16L
1,854 Elo+
Party 1
Surtr
Surtr
TheEclipsee
Surtr
Level 81
God Stats
0W - 2L
1,910 SR
Queue Stats
6W - 6L
1,765 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Iagging out
Danzaburou
13
5 / 0 / 4
8,163
816
7,062
7,257
2,971
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Sylvanus
blowcain
Sylvanus
12
4 / 0 / 6
8,053
805
5,687
11,371
10,044
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

11
1 / 0 / 6
6,920
692
3,816
7,262
4,700
Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cudgel

Cudgel

+10
Physical Power
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
Praise1118
Merlin
11
0 / 4 / 0
6,398
640
7,816
6,052
1,958
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

10
0 / 2 / 0
6,099
610
4,768
5,379
3,627
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

10
0 / 4 / 0
5,940
594
7,560
11,022
9,936
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
0
10
Kills
0
0
Deaths
10
16
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
Iagging out
Danzaburou
5
0
4
7
L
Merlin
Praise1118
Merlin
0
4
0
0
L
0
2
0
0
L
0
4
0
0
W
Sylvanus
blowcain
Sylvanus
4
0
6
7
W
1
0
6
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,565
Damage
20,144
25,890
Taken
22,453
17,715
Mitigated
15,521
13,484
Healing
2,988
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
Iagging out
Danzaburou
7,062
3,030
339
1,618
7,257
2,971
1,656
2,206
4,825
0
38,708
L
Merlin
Praise1118
Merlin
7,816
548
0
445
6,052
1,958
70
1,606
4,446
28,368
0
L
4,768
539
0
1,140
5,379
3,627
0
1,092
4,287
0
16,521
L
7,560
2,091
0
1,403
11,022
9,936
4
3,029
7,993
366
14,240
W
Sylvanus
blowcain
Sylvanus
5,687
1,948
3,590
5,116
11,371
10,044
481
3,780
7,386
15,594
0
W
3,816
1,133
447
2,374
7,262
4,700
0
2,089
4,930
0
21,210

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,136
Gold Earned
18,437
122
Minions Killed
95
0
Camps Cleared
0
541,393
Distance Traveled
512,729
7
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
8,163
816
68
7
0
175,005
2
L
Merlin
6,398
640
59
6
0
157,858
0
L
Ne Zha
6,099
610
16
2
0
188,905
0
L
Surtr
5,940
594
20
2
0
165,966
0
W
Sylvanus
8,053
805
17
2
0
182,529
5
W
Chaac
6,920
692
37
4
0
183,859
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role