Player Matchup

Olorun
Olorun
NeverMindGamin
Olorun
Level 146
God Stats
10W - 6L
1,837 SR
Queue Stats
266W - 226L
1,532 Elo+
Party 1
Cernunnos
Cernunnos
Ripflame96
Cernunnos
Level 69
God Stats
2W - 1L
1,500 SR
Queue Stats
128W - 110L
1,476 Elo+
Party 2
Ganesha
Ganesha
ShidFardnCry
Ganesha
Level 28
God Stats
4W - 1L
1,757 SR
Queue Stats
33W - 34L
1,473 Elo+
Party 1
Lancelot
Lancelot
Zigzaguar
Lancelot
Level 158
God Stats
3W - 1L
1,540 SR
Queue Stats
75W - 61L
1,550 Elo+
Party 2
Achilles
Achilles
ctgunny
Achilles
Level 25
God Stats
6W - 3L
1,500 SR
Queue Stats
124W - 112L
1,484 Elo+
Party 2
Team Averages
Level 85
1,627 SR
1,503 Elo+

VS

Team Averages
Level 52
1,502 SR
1,332 Elo+
Anubis
Anubis
JoreJADC
Anubis
Level 127
God Stats
6W - 8L
1,524 SR
Queue Stats
55W - 64L
1,350 Elo+
Party 4
Maui
Maui
NeoFreya
Maui
Level 51
God Stats
1W - 1L
1,500 SR
Queue Stats
58W - 59L
1,181 Elo+
Party 3
Fenrir
Fenrir
SusanoMorph
Fenrir
Level 44
God Stats
0W - 1L
1,500 SR
Queue Stats
52W - 47L
1,622 Elo+
Solo
Hercules
Hercules
THEDUALHANDGUN
Hercules
Level 22
God Stats
1W - 5L
1,500 SR
Queue Stats
18W - 22L
1,157 Elo+
Party 3
Danzaburou
Danzaburou
Vainzeth
Danzaburou
Level 14
God Stats
4W - 7L
1,485 SR
Queue Stats
65W - 92L
1,350 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
4 / 2 / 3
8,101
579
9,954
9,044
4,253
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Cernunnos
Ripflame96
Cernunnos
13
2 / 0 / 4
7,917
566
3,878
4,662
1,988
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Ganesha
ShidFardnCry
Ganesha
12
0 / 1 / 7
7,802
557
3,983
9,301
8,395
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Lancelot
Zigzaguar
Lancelot
14
6 / 1 / 2
8,788
628
8,368
11,016
4,435
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Achilles
ctgunny
Achilles
14
2 / 0 / 1
7,962
569
5,098
7,007
7,644
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
JoreJADC
Anubis
13
2 / 3 / 0
7,613
544
3,544
9,336
4,085
Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Maui
10
0 / 1 / 3
6,126
438
2,828
6,677
5,634
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Fenrir
9
0 / 3 / 4
6,119
437
4,364
11,937
4,407
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Hercules
12
0 / 3 / 0
6,827
488
2,871
8,820
4,523
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Danzaburou
Vainzeth
Danzaburou
10
2 / 4 / 2
6,731
481
6,165
12,400
4,937
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
13
14
Kills
4
4
Deaths
14
17
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Anubis
JoreJADC
Anubis
2
3
0
0.67
L
Maui
0
1
3
1.5
W
4
2
3
2.75
W
Cernunnos
Ripflame96
Cernunnos
2
0
4
4
W
Ganesha
ShidFardnCry
Ganesha
0
1
7
3.5
L
Fenrir
0
3
4
0.67
L
Hercules
0
3
0
0
L
Danzaburou
Vainzeth
Danzaburou
2
4
2
0.75
W
Lancelot
Zigzaguar
Lancelot
6
1
2
7
W
Achilles
ctgunny
Achilles
2
0
1
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,281
Damage
19,772
41,030
Taken
49,170
26,715
Mitigated
23,586
17,365
Healing
15,535
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anubis
JoreJADC
Anubis
3,544
0
0
4,906
9,336
4,085
0
1,220
8,116
74,365
0
L
Maui
2,828
580
0
864
6,677
5,634
0
2,988
3,689
16,509
0
W
9,954
4,747
283
4,968
9,044
4,253
212
2,081
6,963
68,416
8,990
W
Cernunnos
Ripflame96
Cernunnos
3,878
1,575
0
2,407
4,662
1,988
160
2,209
2,453
0
56,647
W
Ganesha
ShidFardnCry
Ganesha
3,983
451
48
3,715
9,301
8,395
54
1,659
7,642
26,113
0
L
Fenrir
4,364
1,627
0
3,270
11,937
4,407
53
2,900
9,037
0
25,089
L
Hercules
2,871
631
0
2,095
8,820
4,523
0
286
7,796
0
37,482
L
Danzaburou
Vainzeth
Danzaburou
6,165
2,558
0
4,400
12,400
4,937
0
6,216
6,184
0
38,388
W
Lancelot
Zigzaguar
Lancelot
8,368
1,567
0
3,683
11,016
4,435
0
1,100
9,916
0
60,726
W
Achilles
ctgunny
Achilles
5,098
802
0
2,261
7,007
7,644
0
0
6,460
709
42,965

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,570
Gold Earned
33,416
402
Minions Killed
309
0
Camps Cleared
0
1,449,458
Distance Traveled
1,365,801
7
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anubis
7,613
544
114
8
0
251,796
0
L
Maui
6,126
438
15
1
0
280,003
2
W
Olorun
8,101
579
138
10
0
266,621
0
W
Cernunnos
7,917
566
92
7
0
261,783
4
W
Ganesha
7,802
557
7
1
0
273,377
1
L
Fenrir
6,119
437
49
4
0
329,675
2
L
Hercules
6,827
488
76
5
0
232,379
0
L
Danzaburou
6,731
481
55
4
0
271,948
0
W
Lancelot
8,788
628
94
7
0
362,276
0
W
Achilles
7,962
569
71
5
0
285,401
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role