Player Matchup

Bacchus
Bacchus
Anti_Jume
Bacchus
Level 63
God Stats
3W - 3L
1,500 SR
Queue Stats
145W - 141L
1,468 Elo+
Party 2
Charybdis
Charybdis
BlvkTsuchikage
Charybdis
Level 129
God Stats
2W - 1L
1,741 SR
Queue Stats
294W - 305L
1,550 Elo+
Solo
Sun Wukong
Sun Wukong
JEFE WARRIOR
Sun Wukong
Level 161
God Stats
9W - 5L
1,500 SR
Queue Stats
108W - 97L
1,604 Elo+
Solo
Fenrir
Fenrir
ThiccLil_G
Fenrir
Level 89
God Stats
5W - 7L
1,333 SR
Queue Stats
145W - 143L
1,459 Elo+
Party 2
Anubis
Anubis
exonine
Anubis
Level 62
God Stats
15W - 15L
1,264 SR
Queue Stats
41W - 38L
1,461 Elo+
Party 2
Team Averages
Level 101
1,468 SR
1,509 Elo+

VS

Team Averages
Level 133
1,487 SR
1,489 Elo+
Mulan
Mulan
CriMs_zeus
Mulan
Level 147
God Stats
0W - 2L
1,371 SR
Queue Stats
21W - 37L
1,484 Elo+
Party 1
Nemesis
Nemesis
DarkFeuer
Nemesis
Level 158
God Stats
1W - 3L
1,749 SR
Queue Stats
252W - 210L
1,713 Elo+
Solo
Jormungandr
Jormungandr
M_I_L_K_B_O_Y
Jormungandr
Level 111
God Stats
0W - 1L
1,500 SR
Queue Stats
17W - 24L
1,524 Elo+
Party 1
Baron Samedi
Baron Samedi
SenpaiBean_03
Baron Samedi
Level 121
God Stats
0W - 1L
1,317 SR
Queue Stats
16W - 33L
1,257 Elo+
Party 1
Medusa
Medusa
SkellingtontumbI
Medusa
Level 126
God Stats
0W - 2L
1,500 SR
Queue Stats
72W - 84L
1,466 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Anti_Jume
Bacchus
15
1 / 0 / 12
9,891
495
6,858
13,217
14,620
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Charybdis
BlvkTsuchikage
Charybdis
18
2 / 4 / 2
10,381
519
11,989
20,889
9,624
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Sun Wukong
JEFE WARRIOR
Sun Wukong
18
2 / 0 / 2
11,105
555
14,953
20,919
24,704
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Fenrir
ThiccLil_G
Fenrir
18
10 / 3 / 4
11,424
571
16,089
20,783
10,250
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Anubis
exonine
Anubis
17
5 / 5 / 7
10,642
532
15,337
12,720
6,483
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mulan
16
0 / 4 / 0
9,756
488
17,099
23,700
24,112
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Nemesis
DarkFeuer
Nemesis
17
5 / 2 / 1
10,610
531
13,457
20,705
6,750
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Jormungandr
M_I_L_K_B_O_Y
Jormungandr
15
3 / 2 / 1
9,675
484
9,567
15,059
14,043
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Baron Samedi
SenpaiBean_03
Baron Samedi
13
1 / 6 / 2
8,175
409
5,501
10,208
3,996
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

16
3 / 7 / 2
10,201
510
12,717
24,357
10,429
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
18
20
Kills
12
12
Deaths
21
27
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Bacchus
Anti_Jume
Bacchus
1
0
12
7
W
Charybdis
BlvkTsuchikage
Charybdis
2
4
2
0.75
L
Mulan
0
4
0
0
L
Nemesis
DarkFeuer
Nemesis
5
2
1
2.75
W
Sun Wukong
JEFE WARRIOR
Sun Wukong
2
0
2
3
L
Jormungandr
M_I_L_K_B_O_Y
Jormungandr
3
2
1
1.75
L
Baron Samedi
SenpaiBean_03
Baron Samedi
1
6
2
0.33
L
3
7
2
0.57
W
Fenrir
ThiccLil_G
Fenrir
10
3
4
4
W
Anubis
exonine
Anubis
5
5
7
1.7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

65,226
Damage
58,341
88,528
Taken
94,029
65,681
Mitigated
59,330
37,610
Healing
27,936
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
Anti_Jume
Bacchus
6,858
936
298
4,792
13,217
14,620
0
5,360
7,857
25,584
0
W
Charybdis
BlvkTsuchikage
Charybdis
11,989
7,385
0
6,588
20,889
9,624
1,095
536
20,353
0
92,710
L
Mulan
17,099
3,476
0
8,575
23,700
24,112
42
3,862
19,584
1,680
89,251
L
Nemesis
DarkFeuer
Nemesis
13,457
7,256
0
5,030
20,705
6,750
119
5,879
14,826
0
87,132
W
Sun Wukong
JEFE WARRIOR
Sun Wukong
14,953
3,908
0
10,395
20,919
24,704
395
1,676
19,243
160
104,298
L
Jormungandr
M_I_L_K_B_O_Y
Jormungandr
9,567
2,002
0
1,698
15,059
14,043
139
6,421
8,638
62,359
0
L
Baron Samedi
SenpaiBean_03
Baron Samedi
5,501
421
554
1,357
10,208
3,996
404
4,465
5,743
39,952
2,312
L
12,717
6,629
0
10,722
24,357
10,429
1,923
1,270
23,087
0
86,313
W
Fenrir
ThiccLil_G
Fenrir
16,089
7,128
0
10,238
20,783
10,250
0
2,707
18,076
0
91,484
W
Anubis
exonine
Anubis
15,337
2,439
0
5,299
12,720
6,483
0
6,369
6,351
83,645
982

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,443
Gold Earned
48,417
571
Minions Killed
543
0
Camps Cleared
0
1,951,282
Distance Traveled
1,662,664
4
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
9,891
495
26
1
0
436,264
4
W
Charybdis
10,381
519
133
7
0
359,689
0
L
Mulan
9,756
488
151
8
0
343,785
0
L
Nemesis
10,610
531
120
6
0
380,290
0
W
Sun Wukong
11,105
555
173
9
0
372,106
0
L
Jormungandr
9,675
484
88
4
0
384,035
0
L
Baron Samedi
8,175
409
66
3
0
240,515
0
L
Medusa
10,201
510
118
6
0
314,039
0
W
Fenrir
11,424
571
117
6
0
440,470
0
W
Anubis
10,642
532
122
6
0
342,753
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role