Player Matchup

Cu Chulainn
Cu Chulainn
Amaterasù
Cu Chulainn
Level 126
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 12L
1,636 Elo+
Party 1
Jormungandr
Jormungandr
Mastalutoo
Jormungandr
Level 125
God Stats
1W - 2L
1,280 SR
Queue Stats
11W - 23L
1,579 Elo+
Party 1
Ao Kuang
Ao Kuang
Paraphix
Ao Kuang
Level 128
God Stats
1W - 0L
1,730 SR
Queue Stats
5W - 5L
1,443 Elo+
Party 1
Team Averages
Level 126
1,503 SR
1,553 Elo+

VS

Team Averages
Level 138
1,446 SR
1,804 Elo+
Neith
Neith
DedaleeGod
Neith
Level 129
God Stats
4W - 10L
1,482 SR
Queue Stats
487W - 443L
1,654 Elo+
Solo
Guan Yu
Guan Yu
RoseGold_Minx
Guan Yu
Level 122
God Stats
8W - 2L
1,357 SR
Queue Stats
74W - 63L
1,830 Elo+
Solo
Sol
Sol
Simptress_Angie
Sol
Level 164
God Stats
5W - 5L
1,500 SR
Queue Stats
148W - 154L
1,929 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cu Chulainn
Amaterasù
Cu Chulainn
17
3 / 2 / 10
10,612
758
14,350
17,697
18,194
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+100
Health
+250
Mana
+15
Mp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sage's Stone

Sage's Stone

+25
Physical Protection
+25
Magical Protection
+100
Health

Jormungandr
Mastalutoo
Jormungandr
16
1 / 3 / 13
10,230
731
12,386
15,908
16,401
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Contagion

Contagion

+50
Physical Protection
+100
Health
+250
Mana
+15
Mp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Ao Kuang
Paraphix
Ao Kuang
16
10 / 4 / 3
11,624
830
14,933
15,948
6,903
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Enchanted Ring

Enchanted Ring

+40
Magical Power
+15%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
15
4 / 5 / 4
10,577
756
16,327
15,555
7,268
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Guan Yu
14
2 / 4 / 5
9,023
645
4,874
17,339
17,451
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

15
3 / 5 / 6
10,218
730
15,938
14,220
6,268
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
24
14
Kills
9
9
Deaths
14
26
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Cu Chulainn
Amaterasù
Cu Chulainn
3
2
10
4
L
Neith
4
5
4
1.2
W
Jormungandr
Mastalutoo
Jormungandr
1
3
13
2.5
W
Ao Kuang
Paraphix
Ao Kuang
10
4
3
2.88
L
Guan Yu
2
4
5
1.13
L
3
5
6
1.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,669
Damage
37,139
49,553
Taken
47,114
41,498
Mitigated
30,987
5,935
Healing
11,827
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cu Chulainn
Amaterasù
Cu Chulainn
14,350
1,762
0
780
17,697
18,194
236
4,850
12,847
5,809
39,475
L
Neith
16,327
8,025
0
2,961
15,555
7,268
623
9,374
6,181
0
61,606
W
Jormungandr
Mastalutoo
Jormungandr
12,386
2,622
0
0
15,908
16,401
338
5,420
10,488
38,387
0
W
Ao Kuang
Paraphix
Ao Kuang
14,933
2,188
0
5,155
15,948
6,903
2,090
5,069
10,879
41,134
1,994
L
Guan Yu
4,874
201
3,100
2,447
17,339
17,451
141
11,284
6,055
0
23,410
L
15,938
6,388
0
3,319
14,220
6,268
848
7,790
6,430
41,248
3,489

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,466
Gold Earned
29,818
180
Minions Killed
180
0
Camps Cleared
0
774,638
Distance Traveled
705,263
1
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cu Chulainn
10,612
758
59
4
0
272,885
0
L
Neith
10,577
756
77
6
0
235,710
0
W
Jormungandr
10,230
731
49
4
0
252,245
0
W
Ao Kuang
11,624
830
72
5
0
249,508
1
L
Guan Yu
9,023
645
32
2
0
272,135
1
L
Sol
10,218
730
71
5
0
197,418
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role