Player Matchup

Camazotz
Camazotz
NotAnotherRanga
Camazotz
Level 127
God Stats
3W - 3L
1,500 SR
Queue Stats
197W - 197L
1,520 Elo+
Solo
Horus
Horus
Welshie187187
Horus
Level 82
God Stats
4W - 2L
1,500 SR
Queue Stats
408W - 456L
1,432 Elo+
Party 1
Thor
Thor
Yanto187
Thor
Level 174
God Stats
8W - 3L
1,500 SR
Queue Stats
630W - 647L
1,462 Elo+
Party 1
Merlin
Merlin
kingofgodz69
Merlin
Level 86
God Stats
3W - 3L
1,500 SR
Queue Stats
430W - 437L
1,439 Elo+
Solo
Ishtar
Ishtar
lemonlimes
Ishtar
Level 42
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 1L
1,500 Elo+
Solo
Team Averages
Level 102
1,500 SR
1,471 Elo+

VS

Team Averages
Level 93
1,500 SR
1,369 Elo+
Cthulhu
Cthulhu
 
Cthulhu
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Terra
Terra
ChubbyBunny3037
Terra
Level 70
God Stats
2W - 3L
1,500 SR
Queue Stats
686W - 643L
1,575 Elo+
Solo
Thanatos
Thanatos
Jombonut
Thanatos
Level 128
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 9L
1,293 Elo+
Solo
Bellona
Bellona
decrepithawk
Bellona
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 9L
932 Elo+
Solo
Hachiman
Hachiman
hangmanwa7id
Hachiman
Level 89
God Stats
0W - 4L
1,500 SR
Queue Stats
150W - 148L
1,543 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Camazotz
15
2 / 1 / 10
8,438
767
10,725
11,901
7,050
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

14
0 / 1 / 15
7,990
726
2,780
12,829
14,896
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Thor
16
4 / 1 / 8
9,003
818
9,625
12,702
14,888
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Merlin
16
5 / 4 / 8
9,525
866
20,060
10,436
5,640
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Ishtar
lemonlimes
Ishtar
16
6 / 2 / 7
9,346
850
17,171
9,109
5,054
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
14
1 / 4 / 4
8,508
773
20,390
14,323
16,540
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

13
0 / 3 / 3
7,909
719
3,954
14,157
12,241
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Thanatos
Jombonut
Thanatos
14
4 / 4 / 3
8,008
728
7,361
15,804
7,695
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Bellona
decrepithawk
Bellona
13
0 / 3 / 3
7,367
670
3,692
13,600
16,219
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Hachiman
hangmanwa7id
Hachiman
14
4 / 3 / 0
8,083
735
14,584
12,320
5,557
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

65
Kill Participation
22
17
Kills
9
9
Deaths
17
48
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
 
Cthulhu
1
4
4
0.75
L
0
3
3
0.5
L
Thanatos
Jombonut
Thanatos
4
4
3
1.38
W
Camazotz
2
1
10
7
W
0
1
15
7.5
W
Thor
4
1
8
8
L
Bellona
decrepithawk
Bellona
0
3
3
0.5
L
Hachiman
hangmanwa7id
Hachiman
4
3
0
1.33
W
Merlin
5
4
8
2.25
W
Ishtar
lemonlimes
Ishtar
6
2
7
4.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

60,361
Damage
49,981
56,977
Taken
70,204
47,528
Mitigated
58,252
27,713
Healing
31,918
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
 
Cthulhu
20,390
1,238
1,649
1,520
14,323
16,540
0
3,959
10,364
38,618
0
L
3,954
970
7,521
4,435
14,157
12,241
0
4,312
9,845
8,000
530
L
Thanatos
Jombonut
Thanatos
7,361
879
1,996
7,812
15,804
7,695
19
4,441
11,363
0
12,496
W
Camazotz
10,725
1,479
2,322
6,146
11,901
7,050
1,345
4,819
7,082
0
20,798
W
2,780
1,251
6,452
5,114
12,829
14,896
185
4,905
7,924
0
4,534
W
Thor
9,625
1,260
2,196
1,198
12,702
14,888
445
5,158
7,544
0
18,211
L
Bellona
decrepithawk
Bellona
3,692
788
0
1,200
13,600
16,219
0
4,536
9,064
0
10,633
L
Hachiman
hangmanwa7id
Hachiman
14,584
8,470
1,652
4,133
12,320
5,557
0
2,812
9,508
0
25,251
W
Merlin
20,060
1,080
434
379
10,436
5,640
196
4,541
5,895
32,689
0
W
Ishtar
lemonlimes
Ishtar
17,171
12,489
1,315
2,157
9,109
5,054
2,338
4,847
4,262
0
33,568

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,302
Gold Earned
39,875
106
Minions Killed
105
0
Camps Cleared
0
1,073,458
Distance Traveled
1,035,755
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
8,508
773
46
4
0
211,464
0
L
Terra
7,909
719
9
1
0
211,585
0
L
Thanatos
8,008
728
7
1
0
207,585
0
W
Camazotz
8,438
767
10
1
0
224,670
0
W
Horus
7,990
726
3
0
0
246,177
0
W
Thor
9,003
818
20
2
0
222,763
0
L
Bellona
7,367
670
16
1
0
196,527
0
L
Hachiman
8,083
735
27
2
0
208,594
0
W
Merlin
9,525
866
31
3
0
190,346
0
W
Ishtar
9,346
850
42
4
0
189,502
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role