Player Matchup

Pele
Pele
AgentReturns
Pele
Level 103
God Stats
5W - 3L
1,500 SR
Queue Stats
551W - 505L
1,576 Elo+
Solo
Xing Tian
Xing Tian
JackH420
Xing Tian
Level 29
God Stats
2W - 0L
1,500 SR
Queue Stats
114W - 108L
1,217 Elo+
Party 1
Scylla
Scylla
NotToBadHuh
Scylla
Level 139
God Stats
3W - 2L
1,500 SR
Queue Stats
239W - 238L
1,342 Elo+
Party 1
Cupid
Cupid
Rebel20exe
Cupid
Level 15
God Stats
1W - 0L
1,426 SR
Queue Stats
6W - 1L
1,500 Elo+
Solo
Apollo
Apollo
zaroc816
Apollo
Level 23
God Stats
1W - 1L
1,285 SR
Queue Stats
10W - 15L
1,267 Elo+
Solo
Team Averages
Level 62
1,442 SR
1,380 Elo+

VS

Team Averages
Level 86
1,543 SR
1,456 Elo+
Scylla
Scylla
 
Scylla
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Tyr
Tyr
Essonea
Tyr
Level 103
God Stats
0W - 1L
1,500 SR
Queue Stats
23W - 28L
1,450 Elo+
Solo
Olorun
Olorun
LokiLeprechaun
Olorun
Level 146
God Stats
0W - 4L
1,500 SR
Queue Stats
103W - 114L
1,499 Elo+
Party 2
Ishtar
Ishtar
Narcissus93
Ishtar
Level 24
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 18L
1,429 Elo+
Solo
Xbalanque
Xbalanque
Trump20244939
Xbalanque
Level 28
God Stats
1W - 1L
1,715 SR
Queue Stats
35W - 43L
1,404 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 1 / 5
5,731
1,146
2,547
4,118
1,827
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Xing Tian
JackH420
Xing Tian
9
0 / 0 / 3
5,616
1,123
1,062
2,749
2,731
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Scylla
12
8 / 1 / 0
7,176
1,435
6,647
3,392
1,419
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cupid
11
0 / 1 / 8
5,859
1,172
4,299
3,463
1,556
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Apollo
zaroc816
Apollo
10
1 / 1 / 2
5,662
1,132
1,413
2,687
1,104
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
 
Scylla
10
1 / 2 / 1
4,934
987
2,771
3,852
1,191
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Tyr
10
0 / 2 / 2
5,157
1,031
864
5,374
4,416
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

10
0 / 1 / 2
4,901
980
1,125
2,505
1,020
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Ishtar
6
0 / 2 / 0
4,414
883
526
2,610
994
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Xbalanque
Trump20244939
Xbalanque
10
2 / 2 / 1
5,696
1,139
4,825
4,246
1,726
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
9
9
Kills
3
4
Deaths
9
18
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Scylla
 
Scylla
1
2
1
0.75
W
0
1
5
2.5
L
Tyr
0
2
2
0.5
W
Xing Tian
JackH420
Xing Tian
0
0
3
1.5
L
0
1
2
1
L
Ishtar
0
2
0
0
W
Scylla
8
1
0
8
W
Cupid
0
1
8
4
L
Xbalanque
Trump20244939
Xbalanque
2
2
1
1.25
W
Apollo
zaroc816
Apollo
1
1
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,968
Damage
10,111
16,409
Taken
18,587
8,637
Mitigated
9,347
5,692
Healing
4,939
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Scylla
 
Scylla
2,771
99
317
671
3,852
1,191
0
1,393
2,459
5,215
0
W
2,547
262
822
1,010
4,118
1,827
0
1,830
2,288
0
11,968
L
Tyr
864
114
428
926
5,374
4,416
0
1,255
4,119
0
2,955
W
Xing Tian
JackH420
Xing Tian
1,062
38
143
438
2,749
2,731
276
653
2,096
2,730
0
L
1,125
178
547
640
2,505
1,020
0
988
1,517
6,078
0
L
Ishtar
526
77
0
163
2,610
994
0
1,440
1,170
0
1,650
W
Scylla
6,647
426
351
671
3,392
1,419
0
0
3,392
11,707
0
W
Cupid
4,299
2,118
622
858
3,463
1,556
36
496
2,967
0
10,861
L
Xbalanque
Trump20244939
Xbalanque
4,825
1,074
135
1,112
4,246
1,726
0
2,633
1,613
0
11,400
W
Apollo
zaroc816
Apollo
1,413
818
317
460
2,687
1,104
1,218
917
1,770
0
4,872

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,044
Gold Earned
25,102
65
Minions Killed
38
0
Camps Cleared
0
561,468
Distance Traveled
450,375
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Scylla
4,934
987
3
1
0
120,015
0
W
Pele
5,731
1,146
11
2
0
123,940
0
L
Tyr
5,157
1,031
7
1
0
96,848
0
W
Xing Tian
5,616
1,123
6
1
0
129,502
0
L
Olorun
4,901
980
14
3
0
73,710
0
L
Ishtar
4,414
883
0
0
0
43,783
0
W
Scylla
7,176
1,435
20
4
0
107,344
0
W
Cupid
5,859
1,172
19
4
0
102,494
0
L
Xbalanque
5,696
1,139
14
3
0
116,019
0
W
Apollo
5,662
1,132
9
2
0
98,188
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role