Player Matchup

Nemesis
Nemesis
CHRIzZzKiNG1
Nemesis
Level 108
God Stats
0W - 1L
1,500 SR
Queue Stats
221W - 222L
1,521 Elo+
Party 2
Chaac
Chaac
Nelsonbroo
Chaac
Level 102
God Stats
19W - 26L
1,383 SR
Queue Stats
379W - 358L
1,554 Elo+
Party 2
Baron Samedi
Baron Samedi
Ponderousleaf54
Baron Samedi
Level 139
God Stats
11W - 10L
1,933 SR
Queue Stats
610W - 570L
1,515 Elo+
Party 2
Team Averages
Level 116
1,605 SR
1,530 Elo+

VS

Team Averages
Level 112
1,705 SR
1,491 Elo+
Atlas
Atlas
Maskofsanity12
Atlas
Level 129
God Stats
1W - 0L
1,715 SR
Queue Stats
10W - 8L
1,534 Elo+
Party 1
Nu Wa
Nu Wa
Yenrav
Nu Wa
Level 128
God Stats
3W - 0L
1,901 SR
Queue Stats
12W - 10L
1,513 Elo+
Party 1
Anhur
Anhur
xXThePallyXx_TiP
Anhur
Level 78
God Stats
1W - 0L
1,500 SR
Queue Stats
108W - 112L
1,425 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
CHRIzZzKiNG1
Nemesis
11
0 / 5 / 1
7,483
576
4,200
16,169
11,449
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Chaac
14
1 / 1 / 1
8,613
663
8,177
16,741
16,957
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Dawnbringer

Dawnbringer

+40
Physical Power
+200
Health
+15
Hp 5
+20%
Crowd Control Reduction

PASSIVE - When your Ultimate has finished casting, your Protections and Movement Speed are increased by 10% for each enemy god within 55 units of you, stacking 3 times for the next 8s. This effect can only occur once every 30s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Baron Samedi
Ponderousleaf54
Baron Samedi
15
1 / 4 / 1
8,999
692
14,429
15,677
7,793
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
5 / 1 / 5
10,618
817
14,803
19,092
20,728
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Nu Wa
Yenrav
Nu Wa
16
5 / 1 / 5
9,814
755
21,167
10,283
4,241
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

16
0 / 0 / 9
9,134
703
7,824
8,688
3,718
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
29
2
Kills
10
10
Deaths
2
3
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Nemesis
CHRIzZzKiNG1
Nemesis
0
5
1
0.1
W
5
1
5
7.5
L
Chaac
1
1
1
1.5
L
Baron Samedi
Ponderousleaf54
Baron Samedi
1
4
1
0.38
W
Nu Wa
Yenrav
Nu Wa
5
1
5
7.5
W
0
0
9
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,806
Damage
43,794
48,587
Taken
38,063
36,199
Mitigated
28,687
13,400
Healing
12,566
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nemesis
CHRIzZzKiNG1
Nemesis
4,200
1,289
0
1,236
16,169
11,449
125
12,254
3,915
0
15,661
W
14,803
4,033
0
5,810
19,092
20,728
154
8,313
10,779
34,395
0
L
Chaac
8,177
881
461
5,046
16,741
16,957
34
10,807
5,934
0
35,714
L
Baron Samedi
Ponderousleaf54
Baron Samedi
14,429
1,309
2,403
4,254
15,677
7,793
212
12,053
3,624
60,291
0
W
Nu Wa
Yenrav
Nu Wa
21,167
4,636
1,158
1,671
10,283
4,241
1,760
3,877
6,406
58,882
1,599
W
7,824
3,286
0
3,927
8,688
3,718
997
2,948
5,740
0
39,793

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,095
Gold Earned
29,566
166
Minions Killed
171
0
Camps Cleared
0
696,426
Distance Traveled
698,117
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
7,483
576
22
2
0
239,626
0
W
Atlas
10,618
817
23
2
0
217,227
0
L
Chaac
8,613
663
42
3
0
254,401
0
L
Baron Samedi
8,999
692
102
8
0
202,399
0
W
Nu Wa
9,814
755
96
7
0
235,996
0
W
Anhur
9,134
703
52
4
0
244,894
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role