Player Matchup

Hercules
Hercules
Jakeasuh
Hercules
Level 32
God Stats
41W - 39L
1,543 SR
Queue Stats
276W - 285L
1,464 Elo+
Party 3
Izanami
Izanami
Nelson81503c
Izanami
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 9L
1,031 Elo+
Party 4
Susano
Susano
Slothierr
Susano
Level 10
God Stats
0W - 5L
1,070 SR
Queue Stats
2W - 16L
1,096 Elo+
Party 4
Achilles
Achilles
ghostneverdie60
Achilles
Level 103
God Stats
19W - 16L
1,405 SR
Queue Stats
146W - 133L
1,422 Elo+
Party 3
Anubis
Anubis
monkey1225
Anubis
Level 37
God Stats
0W - 2L
1,500 SR
Queue Stats
4W - 18L
1,151 Elo+
Party 4
Team Averages
Level 38
1,404 SR
1,233 Elo+

VS

Team Averages
Level 44
1,517 SR
1,449 Elo+
Geb
Geb
Corneilieus
Geb
Level 35
God Stats
3W - 2L
1,706 SR
Queue Stats
14W - 7L
1,871 Elo+
Party 2
Cupid
Cupid
JayKillz
Cupid
Level 6
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 3L
1,229 Elo+
Party 1
Arachne
Arachne
TayMan514
Arachne
Level 69
God Stats
14W - 10L
1,620 SR
Queue Stats
22W - 16L
1,688 Elo+
Party 2
Bakasura
Bakasura
kinoflare
Bakasura
Level 7
God Stats
1W - 1L
1,500 SR
Queue Stats
1W - 3L
1,229 Elo+
Party 1
Freya
Freya
urmumstinks
Freya
Level 105
God Stats
1W - 2L
1,256 SR
Queue Stats
1W - 3L
1,229 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
Jakeasuh
Hercules
10
2 / 2 / 7
7,229
482
3,341
8,446
7,382
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Izanami
Nelson81503c
Izanami
10
0 / 9 / 3
6,277
418
4,308
13,390
4,778
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Susano
Slothierr
Susano
12
3 / 9 / 5
7,849
523
12,672
16,759
6,167
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Achilles
14
8 / 1 / 1
9,305
620
9,648
11,577
8,875
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Anubis
monkey1225
Anubis
11
6 / 6 / 7
7,373
492
12,577
12,615
5,852
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 2 / 13
8,309
554
7,635
15,870
15,692
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Cupid
JayKillz
Cupid
10
0 / 6 / 10
6,850
457
4,186
10,783
3,137
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Arachne
TayMan514
Arachne
13
11 / 3 / 3
8,990
599
11,851
12,249
5,402
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Bakasura
kinoflare
Bakasura
13
3 / 4 / 3
8,117
541
5,954
11,785
4,541
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

13
9 / 6 / 4
8,904
594
14,887
15,539
5,696
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
58
19
Kills
25
27
Deaths
21
23
Assists
33
Player
Kills
Deaths
Assists
KDA
W
2
2
13
4.25
L
Hercules
Jakeasuh
Hercules
2
2
7
2.75
W
Cupid
JayKillz
Cupid
0
6
10
0.83
L
Izanami
Nelson81503c
Izanami
0
9
3
0.17
L
Susano
Slothierr
Susano
3
9
5
0.61
W
Arachne
TayMan514
Arachne
11
3
3
4.17
L
Achilles
8
1
1
8.5
W
Bakasura
kinoflare
Bakasura
3
4
3
1.13
L
Anubis
monkey1225
Anubis
6
6
7
1.58
W
9
6
4
1.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,546
Damage
44,513
62,787
Taken
66,226
33,054
Mitigated
34,468
15,373
Healing
14,813
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
7,635
1,956
165
2,238
15,870
15,692
315
2,681
12,992
23,571
0
L
Hercules
Jakeasuh
Hercules
3,341
1,279
0
1,822
8,446
7,382
284
969
6,884
0
18,120
W
Cupid
JayKillz
Cupid
4,186
2,492
569
1,456
10,783
3,137
1,033
4,542
6,143
0
21,989
L
Izanami
Nelson81503c
Izanami
4,308
2,958
0
1,099
13,390
4,778
554
6,802
6,424
0
31,049
L
Susano
Slothierr
Susano
12,672
4,560
0
3,187
16,759
6,167
0
5,588
10,932
0
56,904
W
Arachne
TayMan514
Arachne
11,851
8,163
519
3,380
12,249
5,402
0
1,738
10,511
0
57,709
L
Achilles
9,648
2,654
0
5,519
11,577
8,875
0
4,056
6,732
0
57,124
W
Bakasura
kinoflare
Bakasura
5,954
3,982
0
1,438
11,785
4,541
961
1,118
10,410
0
40,336
L
Anubis
monkey1225
Anubis
12,577
420
0
3,746
12,615
5,852
0
4,255
8,044
35,971
0
W
14,887
4,873
178
4,870
15,539
5,696
0
3,174
12,184
53,424
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,033
Gold Earned
41,170
302
Minions Killed
282
0
Camps Cleared
0
1,427,476
Distance Traveled
1,548,163
8
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Geb
8,309
554
24
2
0
296,447
0
L
Hercules
7,229
482
25
2
0
280,197
5
W
Cupid
6,850
457
24
2
0
291,576
0
L
Izanami
6,277
418
66
4
0
272,660
0
L
Susano
7,849
523
75
5
0
304,842
2
W
Arachne
8,990
599
63
4
0
327,796
0
L
Achilles
9,305
620
95
6
0
304,147
1
W
Bakasura
8,117
541
91
6
0
329,907
0
L
Anubis
7,373
492
41
3
0
265,630
0
W
Freya
8,904
594
80
5
0
302,437
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role