Player Matchup

Baron Samedi
Baron Samedi
InNOutKid
Baron Samedi
Level 76
God Stats
19W - 8L
1,712 SR
Queue Stats
291W - 233L
1,581 Elo+
Party 1
Fenrir
Fenrir
RyuSean
Fenrir
Level 67
God Stats
6W - 6L
1,565 SR
Queue Stats
58W - 46L
1,587 Elo+
Party 1
Cthulhu
Cthulhu
sethical11
Cthulhu
Level 18
God Stats
1W - 2L
1,195 SR
Queue Stats
27W - 21L
1,573 Elo+
Party 1
Team Averages
Level 54
1,491 SR
1,580 Elo+

VS

Team Averages
Level 121
1,577 SR
1,484 Elo+
Kumbhakarna
Kumbhakarna
Menc2Society200
Kumbhakarna
Level 189
God Stats
6W - 10L
1,544 SR
Queue Stats
1,033W - 1,055L
1,543 Elo+
Solo
Hercules
Hercules
machess123
Hercules
Level 94
God Stats
11W - 7L
1,500 SR
Queue Stats
33W - 21L
1,500 Elo+
Party 2
Merlin
Merlin
matmatali
Merlin
Level 81
God Stats
8W - 7L
1,687 SR
Queue Stats
72W - 48L
1,409 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
InNOutKid
Baron Samedi
14
1 / 5 / 4
8,708
726
10,184
9,653
4,090
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Fenrir
RyuSean
Fenrir
16
7 / 2 / 2
10,446
871
10,318
13,067
6,021
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shadowdrinker

Shadowdrinker

+45
Physical Power
+10
Physical Penetration
+10%
Movement Speed

PASSIVE - Killing an enemy god drains their shadow, causing you to enter stealth and gain 30% Movement Speed for 5s. Taking damage, firing an Ability, or firing a Basic Attack breaks the stealth.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cthulhu
sethical11
Cthulhu
16
2 / 1 / 7
9,595
800
14,491
13,649
12,605
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kumbhakarna
Menc2Society200
Kumbhakarna
11
1 / 2 / 5
8,366
697
4,163
15,260
14,302
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Hercules
machess123
Hercules
13
1 / 4 / 6
8,621
718
5,720
16,826
14,502
Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Merlin
matmatali
Merlin
15
6 / 4 / 1
9,661
805
15,994
8,460
3,737
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
20
10
Kills
8
8
Deaths
10
13
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Baron Samedi
InNOutKid
Baron Samedi
1
5
4
0.6
L
Kumbhakarna
Menc2Society200
Kumbhakarna
1
2
5
1.75
W
Fenrir
RyuSean
Fenrir
7
2
2
4
L
Hercules
machess123
Hercules
1
4
6
1
L
Merlin
matmatali
Merlin
6
4
1
1.63
W
Cthulhu
sethical11
Cthulhu
2
1
7
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,993
Damage
25,877
36,369
Taken
40,546
22,716
Mitigated
32,541
15,152
Healing
3,955
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Baron Samedi
InNOutKid
Baron Samedi
10,184
877
1,240
2,512
9,653
4,090
0
6,677
2,976
36,316
0
L
Kumbhakarna
Menc2Society200
Kumbhakarna
4,163
178
0
1,062
15,260
14,302
0
8,325
6,935
15,505
0
W
Fenrir
RyuSean
Fenrir
10,318
2,650
0
4,960
13,067
6,021
2,443
6,857
6,210
0
37,462
L
Hercules
machess123
Hercules
5,720
1,536
0
2,643
16,826
14,502
19
11,043
5,783
0
15,305
L
Merlin
matmatali
Merlin
15,994
1,381
0
250
8,460
3,737
0
4,873
3,587
47,338
1,841
W
Cthulhu
sethical11
Cthulhu
14,491
1,211
778
5,662
13,649
12,605
452
6,154
7,495
40,157
461

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,749
Gold Earned
26,648
162
Minions Killed
113
0
Camps Cleared
0
739,046
Distance Traveled
640,853
2
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Baron Samedi
8,708
726
73
6
0
214,303
0
L
Kumbhakarna
8,366
697
12
1
0
225,440
4
W
Fenrir
10,446
871
49
4
0
267,601
0
L
Hercules
8,621
718
24
2
0
216,866
0
L
Merlin
9,661
805
77
6
0
198,547
2
W
Cthulhu
9,595
800
40
3
0
257,142
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role