Player Matchup

Xbalanque
Xbalanque
AGodlyManOfFaith
Xbalanque
Level 2
God Stats
1W - 3L
1,500 SR
Queue Stats
2W - 5L
1,757 Elo+
Party 1
Surtr
Surtr
Archwarrior777
Surtr
Level 83
God Stats
6W - 17L
1,414 SR
Queue Stats
30W - 59L
1,562 Elo+
Party 1
Fenrir
Fenrir
BrandonThaGod06
Fenrir
Level 127
God Stats
0W - 4L
1,500 SR
Queue Stats
28W - 77L
1,375 Elo+
Party 1
Yu Huang
Yu Huang
DrDoublepump69
Yu Huang
Level 96
God Stats
0W - 3L
1,429 SR
Queue Stats
197W - 197L
1,410 Elo+
Solo
Horus
Horus
TheMrMokoloyo
Horus
Level 125
God Stats
3W - 5L
1,577 SR
Queue Stats
57W - 111L
1,431 Elo+
Party 1
Team Averages
Level 87
1,484 SR
1,507 Elo+

VS

Team Averages
Level 122
1,668 SR
1,557 Elo+
Jing Wei
Jing Wei
Cheesecake030
Jing Wei
Level 138
God Stats
3W - 1L
1,500 SR
Queue Stats
83W - 83L
1,547 Elo+
Party 2
Agni
Agni
ElRandom4565
Agni
Level 47
God Stats
5W - 1L
1,695 SR
Queue Stats
47W - 31L
1,586 Elo+
Solo
He Bo
He Bo
FamilialTiger63
He Bo
Level 127
God Stats
2W - 0L
1,755 SR
Queue Stats
12W - 12L
1,489 Elo+
Solo
Cthulhu
Cthulhu
WOLVESOFDEATH
Cthulhu
Level 142
God Stats
3W - 2L
1,883 SR
Queue Stats
44W - 43L
1,587 Elo+
Party 2
Sylvanus
Sylvanus
ultraWartortle
Sylvanus
Level 157
God Stats
31W - 30L
1,507 SR
Queue Stats
143W - 127L
1,578 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xbalanque
8
1 / 1 / 3
5,004
500
3,600
6,329
2,276
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

10
2 / 2 / 0
6,148
615
7,638
11,292
6,282
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

9
5 / 4 / 2
5,979
598
6,196
11,068
4,725
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Yu Huang
9
0 / 3 / 2
5,454
545
2,514
6,216
2,464
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

8
1 / 0 / 3
5,059
506
5,565
8,754
6,041
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Mystical Earring

Mystical Earring

+15
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
Cheesecake030
Jing Wei
9
0 / 1 / 1
5,054
505
4,788
6,830
1,963
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

12
3 / 2 / 2
7,000
700
5,765
4,987
1,624
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

12
6 / 2 / 0
6,690
669
6,115
7,013
2,001
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cthulhu
12
1 / 2 / 1
6,386
639
7,249
11,514
5,962
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Sylvanus
9
0 / 2 / 1
4,848
485
3,813
8,337
4,592
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
15
9
Kills
10
10
Deaths
9
10
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Xbalanque
1
1
3
2.5
L
2
2
0
1
L
5
4
2
1.5
W
Jing Wei
Cheesecake030
Jing Wei
0
1
1
0.5
L
Yu Huang
0
3
2
0.33
W
3
2
2
2
W
6
2
0
3
L
1
0
3
2.5
W
Cthulhu
1
2
1
0.75
W
Sylvanus
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,513
Damage
27,730
43,659
Taken
38,681
21,788
Mitigated
16,142
13,111
Healing
11,737
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Xbalanque
3,600
1,979
0
2,069
6,329
2,276
0
2,557
3,700
0
24,131
L
7,638
2,273
0
3,807
11,292
6,282
0
7,480
3,188
3,797
44,139
L
6,196
1,635
0
1,541
11,068
4,725
0
4,846
6,038
0
24,518
W
Jing Wei
Cheesecake030
Jing Wei
4,788
3,607
0
2,444
6,830
1,963
0
0
6,595
0
24,768
L
Yu Huang
2,514
340
0
622
6,216
2,464
0
4,419
1,797
33,694
0
W
5,765
358
0
340
4,987
1,624
428
2,262
2,725
52,538
0
W
6,115
222
0
514
7,013
2,001
0
252
6,645
42,347
0
L
5,565
2,722
1,238
3,834
8,754
6,041
0
2,353
6,309
0
22,188
W
Cthulhu
7,249
953
70
4,814
11,514
5,962
0
1,082
10,432
48,229
0
W
Sylvanus
3,813
1,614
1,322
2,233
8,337
4,592
0
0
7,898
21,541
7,852

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,644
Gold Earned
29,978
245
Minions Killed
367
0
Camps Cleared
0
1,025,849
Distance Traveled
1,052,079
7
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Xbalanque
5,004
500
48
5
0
204,206
0
L
Surtr
6,148
615
78
8
0
187,749
2
L
Fenrir
5,979
598
31
3
0
222,118
1
W
Jing Wei
5,054
505
47
5
0
203,221
2
L
Yu Huang
5,454
545
60
6
0
184,927
0
W
Agni
7,000
700
89
9
0
205,256
2
W
He Bo
6,690
669
66
7
0
243,309
0
L
Horus
5,059
506
28
3
0
226,849
4
W
Cthulhu
6,386
639
115
12
0
206,979
0
W
Sylvanus
4,848
485
50
5
0
193,314
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role