Player Matchup

Kumbhakarna
Kumbhakarna
Awesaboss
Kumbhakarna
Level 26
God Stats
0W - 1L
1,489 SR
Queue Stats
1W - 5L
1,319 Elo+
Party 1
Loki
Loki
BusterSlayer
Loki
Level 80
God Stats
2W - 3L
1,758 SR
Queue Stats
3W - 12L
1,276 Elo+
Party 1
Kukulkan
Kukulkan
FrancescoC
Kukulkan
Level 36
God Stats
0W - 3L
1,500 SR
Queue Stats
1W - 4L
1,707 Elo+
Party 1
Hercules
Hercules
GenjiMeinXD
Hercules
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 4L
1,707 Elo+
Party 1
Olorun
Olorun
UrMomIsMohg
Olorun
Level 25
God Stats
0W - 1L
1,312 SR
Queue Stats
1W - 5L
1,319 Elo+
Party 1
Team Averages
Level 34
1,512 SR
1,466 Elo+

VS

Team Averages
Level 63
1,592 SR
1,527 Elo+
Sylvanus
Sylvanus
 
Sylvanus
Level 121
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Sol
Sol
Idkguesss
Sol
Level 86
God Stats
3W - 1L
1,500 SR
Queue Stats
65W - 55L
1,771 Elo+
Solo
Apollo
Apollo
KilluaG8375
Apollo
Level 43
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 10L
1,469 Elo+
Solo
Surtr
Surtr
SirSpin21
Surtr
Level 39
God Stats
3W - 1L
1,766 SR
Queue Stats
119W - 94L
1,361 Elo+
Solo
Arachne
Arachne
hamknight360
Arachne
Level 26
God Stats
7W - 4L
1,694 SR
Queue Stats
15W - 8L
1,534 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kumbhakarna
Awesaboss
Kumbhakarna
13
0 / 4 / 0
7,066
707
6,058
15,019
12,111
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Mystical Earring

Mystical Earring

+15
Mp 5

13
1 / 3 / 1
7,214
721
6,355
8,922
3,401
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Shadowdrinker

Shadowdrinker

+45
Physical Power
+10
Physical Penetration
+10%
Movement Speed

PASSIVE - Killing an enemy god drains their shadow, causing you to enter stealth and gain 30% Movement Speed for 5s. Taking damage, firing an Ability, or firing a Basic Attack breaks the stealth.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Kukulkan
FrancescoC
Kukulkan
13
1 / 4 / 2
7,137
714
9,459
8,189
3,630
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Hercules
GenjiMeinXD
Hercules
12
0 / 4 / 2
6,615
662
4,813
12,178
11,598
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Olorun
13
1 / 6 / 2
7,262
726
9,054
9,685
4,087
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
 
Sylvanus
15
2 / 1 / 12
8,690
869
6,875
11,700
10,922
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

15
4 / 0 / 11
8,756
876
13,347
10,068
4,933
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Apollo
16
4 / 0 / 6
8,801
880
6,000
6,647
2,710
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Surtr
SirSpin21
Surtr
15
8 / 1 / 8
9,075
908
11,863
13,998
12,553
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Arachne
hamknight360
Arachne
15
3 / 1 / 10
8,346
835
6,904
10,653
6,623
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shadowdrinker

Shadowdrinker

+45
Physical Power
+10
Physical Penetration
+10%
Movement Speed

PASSIVE - Killing an enemy god drains their shadow, causing you to enter stealth and gain 30% Movement Speed for 5s. Taking damage, firing an Ability, or firing a Basic Attack breaks the stealth.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
68
3
Kills
21
21
Deaths
3
7
Assists
47
Player
Kills
Deaths
Assists
KDA
W
Sylvanus
 
Sylvanus
2
1
12
8
L
Kumbhakarna
Awesaboss
Kumbhakarna
0
4
0
0
L
1
3
1
0.5
L
Kukulkan
FrancescoC
Kukulkan
1
4
2
0.5
L
Hercules
GenjiMeinXD
Hercules
0
4
2
0.25
W
4
0
11
9.5
W
Apollo
4
0
6
7
W
Surtr
SirSpin21
Surtr
8
1
8
12
L
Olorun
1
6
2
0.33
W
Arachne
hamknight360
Arachne
3
1
10
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,739
Damage
44,989
53,993
Taken
53,066
34,827
Mitigated
37,741
5,625
Healing
24,120
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sylvanus
 
Sylvanus
6,875
1,693
5,643
5,257
11,700
10,922
124
5,729
5,971
17,075
0
L
Kumbhakarna
Awesaboss
Kumbhakarna
6,058
1,076
0
497
15,019
12,111
0
3,143
11,876
24,752
0
L
6,355
1,634
0
452
8,922
3,401
0
4,608
4,314
0
20,865
L
Kukulkan
FrancescoC
Kukulkan
9,459
1,566
0
1,389
8,189
3,630
0
4,052
4,137
27,321
0
L
Hercules
GenjiMeinXD
Hercules
4,813
2,243
0
2,069
12,178
11,598
0
5,710
6,468
0
12,317
W
13,347
5,248
0
4,496
10,068
4,933
3,586
4,796
5,272
36,310
1,783
W
Apollo
6,000
4,109
0
2,701
6,647
2,710
3,666
1,742
4,905
0
33,900
W
Surtr
SirSpin21
Surtr
11,863
2,713
0
4,198
13,998
12,553
58
8,221
5,777
3,060
23,841
L
Olorun
9,054
4,307
242
976
9,685
4,087
0
3,981
5,704
27,556
0
W
Arachne
hamknight360
Arachne
6,904
5,346
0
1,825
10,653
6,623
126
4,083
6,570
0
24,320

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,294
Gold Earned
43,668
228
Minions Killed
212
0
Camps Cleared
0
987,870
Distance Traveled
1,002,915
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sylvanus
8,690
869
7
1
0
173,467
0
L
Kumbhakarna
7,066
707
61
6
0
204,966
0
L
Loki
7,214
721
30
3
0
242,018
0
L
Kukulkan
7,137
714
62
6
0
165,197
0
L
Hercules
6,615
662
18
2
0
189,249
0
W
Sol
8,756
876
64
6
0
190,633
0
W
Apollo
8,801
880
67
7
0
206,748
0
W
Surtr
9,075
908
36
4
0
207,539
1
L
Olorun
7,262
726
57
6
0
186,440
0
W
Arachne
8,346
835
38
4
0
224,528
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role