Player Matchup

Mercury
Mercury
FerVJ99
Mercury
Level 69
God Stats
8W - 14L
1,265 SR
Queue Stats
70W - 84L
1,401 Elo+
Solo
Baba Yaga
Baba Yaga
Miracle Void
Baba Yaga
Level 88
God Stats
11W - 7L
1,578 SR
Queue Stats
636W - 652L
1,356 Elo+
Solo
Atlas
Atlas
Supersaying5
Atlas
Level 50
God Stats
14W - 16L
1,559 SR
Queue Stats
255W - 275L
1,444 Elo+
Solo
Pele
Pele
Yui-Knella
Pele
Level 68
God Stats
13W - 6L
1,500 SR
Queue Stats
102W - 104L
1,410 Elo+
Party 1
Artemis
Artemis
kid_cloverleaf
Artemis
Level 64
God Stats
1W - 4L
1,500 SR
Queue Stats
34W - 44L
1,458 Elo+
Party 1
Team Averages
Level 68
1,480 SR
1,414 Elo+

VS

Team Averages
Level 70
1,537 SR
1,372 Elo+
Jormungandr
Jormungandr
 
Jormungandr
Level 95
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Pele
Pele
IsaPlay_14
Pele
Level 40
God Stats
2W - 8L
1,491 SR
Queue Stats
13W - 33L
1,274 Elo+
Party 2
Neith
Neith
Lady_Phoenix_CR
Neith
Level 69
God Stats
17W - 14L
1,678 SR
Queue Stats
36W - 35L
1,487 Elo+
Solo
Lancelot
Lancelot
Lunector
Lancelot
Level 57
God Stats
6W - 7L
1,457 SR
Queue Stats
10W - 29L
1,242 Elo+
Party 2
Nu Wa
Nu Wa
Sloppy_Toppae
Nu Wa
Level 88
God Stats
3W - 2L
1,557 SR
Queue Stats
7W - 9L
1,358 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
FerVJ99
Mercury
10
2 / 2 / 0
5,943
540
3,285
8,923
2,835
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Baba Yaga
Miracle Void
Baba Yaga
9
1 / 1 / 1
5,837
531
5,208
8,132
2,622
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

3
0 / 2 / 0
4,060
369
958
5,527
2,449
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

11
5 / 3 / 1
7,105
646
7,347
10,393
4,374
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

9
0 / 3 / 0
5,280
480
3,215
8,494
3,031
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
 
Jormungandr
8
0 / 0 / 5
5,841
531
3,578
7,604
4,981
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

7
0 / 3 / 1
4,865
442
1,278
7,110
1,898
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

12
5 / 1 / 1
7,001
636
5,343
6,158
2,834
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Lancelot
Lunector
Lancelot
11
3 / 3 / 0
6,428
584
4,619
7,785
3,014
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

10
3 / 1 / 0
6,168
561
9,821
4,474
1,417
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
18
8
Kills
11
11
Deaths
8
2
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Jormungandr
 
Jormungandr
0
0
5
2.5
L
Mercury
FerVJ99
Mercury
2
2
0
1
W
0
3
1
0.17
W
5
1
1
5.5
W
Lancelot
Lunector
Lancelot
3
3
0
1
L
Baba Yaga
Miracle Void
Baba Yaga
1
1
1
1.5
W
3
1
0
3
L
0
2
0
0
L
5
3
1
1.83
L
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,013
Damage
24,639
41,469
Taken
33,131
15,311
Mitigated
14,144
9,070
Healing
6,438
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Jormungandr
 
Jormungandr
3,578
1,529
0
2,185
7,604
4,981
0
2,147
5,457
20,245
0
L
Mercury
FerVJ99
Mercury
3,285
1,572
0
1,104
8,923
2,835
684
3,822
5,101
0
39,452
W
1,278
536
0
1,726
7,110
1,898
0
701
6,409
0
18,815
W
5,343
2,726
120
2,179
6,158
2,834
815
577
5,581
0
51,177
W
Lancelot
Lunector
Lancelot
4,619
1,011
0
40
7,785
3,014
0
0
7,785
0
36,288
L
Baba Yaga
Miracle Void
Baba Yaga
5,208
0
80
2,101
8,132
2,622
318
4,880
3,252
36,488
0
W
9,821
1,912
0
188
4,474
1,417
150
2,741
1,733
41,936
1,736
L
958
542
289
903
5,527
2,449
0
1,586
3,941
4,671
0
L
7,347
1,465
0
2,141
10,393
4,374
56
1,248
9,145
0
45,703
L
3,215
993
0
2,452
8,494
3,031
0
1,464
7,030
0
28,399

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,225
Gold Earned
30,303
247
Minions Killed
256
0
Camps Cleared
0
1,019,649
Distance Traveled
1,038,702
1
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Jormungandr
5,841
531
17
2
0
217,628
3
L
Mercury
5,943
540
68
6
0
274,868
1
W
Pele
4,865
442
28
3
0
176,622
0
W
Neith
7,001
636
85
8
0
189,814
0
W
Lancelot
6,428
584
54
5
0
235,736
0
L
Baba Yaga
5,837
531
56
5
0
208,137
0
W
Nu Wa
6,168
561
72
7
0
218,902
5
L
Atlas
4,060
369
7
1
0
83,270
0
L
Pele
7,105
646
73
7
0
251,950
0
L
Artemis
5,280
480
43
4
0
201,424
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role