Player Matchup

Hun Batz
Hun Batz
 
Hun Batz
Level 141
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Fenrir
Fenrir
DripN7779
Fenrir
Level 42
God Stats
4W - 2L
1,504 SR
Queue Stats
43W - 29L
1,455 Elo+
Party 1
Vulcan
Vulcan
LorddLucifer
Vulcan
Level 129
God Stats
9W - 2L
1,906 SR
Queue Stats
173W - 173L
1,592 Elo+
Party 1
Neith
Neith
ThrowPoppy
Neith
Level 62
God Stats
7W - 5L
1,500 SR
Queue Stats
40W - 34L
1,639 Elo+
Party 2
Bacchus
Bacchus
zumratt
Bacchus
Level 126
God Stats
42W - 26L
1,654 SR
Queue Stats
465W - 430L
1,521 Elo+
Party 2
Team Averages
Level 100
1,613 SR
1,541 Elo+

VS

Team Averages
Level 110
1,586 SR
1,486 Elo+
Charybdis
Charybdis
B REAL306
Charybdis
Level 154
God Stats
0W - 1L
1,500 SR
Queue Stats
55W - 42L
1,475 Elo+
Party 3
Ullr
Ullr
ChipWitDip
Ullr
Level 127
God Stats
82W - 52L
1,894 SR
Queue Stats
439W - 375L
1,543 Elo+
Party 4
Ares
Ares
Swagahoto
Ares
Level 124
God Stats
5W - 2L
1,500 SR
Queue Stats
40W - 37L
1,475 Elo+
Party 3
Kukulkan
Kukulkan
TRILL MARCOS
Kukulkan
Level 88
God Stats
3W - 3L
1,536 SR
Queue Stats
8W - 11L
1,490 Elo+
Solo
Loki
Loki
ducc_on_quack
Loki
Level 55
God Stats
8W - 11L
1,500 SR
Queue Stats
573W - 521L
1,446 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
 
Hun Batz
9
3 / 1 / 2
5,042
720
2,427
6,038
2,040
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Fenrir
DripN7779
Fenrir
8
1 / 0 / 0
4,988
713
574
3,855
1,701
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Vulcan
8
0 / 0 / 1
4,657
665
3,719
2,434
769
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Neith
7
1 / 1 / 2
4,411
630
3,647
3,270
879
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Bacchus
zumratt
Bacchus
7
2 / 0 / 4
4,902
700
3,763
5,905
4,912
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
B REAL306
Charybdis
7
0 / 2 / 1
4,102
586
3,953
6,210
1,982
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

9
0 / 0 / 0
4,488
641
2,499
5,453
1,746
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ares
6
1 / 2 / 0
4,326
618
1,264
6,589
4,680
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Kukulkan
TRILL MARCOS
Kukulkan
1
0 / 0 / 0
2,937
420
0
0
0
6
1 / 3 / 1
4,285
612
1,612
5,428
1,525
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
4
7
Kills
2
2
Deaths
7
9
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Hun Batz
 
Hun Batz
3
1
2
4
L
Charybdis
B REAL306
Charybdis
0
2
1
0.25
L
0
0
0
0
W
Fenrir
DripN7779
Fenrir
1
0
0
1
W
Vulcan
0
0
1
0.5
L
Ares
1
2
0
0.5
L
Kukulkan
TRILL MARCOS
Kukulkan
0
0
0
0
W
Neith
1
1
2
2
L
1
3
1
0.5
W
Bacchus
zumratt
Bacchus
2
0
4
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,130
Damage
9,328
21,502
Taken
23,680
10,301
Mitigated
9,933
8,040
Healing
6,323
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hun Batz
 
Hun Batz
2,427
1,027
0
1,280
6,038
2,040
0
0
6,038
0
31,352
L
Charybdis
B REAL306
Charybdis
3,953
2,075
0
3,110
6,210
1,982
0
1,454
4,756
0
26,747
L
2,499
996
0
1,029
5,453
1,746
0
2,871
2,582
0
32,838
W
Fenrir
DripN7779
Fenrir
574
72
0
2,149
3,855
1,701
286
0
3,855
0
28,790
W
Vulcan
3,719
873
0
730
2,434
769
0
0
2,434
31,993
0
L
Ares
1,264
111
0
2,074
6,589
4,680
0
1,933
4,656
11,210
0
L
Kukulkan
TRILL MARCOS
Kukulkan
0
0
0
0
0
0
0
0
0
0
0
W
Neith
3,647
813
0
1,446
3,270
879
0
363
2,907
0
19,465
L
1,612
306
0
110
5,428
1,525
0
1,224
4,164
0
17,043
W
Bacchus
zumratt
Bacchus
3,763
744
0
2,435
5,905
4,912
0
901
5,004
14,929
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,000
Gold Earned
20,138
198
Minions Killed
157
0
Camps Cleared
0
810,967
Distance Traveled
605,066
5
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hun Batz
5,042
720
53
8
0
196,344
0
L
Charybdis
4,102
586
49
7
0
141,415
0
L
Ullr
4,488
641
57
8
0
145,540
0
W
Fenrir
4,988
713
57
8
0
132,881
0
W
Vulcan
4,657
665
44
6
0
172,007
3
L
Ares
4,326
618
17
2
0
141,866
0
L
Kukulkan
2,937
420
0
0
0
0
0
W
Neith
4,411
630
33
5
0
147,042
0
L
Loki
4,285
612
34
5
0
176,245
0
W
Bacchus
4,902
700
11
2
0
162,693
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role