Player Matchup

Hercules
Hercules
 
Hercules
Level 196
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Loki
Loki
Boldpresence333
Loki
Level 108
God Stats
9W - 7L
1,769 SR
Queue Stats
417W - 396L
1,493 Elo+
Solo
Sobek
Sobek
CannorFarts
Sobek
Level 147
God Stats
0W - 1L
1,500 SR
Queue Stats
17W - 22L
1,237 Elo+
Party 2
Izanami
Izanami
JakubJermus
Izanami
Level 143
God Stats
0W - 2L
1,500 SR
Queue Stats
13W - 20L
1,196 Elo+
Party 2
Yu Huang
Yu Huang
RiitZZZ
Yu Huang
Level 129
God Stats
25W - 24L
1,599 SR
Queue Stats
131W - 99L
1,313 Elo+
Solo
Team Averages
Level 145
1,574 SR
1,348 Elo+

VS

Team Averages
Level 109
1,533 SR
1,448 Elo+
Bacchus
Bacchus
Adequate gamer4
Bacchus
Level 85
God Stats
14W - 11L
1,597 SR
Queue Stats
23W - 24L
1,425 Elo+
Solo
Thanatos
Thanatos
DetsukaJ
Thanatos
Level 128
God Stats
59W - 83L
1,449 SR
Queue Stats
274W - 269L
1,452 Elo+
Solo
Cupid
Cupid
ZKros
Cupid
Level 159
God Stats
3W - 2L
1,500 SR
Queue Stats
206W - 194L
1,630 Elo+
Solo
Guan Yu
Guan Yu
seeingsmurfs
Guan Yu
Level 84
God Stats
2W - 2L
1,500 SR
Queue Stats
24W - 25L
1,284 Elo+
Party 1
Zeus
Zeus
xaaronpx
Zeus
Level 89
God Stats
3W - 1L
1,621 SR
Queue Stats
45W - 46L
1,450 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
 
Hercules
14
2 / 3 / 2
9,558
478
12,120
26,734
28,321
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

14
5 / 6 / 3
9,389
469
10,530
15,369
6,369
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

11
0 / 6 / 5
7,588
379
7,567
21,740
19,320
Izanami
JakubJermus
Izanami
15
1 / 3 / 4
9,234
462
12,188
13,115
5,283
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Yu Huang
RiitZZZ
Yu Huang
14
2 / 6 / 3
9,026
451
20,375
15,515
6,205
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
3 / 1 / 15
10,540
527
10,909
17,198
20,705
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Thanatos
DetsukaJ
Thanatos
17
10 / 2 / 9
11,065
553
11,960
22,767
10,576
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Cupid
ZKros
Cupid
18
3 / 3 / 10
10,666
533
11,733
19,610
8,685
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Guan Yu
seeingsmurfs
Guan Yu
15
3 / 2 / 9
9,988
499
12,020
24,942
26,951
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Zeus
16
5 / 2 / 8
10,582
529
23,480
13,884
7,441
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
75
10
Kills
24
24
Deaths
10
17
Assists
51
Player
Kills
Deaths
Assists
KDA
L
Hercules
 
Hercules
2
3
2
1
W
3
1
15
10.5
L
5
6
3
1.08
L
0
6
5
0.42
W
Thanatos
DetsukaJ
Thanatos
10
2
9
7.25
L
Izanami
JakubJermus
Izanami
1
3
4
1
L
Yu Huang
RiitZZZ
Yu Huang
2
6
3
0.58
W
Cupid
ZKros
Cupid
3
3
10
2.67
W
Guan Yu
seeingsmurfs
Guan Yu
3
2
9
3.75
W
Zeus
5
2
8
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

62,780
Damage
70,102
92,473
Taken
98,401
65,498
Mitigated
74,358
20,963
Healing
53,801
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hercules
 
Hercules
12,120
4,187
0
8,175
26,734
28,321
0
7,368
19,366
0
72,370
W
10,909
1,718
901
3,922
17,198
20,705
587
6,628
10,570
45,340
472
L
10,530
2,793
0
3,578
15,369
6,369
0
6,333
9,036
0
50,472
L
7,567
386
285
5,866
21,740
19,320
0
8,785
12,955
16,341
0
W
Thanatos
DetsukaJ
Thanatos
11,960
3,087
438
17,233
22,767
10,576
2,040
5,913
16,854
0
65,552
L
Izanami
JakubJermus
Izanami
12,188
6,230
0
919
13,115
5,283
0
2,603
10,512
0
81,216
L
Yu Huang
RiitZZZ
Yu Huang
20,375
1,545
0
2,140
15,515
6,205
407
8,828
6,687
75,683
0
W
Cupid
ZKros
Cupid
11,733
7,560
794
10,594
19,610
8,685
2,414
3,898
15,712
0
98,697
W
Guan Yu
seeingsmurfs
Guan Yu
12,020
2,102
4,407
10,384
24,942
26,951
1,119
5,116
19,826
0
65,359
W
Zeus
23,480
4,899
0
5,128
13,884
7,441
1,897
6,387
7,497
87,282
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,795
Gold Earned
52,841
439
Minions Killed
519
0
Camps Cleared
0
1,842,828
Distance Traveled
2,025,379
4
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hercules
9,558
478
111
6
0
397,503
0
W
Bacchus
10,540
527
60
3
0
393,996
4
L
Loki
9,389
469
81
4
0
390,973
0
L
Sobek
7,588
379
12
1
0
345,904
0
W
Thanatos
11,065
553
100
5
0
446,168
1
L
Izanami
9,234
462
135
7
0
363,347
2
L
Yu Huang
9,026
451
100
5
0
345,101
2
W
Cupid
10,666
533
142
7
0
342,673
0
W
Guan Yu
9,988
499
113
6
0
436,576
0
W
Zeus
10,582
529
104
5
0
405,966
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role